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Am I muppet enough to buy the anniversary edition?
it looks awesome in that steel book, i would do it if i were you if you dont have any problem with the demo altough i only buy digital versions nowdays
I wish it came with a ball or a shirt or something at least.
You're saying "defend perfectly or you'll concede rebounds". Again, no manager in real life says "right lads, we specifically need to watch out for rebound goals today so stay in position", that's a ludicrous defence. If you don't see it or suffer from it, that's fair enough, but to say goalkeeper mistakes can be avoided by defending perfectly... Well, why have a goalkeeper at all then? Come on, man, I respect your opinion but you can't suggest "defend well" as a fix for goalkeeping blunders.If you allow the opposition in behind you and aren't diciplined with your back line losing compactness and allowing your central defenders to be sucked out of position then you will full prey to deflections as there's no protection for your keeper or cover..
You're saying "defend perfectly or you'll concede rebounds". Again, no manager in real life says "right lads, we specifically need to watch out for rebound goals today so stay in position", that's a ludicrous defence. If you don't see it or suffer from it, that's fair enough, but to say goalkeeper mistakes can be avoided by defending perfectly... Well, why have a goalkeeper at all then? Come on, man, I respect your opinion but you can't suggest "defend well" as a fix for goalkeeping blunders.
It's a bit like someone saying "I can't defend" and you saying "score more goals then, no need to worry about it if you do that"...
As Gabe said, it's down to shots being too "perfect", and I think the keepers just need tweaking a little bit. I'm not a hater by any means, and I'm enjoying the demo more and more each time I play it, but one little tweak in this area would (for me) make the game that little bit tighter and result in less frustration and identical goals.
People call the goalkeepers hopeless, and I wouldn't go that far by any means - all-in-all I think they're pretty human, and I've seen some saves that have made me pause the game and watch a replay for ten minutes (although I've mentioned before that one of them actually went through the keeper's hand before deflecting off an invisible wall, which was what initially made me stop playing the demo before a friend convinced me to give it another go and specifically look at the AI behaviour, which is pretty great).
I hesitated, but the steel case and some MY CLUB thingsare not enough for me...
I don't disagree on that, really. I think a lot of what this demo does is brilliant, and in terms of the AI it's massively refreshing to feel like the CPU is thinking its way to success as opposed to playing in limited, one-dimensional, unrealistic ways. I just hope for some little tweaks to make it really shine and contain less frustration, and that's what I find is the #1 thing that stops me playing a football game - you'll spot a pattern, whether it's the way the AI forces a win by becoming psychic or strong as bulls, or certain goals being scored repeatedly, and suddenly you snap out of the illusion, you remember you're playing a computer game, and it loses its appeal.For me the bars been raised..no doubt fifa16 will have the cosmetic gloss,depth of modes and will seduce many with its detail and refinent,,yet for me all interest is lost because pes16 feels like a breath of fresh air and is light years ahead of Fifa interms of flow and balance....
I don't disagree on that, really. I think a lot of what this demo does is brilliant, and in terms of the AI it's massively refreshing to feel like the CPU is thinking its way to success as opposed to playing in limited, one-dimensional, unrealistic ways. I just hope for some little tweaks to make it really shine and contain less frustration, and that's what I find is the #1 thing that stops me playing a football game - you'll spot a pattern, whether it's the way the AI forces a win by becoming psychic or strong as bulls, or certain goals being scored repeatedly, and suddenly you snap out of the illusion, you remember you're playing a computer game, and it loses its appeal.
If they slow the game speed down to -1 so I can play online without going dizzy, it could be sensational, for me. But I'm still looking forward to FIFA for the improved defending. I can see myself buying both and doing the same thing I did over the last 12 months - PES online, FIFA offline. Both games have huge potential - PES is realising its potential now, whereas FIFA is getting there two gameplay tweaks at a time...
Master league trailer and news next week
Take a look at @Adam_Bhatti's Tweet: https://twitter.com/Adam_Bhatti/status/636955120903843840?s=09
No, forget about it. Microsoft will not coöperate.Any news on the Xbox editing capabilities?
Am I muppet enough to buy the anniversary edition?
I wish it came with a ball or a shirt or something at least.
Source for what?
this?
"Konami don't seem very keen to let players have much customisation tho"
No sourse. That's just what it seems like
I wish it came with a ball or a shirt or something at least.
drifting through pesfan's and wenb's feedback sections. most likely these will be the changes:
- more fouls
- slower default gamespeed (like -1 now)
- tweaked shooting, more variation (shooting is overpowered and too accurate according to most of the people)
- quicker GK reactions inside the box, they shouldnt stay on the line in certain situations, they should be more efficient and aggressive on 1on1s
- assist level 1 less assisted, also cpu's passing accuracy to be toned down
- more variation in the error of R2 shooting
these are the most frequently asked changes there. so if they do as they said(relying on the demand of the mass) and they can change these then i can not wait
drifting through pesfan's and wenb's feedback sections. most likely these will be the changes:
- more fouls
- slower default gamespeed (like -1 now)
- tweaked shooting, more variation (shooting is overpowered and too accurate according to most of the people)
- quicker GK reactions inside the box, they shouldnt stay on the line in certain situations, they should be more efficient and aggressive on 1on1s
- assist level 1 less assisted, also cpu's passing accuracy to be toned down
- more variation in the error of R2 shooting
these are the most frequently asked changes there. so if they do as they said(relying on the demand of the mass) and they can change these then i can not wait
Fouls are easy to change...just decreasing the tackling accuracy in general. Nah i dunno but i suppose. Keepers on the other hand tho i think tweaking their animations, ai is more difficult. Also to keep it balanced with the shooting...aswell changing the shooting trajectory to have more variation isnt about changing a few values
I think !!!!
Is there any programmer among us?
Ps how many cpu long range goals u see? Imo that long ranger ability doesnt work from last year. Already gavr feedback about it.
Yes, me. I am a programmer.Fouls are easy to change...just decreasing the tackling accuracy in general. Nah i dunno but i suppose. Keepers on the other hand tho i think tweaking their animations, ai is more difficult. Also to keep it balanced with the shooting...aswell changing the shooting trajectory to have more variation isnt about changing a few values
I think !!!!
Is there any programmer among us?
Ps how many cpu long range goals u see? Imo that long ranger ability doesnt work from last year. Already gavr feedback about it.