PES 2014 Discussion Thread

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IMO it doesn't make sense, to read these impressions. Srsly, how is this even possible for them to judge after 2 HOURS(!), how defensive works, through balls etc; since it's completely new game? I won't bother myself anymore with these impressions. Senseless. Gimme demo.

+1
from what i've read, the difficulty was locked.
so they don't know what the default difficulty was but i think it maybe 'regular'.
 
Last edited:
2 PES14 recent playtest reviews:

Report Chems Argentine

Here as promised friends, I give you my report on this album PES 2014, I'll go straight to the point because Nabs has well described the meeting with the developers. My analysis topics, so I will focus on the key concepts of the game The goal of my approach is to be as honest as possible, so that you have the best information. I also said that this is a first for I express my feelings in writing for others and it is true that it takes to be back despite my boundless passion. So I made ​​this work with the support of Nicolas alias "Oliver" my coach with a strong desire to share with you our experience. Fox Engine and the stadium atmosphere in the first place from the start of the game, the shock is almost immediate and the word comes out of my mouth is "Simulation". Worrying? I do not know, but PES 2014 has undergone a major visual overhaul always focused on the accurate representation of famous players with animations even closer to the behavior of real footballers. The expressions of the players are reproduced in real time with a game of shadows and improved light that distinguishes different conditions. Regarding the facial expressions of the players, they reflect their moods on the ground. If the referee gives a controversial decision, the players show their discontent and you can see the anger in their faces, like joy to a penalty charge. Regarding reactions in the stands, they are much more varied. Unlike a home game where outside is omnipresent and the public react spontaneously to specific situations in the game to show anger or joy related to actions on the ground. Morale and performance of players are influenced by the attitude of the fans. ATTENTION! We found something important, the style of the team is a strong element that can make your team's morale vary as Kei Matsuda said in his interview episode No. 3. Indeed, if you enjoy taking Santos FC Ultra defensive play, so you go against the same culture of "Brazil" which is to carry forward and produce champagne football. The public makes you automatically know via a deathly silence worthy of a cemetery and you see your team in the capsize slowly decay. My advice, if you have the soul of a smuggler opt more for "Barcelona" but if you have an appetite for the attack, I recommend the team of my heart Argentina. Talking about the attack The new game has in my opinion a more comprehensive approach. From the first match, we see that the team made ​​false calls to scramble the ball marking zone defenders. The entire team then works seamlessly! Thus, more consistently, it is constantly changing the ball carrier and push the opposing team at fault. What about defense? It is a defense intuitive area that covers all areas and the opposing team must constantly seek new tactics to successfully find the net. Ability to use up to three players to do your laundry, the aim being to reduce any space and thus stifle your opponent. Single retail improved, the L1 triangle always present for air depths, the defender stops cover as if it was taken away from him any intelligence, but good, you say, we can not prevent what is happening in reality. We took care of the info back to the developers. Passes and the ball must be noted that the passes are more difficult to achieve, they tend a bit towards the full manual, so you have to focus to continually improve its performance . the ball is independent of the player, it is no longer the ball automatically goes to the player, but the player who moves to her, I will not deny that it is very confusing at first, but the son of the parties, we are conquered. The Shots From the outset strikes are nice and leave as "shots"! Further more the player must rotate fields to hit the shot will be less accurate and powerful. J ' I also tested the following keystrokes and rolled to my surprise, if you're in a good position "way Thierry Henry" 45 °: D free of any defender on his back, found shot every time the back of the net . However do with a defender on his back will prove to be a total failure. We've put the info to Konami but the problem is probably elsewhere (Guardian). Now for the Ball Control In all honesty, I must that I took time to master the ball, because it is independent of the player. The player can push the center of gravity in one direction while pushing the ball, make a cross and control the receipt proves a treat but in the beginning you will lose the ball for no reason due to lack of training. In any case, it is very difficult to explain on paper, I think that everyone can closely to get an idea, demo in hand. For my part, I remain "Tricked" by this development controls. Fakes The striking Traditional square cross is just useless unless again, it is used sparingly. 's kicks for kicks Konami has implemented an area Dotted to aim more precisely, my personal opinion is that you turn it off, because this is an arcade game, it's tender perch for violation including corners and it spoils the beauty of the game I recommend So a little practice with a hand guard to overcome the flaw. Guardians Guardians are like sieves. At each face-to-face the goalkeeper releases the ball every time. It is hoped that Konami rule this concern we have submitted to them. 's new: it will be possible to make a quick recovery in the hand in the direction of the nearest defender to develop attacks faster ground. The guards will be able to make feints recovery, really stunning! The penalty kicks Another novelty that I enjoyed the camera. It is not the same at all, it is just behind the player as if you were actually the shooter. The gauge is not editable, I mean, on PES 2013, you could put a small gauge shot during the race of the player, you could increase. Now, you will be entitled to one gauge, it also covers all phases of kick off. To the height where the width of strikes during a penalty it is limitless, that is to say that you can put a penalty completely out of the frame into the top corner or slightly under the crossbar, I mean by that penalty kicks have been completely revised. Conclusion After all those hours of play, my balance is positive. Konami showed a quantum leap! team provided intensive work which shows that the chosen direction is good. As Vice-champion of France PES 2012, I do not deny that this game arouses my curiosity at all levels and gives me a thirst for game Past mistakes can control this, and to predict the future. thus remains choices technical improvement to successfully resuscitate the King finally. Chems Argentine


