Another contribute to translation:
Adam Batthi:
Our target was to get back to basics, find the feeling lost last year, so we went back to PES6, widely regarded as the best football game, recreate the feel of the gameplay pes6, three fundamental points are the shots and the goalkeepers, every goal that we wanted to be different, and we wanted the game to be reactive, with no delays in the controls, and then 1 vs 1, and dribbling exciting. From these things, we reconstructed the game.
about the feedback, 2014, this was very different from that of 2013 and 2014 were negative, but we receive so much feedback that it's hard to choose the right ones. But this year we also have a team in Windsor, working with the Japanese team.
About the game's release, last year the fans thought we had worked in a hurry, this year the game will be released only when it is ready and not miss anything.
Licensing: EPL and Bundesliga are important, but we have not, unfortunately, and I hope this is understood by the fans, we are focusing on gameplay.
Klaus Ganer:
My job is to gather information about players and to implement it. This year, players and teams will be updated weekly, thanks to the community of players around the world.
Question: About the stagesit will be possible edit them?
Answer: We'll talk at Gamescom