Let's say the bare fundamentals (kicking with inside the foot, versus outside the foot passes ala WE8). However, there is a lack of understanding the proper ball awareness of common sense play. Such as, perfect passing, no loose-ball mechancis, no poor touches, no physicality. Granted, it's not as bad as the effectiveness in PES 15 tactics, but you're right - there is very little and is basic, at best.
Get back to making the ball a separate entity. Meaning, create the variances of ball physics and separate it from the connection of player's contact range.
It's been a lot worse in the past (see PES 2008), however there needs to be some drastic adjustments to this engine and the potential it brings. I know you want to work your magic with the tactics, and I can't wait to see it unfold. I just hope it's given a chance, and a priority
This.
I'm tired of seeing ball stringed to player. For first touches, it doesn't even require any commands from us to move our players to the ball this year. Once you pass the ball to the next guy, you can
let go of your pad, and the first touch will happen by itself.
You have very little choice of where you want to meet the ball. You cannot take a few steps back or foward, the location of where you take your first touch is almost non negotiable.
- You can press super cancel, but the player just does that little jitter, once you let go of super cancel it's stringed to the player again.
- You can HOLD super cancel, but the player will look lost and won't be concerned with the ball at all.
And it also doesn't matter if the ball hits the guy on the chin, on the knee, or on the waist...the game consider it to be under control, it is immediately stringed to the player, the ball never truly bounces away with poor touches, it is always stringed. There is also no surprise factor from his awkward first touches using wrong parts of the body, or just awkward balance body posture, he knows where to find the next touch immediately. All of this screams auto, there's very little decision making on our part.
In older PES, wasn't there a command (like a R2 half-cancel command, IIRC), that let's you adjust your distance/angle from the arriving ball, while the player would still jog in reference to the ball? What happened to that?
There's no anticipation required from us, to judge the distance and location of the incoming pass, the height of the bounce etc., and adjust accordingly. Not to mention, we don't even need to cushion the first touch this year, because of the exaggerated stringed behavior. Everything about first touches, just happens by itself.
There should really be a command to just leave the ball and just let it roll.
I made a move yesterday, that had something to do with leaving the ball:
http://www.youtube.com/watch?v=T5v1gjqcdYc
This is not always possible. Here, it's more like I forcefully glitched the move with super cancel.
But having done this, makes me realize how the ball is totally, completely stringed to player at all times, once you touch it.
In the real world, it's actually so much easier to leave the ball, on purpose, or by accident. There is no such scenarios in this game at all, it doesn't even allow you to let go of it, which should be the easiest thing to do! I mean, it's just letting the ball go! Super cancel doesn't let you walk away from the ball if you have it. The ball is so tightly stringed to player at all times.
In a real game, keeping the ball under control, is what prevents some players to have confidence, they'll focus on their feet, cautiously, and as a result, it impacts his vision in reading his passing options, because his head is always down. The feeling of disparity between the high and low dribbling and ball control stats need to feel more important in the game.
There just needs to be A LOT MORE mistakes, and micro decisions involved while carrying the ball. That can improve the feeling of using a player with good ball control, where it should probably feel a bit easier, and you can afford to not look at your feet so much, lift your head and read your options.
It feels like there's something fundamentally wrong with how tightly glued to player that ball is, all these years. We need actual mistakes and events that trigger ball/player separation too... Right now, the only mistake you'll encounter when you have the ball, is when you run into some other guy and lose the ball that way.