Report of Kaiwai:


On Wednesday, Thomas and I were invited by France to Konami Pro Evolution Soccer 2014 test in their new premises in Paris. I must say that it is a strange feeling to meet someone in real life when we know each other for over 10 years through WEarePES ... but there it is, Thomas Goal and I were finally installed in the same chair, joystick in hand in perfect conditions to try the new baby Kei Masuda. The first important thing to know is that today, I am not authorized to talk about the beta version of the game, which offers to play with Santos and Bayern, that all the journalists were able to test the E3 or London. Because we were also able to get their hands on another exclusive version of the game, more advanced ... but it will take a little longer to Thomas and I could be if the game looks great and just okay. I've get the impression that everything has been said about this version of the game ... and yet it is difficult to describe how it feels to move in a single season of PES 2008 PES 2014! The new game engine based on the Fox Engine is really impressive ... it pushes the PS3 to its furthest corner: the lights in the stadium and the players are fantastic, the lawn is gorgeous, the ball physics is a step above and contact between players are impeccable. No bidding on this last point ... in order to avoid unwanted bugs, Konami does not try to do too much, players will return within a natural way, without caricature. When the reporter GameSpot claims that contacts are not the point, I frowned as I hardly found any bug. It's just discreet enough to avoid FIFA12 syndrome. Actually, when we are told that the PES is in the works for three years, it's really the quality of its new engine that feels. We go to the next level, especially in the ball physics. The ball is bouncing and the effect given to the ball are really realistic, not only during shooting and passing, but also when it is deflected, bounced on the ground or hit the post. The players try to control the ball as they can, in all positions. Have you ever marked knee in PES? I did it! From memory, I think all the animations have been completely redone, from simple shooting less footwork. Suffice to say we really want to break every 30 seconds to see the slow movements, especially the robotic effect of the previous engine is no longer felt, especially in races players eternal black point PES. Everything is very smooth and comes together perfectly. But if you must play the game of comparisons, what struck me over the competition is that the players are really on their support unlike soap animations FIFA! While inertia players here is very strong and pushed to the extreme realism, it is still nice to feel that joystick in hand spikes millionaires in shorts are inked in the lawn! Each stride player is transcribed and accelerations R1 contrast dribbling finesse R2. There are a variety of small movements of transitions and it's nice to see. I do not think that PES 2014 FIFAiser attempts to the contrary because where the game EA tries to be accessible to all with immediate fun for players of Sunday as for the hardcore gamers, Konami rather returns to realism and pure simulation. This is clearly the direction in which the Pro Evolution Soccer Kei Masuda! For ideas, Masuda and his team have to sell as opposed to creative desert What undergoes the PES series between 2008 and 2012. There are a lot of innovations in the gameplay that are familiar to me (for some Reasons ^ ^) but are more or less new in a football game. Exit combos tricks with L1 button is now the call button of the ball. During an attack, hold L1 and give a direction with the right stick to draw an arrow (visible on the screen) indicating the direction of the ball call your nearest teammate. As you know, the right stick is also used to change the center of gravity of your player, not only in attack but also in defense to try to destabilize the opponent with his shoulder. A novelty that will require long hours of learning. Obviously, I tried to directly fingered based left and right stick ... and it is clear that I have not really managed to find my automation. Forget the ultra-efficient gestures like Drogba (passing the ball under the support at 90 ° full race distance), or stop and go at full speed (back before L3 + R3), here is really with the body of the player that you can achieve feint the opponent. I was relatively reassured on this point because first, there seems to be a wide variety of tricks and secondly, the result is not the same experience if you try Joga Bonito Badstuber or Robben, phew. I saw absolutely gorgeous gestures ... I am very excited about this aspect of the game that still hides a lot of mysteries! Similarly, players of PES League will disappointed to learn that their kick feint n buggy has not survived the transition engine, Chems and Olivier present on the spot, were somewhat traumatized. They have returned with a realistic minimum inertia when the player stops after making the gesture. Another innovation mentioned by Thomas gauge finally appears at the centers. At first I thought it was only for aesthetic ... but after a flurry of Neymar, I launched the gauge center background and I put a rearward direction ... the ball is very far left back almost to the central circle. Many more possibilities on these phases of the game then. Thomas will tell you, the centers have become a profitable weapon not only because they may be more accurate, but more players finally know smasher times their head and that, it's mighty good to see. Moreover, in general, the dogfights took some extent, they are much more enjoyable and I think it will play out much the timing as noted Chems Argentine. In this beta, the new engine is already well established and this is why I allowed myself to focus mainly on this point. Because as said by my fellow Thomas Nabs, Chems and all the press present at E3 or London earlier, there are large gaps in the first playable version of PES 2014 ... the limit, it is so blatant that it's hard to imagine they will not be corrected in the weeks and months ahead. As expected, the guards were conspicuously absent ... Manuel Neuer and became a good old keeper J.League, colander worthy of Winning Eleven 10. Nevertheless, it should be noted in this connection that raises hand were improved. Thomas managed to swing a long pass from the hands of the other side of the center circle ... I hope it will depend on the statistics of the custodian. I also loved the fake recovery: press once on X then a second time to cancel the gesture ... also pretty amusing. Another point raised previously black and I can confirm: defense freezes stupidly long passes in high depth. This is a bit of a recurring sickness football games in recent years, but I'm sure Konami will not let the problem in the state. It should also be noted that repeatedly pressing R1, your defender (as the attacker with the ball) may trigger a final sprint to try to catch his opponent ... however station to the accumulation of fatigue! Finally, there is a black spot in the beta that ruin the first 10 paragraphs of my account ... and you probably already have heard: it is slow in responding orders! As it stands, it's just totally indigestible. It is hardly possible to play a time or take first line. It is really slow and it looks a bit as you play a game online against a guy located in Siberia with 56k. I remember that it was already the case in some of my test PES 2013 in London last year. Moreover, the problem did not occur only felt on the ground in the game but also in the game intro scene. I can not imagine that Konami can also ruin a fun game because of such a technical problem. Because yes, despite the lag orders, we took a lot of pleasure to discover this first demo! What I liked the most is the impression of variety that emerges directly from the game ... we just feel able to do everything on the ground ... at least things we could not do before ! Konami really seems to be moving towards a pure and simple simulation where speed changes are very important and that it takes time to build are set, find support and develop its tactics ... without sacrificing the fun that categorizes good episodes PES. I'll see you in a few times to reveal if the deficiencies noted above persist or if it will already be a distant nightmare ... soon.

