ANIMATION
FIX
Sharp transitions between animations (players
regroup too quickly)
Sharp changes of direction
Some animations look unfinished
Some animations are too sharp and some of them
are too slow
Sliding (players run as if they are weightless)
Jumps of the GK look constrained (movements are
not graceful). Impact between the goalkeeper and
the ground is not felt.
Terrible animation of GK falling, terrible jumping
Horrible animation of tackling
The legs movement animations don't match the
body position and the player's speed
PK system is terrible and the animations on them
are seriously bad
IMPROVE
The animation of shot/pass should match its power
(sometimes the shots and passes are too strong
and don't quite match the animation of the player,
weak swing and mighty shots/passes)
Facial expression of emotions, gestures (more
emotions, more nerve, more drama)
ENFORCE
Animations of the physical contact
Animations of goalies’ saves
Animations of shots
Small connecting animations (there are sharp
transitions between animations without it)
Defenders don’t try to play on rebounds, but
offensive players do.
AI (COM)
FIX
Monotonous and predictable offensive play
Unnecessary moves in players’ actions (AI
sometimes keeps the ball too long, making
absolutely unnecessary motions)
Sometimes players are off the episode (especially
the defenders after through passes)
The goalkeepers don’t rush out the goal line
towards striker.
Slow reflexes of goalkeepers
Players don’t fight for the ball, they act passively on
defense. Sometimes they just pretend they fight for
the ball
Players don’t act safely. They don’t try to get away
from dangerous sliding tackles.
AI acts very confident and almost with no mistakes
Goalkeepers positioning
AI performs super-efficient through-passes (from
the center and from the sides), while the defensive
line doesn’t have time to respond
AI demonstrates unrealistic good vision of the field,
and instantly makes decisions (most of them are
correct)
Most of passes go directly to the players legs (few
passes go to the area)
Players don’t come towards the ball, in order to
prevent interception
Players block the shots with delay
A small number of crosses
Teams don't try to use intentionally the strengths of
some of their players, such as advantages in height,
speed, and so on
AI doesn’t actually use R2 dribbling, preferring to
jerk from side to side
IMPROVE
Focus of the players
Human factor (more mistakes and inaccuracies
depending on players stats)
The density and compactness of the game (AI
afford you to play too much time with the ball)
Tenacity on defense
Coverage (players help each other, trying to cover
the open zones as soon as possible)
A smarter AI-controlled coach, who makes
decisions based on current situations
Try to properly implement the system Heart from
PES14. The condition of footballers should depend
on the footballers successful or unsuccessful
actions. This would make players to approach to
the game more responsibly.
Fight for position by AI on reception of the ball
ENFORCE
Intentional fouls
The use of feints, R2-dribbling(not just juking from
side to side)
Varying pace of the game (boost/recession in the
overall pace of the match)
Positional attacks
Use of the entire width of the field (the diagonal
passes, crosses, etc.)
If you keep playing the same way on offence, AI
should adjust its defense and play properly.
Strikers should make pressure on GK.
More technique shots (not with R2)
THE MECHANICS OF THE GAME
FIX
High, monotonous pace of the game
Maximum speed of the ball after shot and passes is
too fast
The ball is bounded to the leading leg of the player.
It’s very easy to control the ball at high speed. Solo
runs are very effective. There are almost no
mistakes while dribbling/feints (the physics of the
ball and its movement depended on the players
current animation)
The ball is unbelievably fast and smooth after low
crosses, passes
The default ball speed is too high
Players easily adjust to the ball (including if the ball
is in the air)
Players easily take the ball under control (especially
after strong passes)
Players shift the ball from foot to foot easily
(including when the ball is in the air)
Passing has an unrealistically low trajectory (the
ball never leaves the ground) and it's unrealistically
fast and accurate
Unrealistic (fantastic) coordination of players. They
manage to keep the balance in difficult situations.
(the way players sprint at full speed and yet they
are able to perform a full stop in half a second
without losing balance)
The GK never jump with full stretch (his hands are
always slightly bent)
Players are too skilled. (players sometimes are
unrealistically agile, without losing balance). Any
player can acrobatically attempt a shot on goal/
clear the ball in a defensive move even though they
don’t have the appropriate player ability.
Ball goes through players. Players go through other
players.
Delayed control response (actions don’t occur
simultaneously with the filling of the power-bar. For
example free kicks – the power bar is filling first,
and then the player starts running)
Low influence of stamina on the actions of the
players (fatigue affects only running ability of
players. An exhausted player not may make a bad
pass, bad tackle, bad shot); countless of
accelerations at maximum speed, players don’t
require time to recover after a long run at high
speed)
Goalkeepers manage to fixate the ball even after
the strongest shots (the ball sticks to goalkeeper’s
gloves)
IMPROVE
Collisions (more physical gameplay options to
block players, and protect the ball)
The center of gravity, inertia
Ball physics (in particular, its independence from
the leading leg of the player, from players motions
and body position)
Response of control (the animation of shot or pass
goes not simultaneously with the filling of the
power-bar, but after filling. The power bar fills up
too quickly)
Sensitivity of control (clear contact with the ball is
not felt when dribbling)
Feedback of control when passing and shooting
(sometimes shots and passes (in these moments
the players pass like a hockey stick) are not felt),
the collisions between players (the contact between
players is not felt)
Influence of body position on the success of actions
with the ball (more "scuffed" shots and passes
from difficult situation)
Stamina system. Players can accelerate on
maximum speed forever! This is not normal! Need
to make PES players to distribute footballers fatigue
smarter and implement RPG elements!
