reinelt97
League 1
- 29 September 2007
So those getting the most out of PES 2014, are you playing on manual for passing and shooting? I'm giving the game another go and don't want to miss out on where the real fun is!
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PES 2014 is all about creating a railed experience. Every single event feels railed and rigged, You do not feel the freedom and reward for creative play which previous football game gave You. You do not feel the freedom, fun, joy and satisfaction previous games of the series gave you (even if they feel arcady).
The implemented momentum, ball physics, collision and AI pressure of this game is just faked difficulty, making the game harder for no apparent reason. Running momentum is an excuse to make your player run along a railed predetermined path, meaning straight into the path of an opponent. The exaggeration physics of this game make it a laborious chores and constanly frustration, not an enjoyable experience any more. The only feeling You have when you play this game is blocking, obstacle, obstructions, unstoppable railed running at every turn.
Players in real life has more control over their momentum, body centre of gravity, stopping and taking evasive action than this infuriating game. You feel You have no control over your movement because of this exaggeration of realism, which is in fact a disgrace to the beautiful game of football.
Your player run into an opponent and stop dead like hitting a brick wall, tumble and fall over for very little colision, being carried by opponents on their feet like a mannequin.
The pixel detection in collision of this game is not based on physics of the muscle mass the human body, it is based on statue made of concrete blocks, that why when player/player and ball/player collision, the result seemed very unnatural and forcefully scripted. The ball behaviour based on these collision is inconsistent and illogical at times. You can not read the game and play it due to the ball inconsistent behavior.
The pixel detection of dispossession of this game is not based on skills, but stats and scriptings. Therefore dexterity and response reaction speed of player is not applicable. You will be dispossess, no matter what.
You know certain event is gonna happen, but unable to prevent it.
The script is snapped in before your control input. For example. when you passed to a nearby player. Upon receiving the ball, the player you control either stop dead, paused, dazed or run instantly along a force railed path into an opponent's path, without you have the time to input anything or your input takes such a long time to come into effect that You feel wrestling with an invisible player which also holding your controller (ghost in the machine).
It is because the transition/switching between the AI and your control is too slow. Therefore there is a lot of moment whereby your controlled player seem stopped in their track or running aimlessly due to sudden a brain dead ( a state when neither AI routine nor your control is controlling said player).
The unnatural pressure the computer put on your players is also a unnecessary faked difficulty. You do not have any time to play creatively. The intense pressure and the built-in advantage of acceleration and speed the computer has will constantly create a sense of faked urgency on your decision. You do not feel you are allowed to play creatively. You have no breathing space with a constant tiring missile homing in and 100 percent dispossession from AI.
The concept on constant pressure and force error from your part is exaggerated and the outcome of pressure is also faked. The computer assumed and decided that You will make an error due to you are being under pressure, not based on the outcome of your dexterity and reaction.
Sometimes, you make a successful evasive action, but the program will make an error outcome for you because it believed that You should make an error under certain condition.
You can win in the end, but mostly your goals are contrived and unsatisfactory because You can not play creatively when the AI of your team is so poor. You can only win the way the game want You to do to win.
The game does not reward You for playing well, for playing with inspiration and creativity.
Up or down on D-pad (or up or down on the left stick).How do you change formation during a game without pausing?
I'm not fun of manual. Lets talk about assisted (2 bar level). Every pass goes over the receiver and never in space. Long passing the same.
I agree that pes 2014 has good base but the same time KONAMI have to fix and improve many areas of the game. Like passing, shooting, stamina system, individuality, AI, player awareness, (again) GK, team id and better built-up play form CPU and many more.
Up or down on D-pad (or up or down on the left stick).
...making the game harder for no apparent reason.
You're surely one of those easy to please people, lucky you, I'm even a bit jealous.
What a disgusting thing to write.
We are back to the mood from 4 or 5 years ago where people who liked PES where seen as retarded untermenschen ?
Well, i like PES2014 a lot.
It has his flaws (lots), but in term of emulating football, it is the best game ever.
By the way, i think you should apologize after a post like that.
Don't think he has the maturity for that.
Opened my eyes this morning and needed to have a PES session.
5 games into my ML and i can't switch it off
This game is so so good. Had Konami released this game as is now they would have had a much, much better response
Fine by me. PES2014 wasn't the change I was looking for. Felt too rooted in the old engine.
Mind you, we've heard this all before so my expectations are at an all-time low, but I will accept another transitional year if PES2015 delivers the much needed change.
What you wrote up there is your point of view but yet you use all them "You´s", and "your´s".
Seems like some people wanna force their opinion to others with a different one.