another year of pes 6 :COAT:
 
another year of pes 6 :COAT:
The-Office-gifs-the-office-14948948-240-196.gif
 
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you can technically get PES 2014 for free if you do a deal on gamestop

they are doing a deal in which you can buy Grand Theft Auto 5 for about £15 all-in

so you can buy 4 copies and then sell them for about £30ish, which is £15 profit. £15 x 4 copies = £45

http://www.gamestop.co.uk/GTAVTrade

So u buy GTA V for cheap and give them 2 games u already have they give u money? If that is correct then that is an awsome deal where u can sell unwanted cds and safe up for pes.
 
So u buy GTA V for cheap and give them 2 games u already have they give u money? If that is correct then that is an awsome deal where u can sell unwanted cds and safe up for pes.

- buy gta5 for £40
- receive gta5 and trade envelope
- put 2 games (from the list) into trade envelope and send back to shop (free postage)
- get refund for £35

it is a very good deal, yes
 
2 PES14 recent playtest reviews:

2 PES14 recent playtest reviews:

Report Chems Argentine

Here as promised friends, I give you my report on this album PES 2014, I'll go straight to the point because Nabs has well described the meeting with the developers. My analysis topics, so I will focus on the key concepts of the game The goal of my approach is to be as honest as possible, so that you have the best information. I also said that this is a first for I express my feelings in writing for others and it is true that it takes to be back despite my boundless passion. So I made ​​this work with the support of Nicolas alias "Oliver" my coach with a strong desire to share with you our experience. Fox Engine and the stadium atmosphere in the first place from the start of the game, the shock is almost immediate and the word comes out of my mouth is "Simulation". Worrying? I do not know, but PES 2014 has undergone a major visual overhaul always focused on the accurate representation of famous players with animations even closer to the behavior of real footballers. The expressions of the players are reproduced in real time with a game of shadows and improved light that distinguishes different conditions. Regarding the facial expressions of the players, they reflect their moods on the ground. If the referee gives a controversial decision, the players show their discontent and you can see the anger in their faces, like joy to a penalty charge. Regarding reactions in the stands, they are much more varied. Unlike a home game where outside is omnipresent and the public react spontaneously to specific situations in the game to show anger or joy related to actions on the ground. Morale and performance of players are influenced by the attitude of the fans. ATTENTION! We found something important, the style of the team is a strong element that can make your team's morale vary as Kei Matsuda said in his interview episode No. 3. Indeed, if you enjoy taking Santos FC Ultra defensive play, so you go against the same culture of "Brazil" which is to carry forward and produce champagne football. The public makes you automatically know via a deathly silence worthy of a cemetery and you see your team in the capsize slowly decay. My advice, if you have the soul of a smuggler opt more for "Barcelona" but if you have an appetite for the attack, I recommend the team of my heart Argentina. Talking about the attack The new game has in my opinion a more comprehensive approach. From the first match, we see that the team made ​​false calls to scramble the ball marking zone defenders. The entire team then works seamlessly! Thus, more consistently, it is constantly changing the ball carrier and push the opposing team at fault. What about defense? It is a defense intuitive area that covers all areas and the opposing team must constantly seek new tactics to successfully find the net. Ability to use up to three players to do your laundry, the aim being to reduce any space and thus stifle your opponent. Single retail improved, the L1 triangle always present for air depths, the defender stops cover as if it was taken away from him any intelligence, but good, you say, we can not prevent what is happening in reality. We took care of the info back to the developers. Passes and the ball must be noted that the passes are more difficult to achieve, they tend a bit towards the full manual, so you have to focus to continually improve its performance . the ball is independent of the player, it is no longer the ball automatically goes to the player, but the player who moves to her, I will not deny that it is very confusing at first, but the son of the parties, we are conquered. The Shots From the outset strikes are nice and leave as "shots"! Further more the player must rotate fields to hit the shot will be less accurate and powerful. J ' I also tested the following keystrokes and rolled to my surprise, if you're in a good position "way Thierry Henry" 45 °: D free of any defender on his back, found shot every time the back of the net . However do with a defender on his back will prove to be a total failure. We've put the info to Konami but the problem is probably elsewhere (Guardian). Now for the Ball Control In all honesty, I must that I took time to master the ball, because it is independent of the player. The player can push the center of gravity in one direction while pushing the ball, make a cross and control the receipt proves a treat but in the beginning you will lose the ball for no reason due to lack of training. In any case, it is very difficult to explain on paper, I think that everyone can closely to get an idea, demo in hand. For my part, I remain "Tricked" by this development controls. Fakes The striking Traditional square cross is just useless unless again, it is used sparingly. 's kicks for kicks Konami has implemented an area Dotted to aim more precisely, my personal opinion is that you turn it off, because this is an arcade game, it's tender perch for violation including corners and it spoils the beauty of the game I recommend So a little practice with a hand guard to overcome the flaw. Guardians Guardians are like sieves. At each face-to-face the goalkeeper releases the ball every time. It is hoped that Konami rule this concern we have submitted to them. 's new: it will be possible to make a quick recovery in the hand in the direction of the nearest defender to develop attacks faster ground. The guards will be able to make feints recovery, really stunning! The penalty kicks Another novelty that I enjoyed the camera. It is not the same at all, it is just behind the player as if you were actually the shooter. The gauge is not editable, I mean, on PES 2013, you could put a small gauge shot during the race of the player, you could increase. Now, you will be entitled to one gauge, it also covers all phases of kick off. To the height where the width of strikes during a penalty it is limitless, that is to say that you can put a penalty completely out of the frame into the top corner or slightly under the crossbar, I mean by that penalty kicks have been completely revised. Conclusion After all those hours of play, my balance is positive. Konami showed a quantum leap! team provided intensive work which shows that the chosen direction is good. As Vice-champion of France PES 2012, I do not deny that this game arouses my curiosity at all levels and gives me a thirst for game Past mistakes can control this, and to predict the future. thus remains choices technical improvement to successfully resuscitate the King finally. Chems Argentine