ENFORCE
In-game editor of gameplay
Physical game (controlled manually, as in PES
2014), the ability to intentionally knock the
opponent to the ground (as in retro PES 3-6, due to
the active defense), the control of balance.
ONLINE
FIX
Technical losses for cheaters, when they
intentionally make bad connection or disconnection
A predefined AI game scenario depending on the
score, which player can’t change (players on some
episodes are completely out of control, AI control
them) Don’t lock out players.
Momentum/Bias and Scripting. It completely ruins
the Online "Man to Man" competition and makes it
useless
Remove the timer at the end of a match in myClub/
online (in order to see the highlights)
IMPROVE
An online connection
Proper stamina system (to penalize players for
pressuring all the game with 3 players)
ENFORCE
2 on 2
The ability to cancel replays by mutual consent
More settings when creating an online room: the
game speed, control type and so on
Filter by region (myClub)
Filter by the level of teams (Divisions)
Equipment (a good system from PES2013) for
myClub
An ability to put the player's nickname in the black
list before playing with him
An ability to select teams after your opponent
connection.
The possibility of cancellation of the match by
mutual consent (due to bad connection)
Add points depending on difficulty of control.
An ability to choose any camera, its settings
Inability to watch the off-ball movement by
opponent-controlled players
Record of yellow and red cards in
tournaments ???????? (X yellow Card = suspendet
for a match; red card = suspendet for X Match)
Online chat during the match in the pauses (with a
set of template phrases)
Ability to display online players some changes of
appearance (hairstyle, accessories, boots)
Weekly Challenge matches, based on actual games
played (see FIFA 16)
Matchday Mode (see FIFA 16)
CONTROLS
FIX
Lobbyballs (L1+triangle)
Cursor switching (sometimes cursor switching not
to the nearest to the ball player). Don't lock out
players
The need to use super cancel, as soon as you have
the marker over your player is should be in control
of him, not the AI continuing to run him along a rail
Disable assisted free kick, goal kick and corner kick
pointed guide (it's terrible and remove the lines
completely)
Get rid of simple, 1 button press, defence splitting
throughball passes from long distances which put
the attacker through 1 on 1 with the goalkeeper
Get rid of the double tap knock on and rework it
onto the right stick (yes, like FIFA)
IMPROVE
To reduce the COM assistance in passes to a
minimum – manual and 1 bar(tone down the
assistance level of this game, as it is killing this
game)
The response, sensitivity and feedback of control
ENFORCE
Play Again – Data recording interval (Free Training)
Switch attack and defensive levels manually
(sometimes when there's a divided ball situation we
just want to slide with our players, but the AI
detects «i'm on «attack mode» so it will try to get
closer to the ball to do a long pass)
Request the direct pass and through pass, which
can be set on different buttons (for a fixed control)
The ability to save presets of tactics in training
mode and activate them during the match
While defending, select a button (like triangle) to go
to a pre-determined player (CB for example, while
defending)
An ability to make additional acceleration(when
push left stick hard) both with the ball and without
the ball
Manual control of body balance
Manual physical play (via the right stick like in PES
2014)
Manual low shots with the triangle button (from
PES 2014)
Auto-moving (while playing for single player with
fixed cursor)
GRAPHICS
FIX
Shorts looks like tubes
Dull lawn
Gloss
IMPROVE
Player models (the player models in PES2016 are a
bit small compared to the large pitch they are
playing in)
Illumination (at day and at night)
Detailing
ENFORCE
More fictional stadiums
Fan-sectors (with waving flags, etc.)
New styles of goal net (net color, shape and net
tension)
SCRIPTS
FIX
COM often doesn't play on the situation, but on
preseted scenario
Players don’t tend to get the ball or get to the goal
on the shortest possible way (they move as if on
rails)
Players don’t accelerate when it is necessary (on
the contrary, they unreasonably slow movement);
example – when on a counterattack, when trying to
seize the ball faster than opponent
Nearest to the ball player does not always react on
the ball. He don’t try to get it.
Stupor of the players (the players tend to just stop
moving, as if they are reloading, especially after
collisions)
Sometimes it feels like the players are a wagon on a
railroad, only able to move one direction
High effectiveness of dribbling and shooting using
R2
Shots, pass and dribbling are very precise (no
dispersion)
The balance of the game is broken (much easier to
attack than defend)
Solo runs are very easy (nobody defend properly).
Defensive line has to go ON the ball and can’t let
the opponent pass through to score a goal.
