Sabatasso
Banned
1. Unshackled and un-boosted AI difficulty mode
- meaning any ability boosts the AI gets are the same ones that the human player gets, form arrows in other words.
2. Form arrows toned down
3. Realistic abilities on players
- This is a bit much to ask, I know, but fast players being slow just because they play in Portugal or not in a major league is not a good way to go about creating players. Top Speed is possibly the easiest ability to get right.
3. Separate tackling ability from the Defense ability
4. Remove controller delay based off Response, the AI reacts faster than the humans anyway, so no reason to completely destroy the control and overall usage over the less observant players.
5. Shot Power - make the difference between min and max MUCH smaller. Nobody has trouble reaching the goal from 25 meters, NOBODY! The Accuracy and Technique is where some players struggle, not the actual power.
- meaning any ability boosts the AI gets are the same ones that the human player gets, form arrows in other words.
2. Form arrows toned down
3. Realistic abilities on players
- This is a bit much to ask, I know, but fast players being slow just because they play in Portugal or not in a major league is not a good way to go about creating players. Top Speed is possibly the easiest ability to get right.
3. Separate tackling ability from the Defense ability
4. Remove controller delay based off Response, the AI reacts faster than the humans anyway, so no reason to completely destroy the control and overall usage over the less observant players.
5. Shot Power - make the difference between min and max MUCH smaller. Nobody has trouble reaching the goal from 25 meters, NOBODY! The Accuracy and Technique is where some players struggle, not the actual power.
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