Apologies as this is slightly off-topic, but
PES Club Manager was released on iOS and Android the other day (I quite like it if I'm honest!), but there was a statement in the PR that filled me with dread (you can find it in pretty much every announcement article):
The in-game engine itself is the same one found in the console version of PES 2015
SOURCE:
MCVUK.com
What I find scary is that it really does seem like the exact same engine from the console version, including the XBO/PS4 versions. It may have been tweaked to allow more goals in a shorter time-frame, or maybe this is part of the code (that the less minutes you play for, the more likely goals are - I'm not sure, I've not fiddled with half-length very often)?
Either way, the fact that the game looks like, reacts like, feels like and for all intents and purposes
is PES 2015 from current-gen consoles (except for the ability to actually control the players)... I mean...
Does that not scream "we are not working hard enough"? That your engine and all its intricacies can be ported to a mobile phone? Granted, you can't actually "play" it, but it's exactly like watching the AI playing each other on console (even down to the ridiculous pass accuracy).
Even the graphics are pretty much the same, it's only the stadia and the commentary that aren't included (and the latter is certainly no tragedy)!
It makes me sad to see, because it makes me realise how much of the game is "baked", "scripted", not really reactive or adaptable. I doubt the physics and collision engine that's in FIFA could be ported to mobile (hence why they still produce the awful mobile games based on the FIFAs from years ago).
...But yeah, check the game out if you like a manager game, it's pretty good for a mobile game!