Players can be very easily outplayed 1 to 1
(defenders neither try to get the ball nor make any
pressure after they got outplayed)
Monotonous and predictable offensive play of
COM. (players don’t try shoot in the near corner,
don’t try to dribble, don’t try to shoot under the
crossbar)
High efficiency of tackles
High efficiency of through passes
High efficiency of the wall game
Avoiding of collision (bouncing animation).
Eliminates the obvious blocking foul
Super-cancel slows down the player
Inability to hit the ball into a striker when throwing
the ball by GK
Scripted goal celebrations (in the form of template
cut-scenes)
Tactical substitutions
When the ball is on the center of the field (a goal
scored or the beginning of a half) players of the
defending team stand still and allow strikers to go
forward (the defense starts just near the penalty
box)
Goalkeepers reflect powerful shots in far corner,
butconcede weak, low shots
IMPROVE
Change handicap with the ladder system (see
Starcraft 2). Don't lock out players
ENFORCE
-
BROADCAST, CUT SCENES, REPLAYS
FIX
Slow speed of replays
The cut-scene actions don't continue the episode
before them
No replays of side episodes, there are only key
episodes on the replay (such episodes as dramatic
dribble, hitting the post and a number of other
situations are not shown)
IMPROVE
-
ENFORCE
Seamless broadcast of the match in real time,
without black screens and delays between frames.
After the ball goes out for a throw-in, the players
remain on the same positions they were before,
not where they should be by default. This leads to
the loss of pace of the attack!
A button for manual instant replay. Disable
automatic repetition after every shot or foul. It's
annoying and there's a lot thing that you want to
see more than a shot or foul.
An ability to save highlights of matches and replay
them after.
Various cameras (Replay mode)
REFEREES
FIX
Small amount of minor fouls
The animation of dodging the contact instead of a
blocking foul (this eliminates minor fouls)
IMPROVE
The adequacy of refereeing (the referee doesn’t
assess the degree of violation of the rules: instead
of yellow card – nothing, instead of red card –
yellow)
ENFORCE
Actual fair play
Various nationalities and different levels of
tolerance
Yellow card by aggregate amount of fouls
Offensive fouls
Blocking fouls
Aerial fouls
FANS, THE ATMOSPHERE
FIX
-
IMPROVE
More emotional audience's reaction to the
episodes whistling, clapping, exhaling, shouting
and other crowd reaction to what is happening (the
default English crowd is horrible). Applause for
successful actions.
ENFORCE
Highlighted fan-sectors (with flags etc.)
Snow, smoke, winter outfit
Real players on the bench
MATCH SETTINGS
FIX
-
IMPROVE
-
ENFORCE
Unlock Match settings for different modes
Ability to turn off replays
Ability to turn off cut scenes
Attendance
Fictional referees
Fictional TV pop-ups
Sound (drums, vuvuzelas, chants, buzz, etc)
Intensity of precipitation
Ability to mix & match shirts, shorts and socks
from available kits. It's often used in real football to
avoid colour confusions between teams.
Language of commentators
Handball fouls (optional – on/off)
Time: Afternoon
GAME PLAN MENU
FIX
-
IMPROVE
-
ENFORCE
Formation – Individual – Attack/Defence
Positioning on free kicks
More slots for tactics
Link feints
Management Edit
Graphical display of players attributes (borrow
completely from FM)
Identifying the key attributes of a football player for
a particular position
Filter of players in the "game plan" in terms of
overall/shape/mood
The separation of the players attributes on
technical, mental, physical
LICENSE
FIX
-
IMPROVE
-
ENFORCE
J-League
ADDITIONALLY
FIX
Multiple loading screens
Stop the random condition arrows in career mode
(condition of players doesn't randomly change
from game to game), give it more consistency
IMPROVE
Slow navigation through the interface
Synchronization between comments and what is
happening on the field
ENFORCE
Statistics by “Castrol Index”
Multiple folders for data saves
Import of music and chants into the game
Offline community mode
Challenges in training mode
The volume of the stands depending on
construction of the stadium
and attendance
1-2 shot (training mode)
System Setting Menu: Adjust Screen Colour
“Substitution option” and “Exit to Windows” in the
Pause menu
EDIT MODE
FIX
-
IMPROVE
-
ENFORCE
Ability to edit numbers and font on the kit
Creator/editor of stadiums/balls/boots
The import of custom sounds of the crowd
IN-GAME GAMEPLAY EDITOR
Starting speed of acceleration
Maximum speed of acceleration
Flaws in ball control/ball reception/shots/passes
Pass/shot speed
Concentration (reaction time of players on the
episode, GK reflexes)
Density of the game
Openings
Intuition (vision of the field)
Improvisation of COM (the frequency right
decisions)
The level of commitment (the importance of the
match)
Aggression (frequency of fouls)
Frequency of shots - COM
Frequency of dribbling (feints) - COM
Level of coverage
Flexibility of squad (the level of interchange)
Stamina
Chris Daniels
Posts: 16
Joined: Fri May
01, 2015 9:31
am
Twitter:
@chrisda97371515