Sorry, but that is just so wrong on so many levels. The various modding tools people have created the past few years have been the one thing that has saved this broken mess of a series.
Please don't misunderstand me here, i'm not saying the tools where useless, no, please here me out...
Here:
http://forums.evo-web.co.uk/showthread.php?t=70982&highlight=sabastto+gameplay
http://forums.evo-web.co.uk/showthread.php?t=69196&highlight=sabastto+gameplay
These are the discussions about it. My point is that certain codes which where created way back in kitservers conception for the PES 3/4/5 and so on games remained in every year didn't work with 2011-13.
PES 2011 the gameplay took a very significant change, it was a sensitive, game with freedom of moving 360 degrees compared to the 8 directions on rails game from before. Despite it being on the same engine, codes like the speeder just didn't work whatsoever with the PES 2011-13.
I played PES 2011 and 12 on the PS3 and on the PC, what struck me and didn't make sense till 13 was why the PS3 version was so, much better than the PC version in gameplay, regardless of gameplay patches and global edits, especially 2012!
On the PS3 version PES 2012, you just change the speed to -2 and it was great, real brought the best out of the game! Thats all that was needed, on the PC with kitserver on, the ingame speed settings didn't work and literally made no difference! Infact when it came to the gameplay edits Yair and Nesa's stuff was best used with the basic default game with no kitserver, just the .exe
This is because the creator of kitserver the legend juce grew tired of PES with 2011, he didn't like it and didn't really care to make kitserver anymore, so he shared the project with Jenkey and they made kitserver in the same way as prior to PES 2010. PES 2011-13 may have been the same engine as the previous game but the gameplay was completely different and didn't work along the same lines as before.
Sabassto is the guy who really got the ball rolling on this, he said with PES 2013 and for me also it was obvious, the vanilla game with no kitserver, nothing attached was better in gameplay than the kitserver version. He used to repack all the kits and things into the dt files directly and play off the disc so the gameplay remained intact. He was right about kitserver doing something to break the code. i noticed this too, thankfully because i played the vanilla game with everything intact with WE United for two highly enjoyable seasons before using PES galaxy on a separate .exe . Then that is where the issues began!
Thankfully over time i managed to isolate much of the old does which broke the gameplay so this is the ideal configfile for kitserver on pes 2013!
PHP:
[afs2fs]
img.dir = "pesgalaxy" (or whichever patch you use)
[kload]
dll = libpng15
dll = zlib1
dll = afsio
dll = ballserv
dll = kserv
dll = fserv
dll = afs2fs
Any scripts which touch the gameplay in any way remove! Do this for both kitserver and gameplay tool.
My point here is that there where many great modifications available for PES 2011-13 but the big issue was the gameplay was essentially broken by kitserver and many of the tweaks and mods where based on that reduced quality gameplay, than based on the standard untouched PES!