Report of Kaiwai:


On Wednesday, Thomas and I were invited by France to Konami Pro Evolution Soccer 2014 test in their new premises in Paris. I must say that it is a strange feeling to meet someone in real life when we know each other for over 10 years through WEarePES ... but there it is, Thomas Goal and I were finally installed in the same chair, joystick in hand in perfect conditions to try the new baby Kei Masuda. The first important thing to know is that today, I am not authorized to talk about the beta version of the game, which offers to play with Santos and Bayern, that all the journalists were able to test the E3 or London. Because we were also able to get their hands on another exclusive version of the game, more advanced ... but it will take a little longer to Thomas and I could be if the game looks great and just okay. I've get the impression that everything has been said about this version of the game ... and yet it is difficult to describe how it feels to move in a single season of PES 2008 PES 2014! The new game engine based on the Fox Engine is really impressive ... it pushes the PS3 to its furthest corner: the lights in the stadium and the players are fantastic, the lawn is gorgeous, the ball physics is a step above and contact between players are impeccable. No bidding on this last point ... in order to avoid unwanted bugs, Konami does not try to do too much, players will return within a natural way, without caricature. When the reporter GameSpot claims that contacts are not the point, I frowned as I hardly found any bug. It's just discreet enough to avoid FIFA12 syndrome. Actually, when we are told that the PES is in the works for three years, it's really the quality of its new engine that feels. We go to the next level, especially in the ball physics. The ball is bouncing and the effect given to the ball are really realistic, not only during shooting and passing, but also when it is deflected, bounced on the ground or hit the post. The players try to control the ball as they can, in all positions. Have you ever marked knee in PES? I did it! From memory, I think all the animations have been completely redone, from simple shooting less footwork. Suffice to say we really want to break every 30 seconds to see the slow movements, especially the robotic effect of the previous engine is no longer felt, especially in races players eternal black point PES. Everything is very smooth and comes together perfectly. But if you must play the game of comparisons, what struck me over the competition is that the players are really on their support unlike soap animations FIFA! While inertia players here is very strong and pushed to the extreme realism, it is still nice to feel that joystick in hand spikes millionaires in shorts are inked in the lawn! Each stride player is transcribed and accelerations R1 contrast dribbling finesse R2. There are a variety of small movements of transitions and it's nice to see. I do not think that PES 2014 FIFAiser attempts to the contrary because where the game EA tries to be accessible to all with immediate fun for players of Sunday as for the hardcore gamers, Konami rather returns to realism and pure simulation. This is clearly the direction in which the Pro Evolution Soccer Kei Masuda! For ideas, Masuda and his team have to sell as opposed to creative desert What undergoes the PES series between 2008 and 2012. There are a lot of innovations in the gameplay that are familiar to me (for some Reasons ^ ^) but are more or less new in a football game. Exit combos tricks with L1 button is now the call button of the ball. During an attack, hold L1 and give a direction with the right stick to draw an arrow (visible on the screen) indicating the direction of the ball call your nearest teammate. As you know, the right stick is also used to change the center of gravity of your player, not only in attack but also in defense to try to destabilize the opponent with his shoulder. A novelty that will require long hours of learning. Obviously, I tried to directly fingered based left and right stick ... and it is clear that I have not really managed to find my automation. Forget the ultra-efficient gestures like Drogba (passing the ball under the support at 90 ° full race distance), or stop and go at full speed (back before L3 + R3), here is really with the body of the player that you can achieve feint the opponent. I was relatively reassured on this point because first, there seems to be a wide variety of tricks and secondly, the result is not the same experience if you try Joga Bonito Badstuber or Robben, phew. I saw absolutely gorgeous gestures ... I am very excited about this aspect of the game that still hides a lot of mysteries! Similarly, players of PES League will disappointed to learn that their kick feint n buggy has not survived the transition engine, Chems and Olivier present on the spot, were somewhat traumatized. They have returned with a realistic minimum inertia when the player stops after making the gesture. Another innovation mentioned by Thomas gauge finally appears at the centers. At first I thought it was only for aesthetic ... but after a flurry of Neymar, I launched the gauge center background and I put a rearward direction ... the ball is very far left back almost to the central circle. Many more possibilities on these phases of the game then. Thomas will tell you, the centers have become a profitable weapon not only because they may be more accurate, but more players finally know smasher times their head and that, it's mighty good to see. Moreover, in general, the dogfights took some extent, they are much more enjoyable and I think it will play out much the timing as noted Chems Argentine. In this beta, the new engine is already well established and this is why I allowed myself to focus mainly on this point. Because as said by my fellow Thomas Nabs, Chems and all the press present at E3 or London earlier, there are large gaps in the first playable version of PES 2014 ... the limit, it is so blatant that it's hard to imagine they will not be corrected in the weeks and months ahead. As expected, the guards were conspicuously absent ... Manuel Neuer and became a good old keeper J.League, colander worthy of Winning Eleven 10. Nevertheless, it should be noted in this connection that raises hand were improved. Thomas managed to swing a long pass from the hands of the other side of the center circle ... I hope it will depend on the statistics of the custodian. I also loved the fake recovery: press once on X then a second time to cancel the gesture ... also pretty amusing. Another point raised previously black and I can confirm: defense freezes stupidly long passes in high depth. This is a bit of a recurring sickness football games in recent years, but I'm sure Konami will not let the problem in the state. It should also be noted that repeatedly pressing R1, your defender (as the attacker with the ball) may trigger a final sprint to try to catch his opponent ... however station to the accumulation of fatigue! Finally, there is a black spot in the beta that ruin the first 10 paragraphs of my account ... and you probably already have heard: it is slow in responding orders! As it stands, it's just totally indigestible. It is hardly possible to play a time or take first line. It is really slow and it looks a bit as you play a game online against a guy located in Siberia with 56k. I remember that it was already the case in some of my test PES 2013 in London last year. Moreover, the problem did not occur only felt on the ground in the game but also in the game intro scene. I can not imagine that Konami can also ruin a fun game because of such a technical problem. Because yes, despite the lag orders, we took a lot of pleasure to discover this first demo! What I liked the most is the impression of variety that emerges directly from the game ... we just feel able to do everything on the ground ... at least things we could not do before ! Konami really seems to be moving towards a pure and simple simulation where speed changes are very important and that it takes time to build are set, find support and develop its tactics ... without sacrificing the fun that categorizes good episodes PES. I'll see you in a few times to reveal if the deficiencies noted above persist or if it will already be a distant nightmare ... soon.
funny-gifs-crazy-eyes.gif

