PES 2014 is all about creating a railed experience. Every single event feels railed and rigged, You do not feel the freedom and reward for creative play which previous football game gave You. You do not feel the freedom, fun, joy and satisfaction previous games of the series gave you (even if they feel arcady).
The implemented momentum, ball physics, collision and AI pressure of this game is just faked difficulty, making the game harder for no apparent reason. Running momentum is an excuse to make your player run along a railed predetermined path, meaning straight into the path of an opponent. The exaggeration physics of this game make it a laborious chores and constanly frustration, not an enjoyable experience any more. The only feeling You have when you play this game is blocking, obstacle, obstructions, unstoppable railed running at every turn.
Players in real life has more control over their momentum, body centre of gravity, stopping and taking evasive action than this infuriating game. You feel You have no control over your movement because of this exaggeration of realism, which is in fact a disgrace to the beautiful game of football.
Your player run into an opponent and stop dead like hitting a brick wall, tumble and fall over for very little colision, being carried by opponents on their feet like a mannequin.
The pixel detection in collision of this game is not based on physics of the muscle mass the human body, it is based on statue made of concrete blocks, that why when player/player and ball/player collision, the result seemed very unnatural and forcefully scripted. The ball behaviour based on these collision is inconsistent and illogical at times. You can not read the game and play it due to the ball inconsistent behavior.
The pixel detection of dispossession of this game is not based on skills, but stats and scriptings. Therefore dexterity and response reaction speed of player is not applicable. You will be dispossess, no matter what.
You know certain event is gonna happen, but unable to prevent it.
The script is snapped in before your control input. For example. when you passed to a nearby player. Upon receiving the ball, the player you control either stop dead, paused, dazed or run instantly along a force railed path into an opponent's path, without you have the time to input anything or your input takes such a long time to come into effect that You feel wrestling with an invisible player which also holding your controller (ghost in the machine).
It is because the transition/switching between the AI and your control is too slow. Therefore there is a lot of moment whereby your controlled player seem stopped in their track or running aimlessly due to sudden a brain dead ( a state when neither AI routine nor your control is controlling said player).
The unnatural pressure the computer put on your players is also a unnecessary faked difficulty. You do not have any time to play creatively. The intense pressure and the built-in advantage of acceleration and speed the computer has will constantly create a sense of faked urgency on your decision. You do not feel you are allowed to play creatively. You have no breathing space with a constant tiring missile homing in and 100 percent dispossession from AI.
The concept on constant pressure and force error from your part is exaggerated and the outcome of pressure is also faked. The computer assumed and decided that You will make an error due to you are being under pressure, not based on the outcome of your dexterity and reaction.
Sometimes, you make a successful evasive action, but the program will make an error outcome for you because it believed that You should make an error under certain condition.
You can win in the end, but mostly your goals are contrived and unsatisfactory because You can not play creatively when the AI of your team is so poor. You can only win the way the game want You to do to win.
The game does not reward You for playing well, for playing with inspiration and creativity.