I don't want to be ungrateful, but can somebody sum up this, please... For the love of... Please...
I'm just kidding...
 
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From what I read, I hardly can think they don't get rid of this stupid things before release. After 7 years of the same protocol, people wont forgive such things.:YAWN:
 
@Adam_Bhatti said:
Big week ahead for #PES2014. New impressions, screens, new info, demo news & hopefully episode 1 of the new official podcast. Don't miss it!

Finally!
 
Adam Bhatti..

Big week ahead for #PES2014. New impressions, screens, new info, demo news & hopefully episode 1 of the new official podcast. Don't miss it!
 
I used to really enjoy the Suff and Adam podcast, without Suff though it always felt impartial so I'd be hoping he's back on.
 
I used to really enjoy the Suff and Adam podcast, without Suff though it always felt impartial so I'd be hoping he's back on.

Suff won't be in the podcasts, he's not a Konami employee. First official podcast will be Adam Bhatti and UK Product Manager (Konami Windsor studio) Richard Jones.

It's a new official PES podcast, not a WENB podcast.


@Adam_Bhatti said:
"aim is the podcast will have people from the new PES Productions studio in Windsor giving some insight & answering q's"
 
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Argentina I tell from here that the 29th of July to conduct a PES 2014 Playtest where producers find PES present, in this event I will be able to try a demo of PES 2014 and interview the producers, all the info the event the give you to know via Twitter: Argentina I tell from here That the 29th of July to conduct a PES 2014 PES Playtest find where producers present, in this event I will Be Able to try a demo of PES 2014 and interview the producers, all the info the event the give you to know via Twitter:@ Pesarg if you are interested, when the event ends I promise to post the information you gather on this forum, greetings and VIVAPES!
 
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