jammiedodger
Premier League
Hey. Things are good. Trying to get used to the new gameplay and having a hard time. I'll get there eventually
Did you get it?
Just trying it out at the minute

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Hey. Things are good. Trying to get used to the new gameplay and having a hard time. I'll get there eventually
Did you get it?
exactly same thoughts mate, i played 10-12 matches now, no cross is met by a header on the attacking end, always the defense knocking the ball away, it's really frustrating that this type of play can't be used in this game, always through balls, i feel repressed and knowing what to do when attacking, friendly ai doesn't move into space.online
offline/online
keepers stiff bad on shots straight at them
manual shooting is broken/finesse, controlled shots
heading in the box while attacking is broken
What's wrong with the optimization of PES2014 PC version?
On my PC game works fine, responsiveness is almost like in PES2013, but on the brother PC the game is unplayable! Response is awful, fps is stuck at 60 but the game is sluggish, the cursor changing delayed almost one second. The Game behaves the same at low and high details.
I see that many have problems with the game![]()
i don't agree on the shooting, u have to know when to shoot and when not to, on the other hand i agree on lag and crosses.Thanks for the thread ya'll
Platform - PS3
1. Datapack has crashed almost 5 times, been trying to download it since Saturday.
2. Lag infront of goal, everything moves in slow motion
3. unable to head in crosses, players just stand there and trap the ball.
4. Shooting is impossible (whether it's finesse shooting or manual shooting), the ball lobs or ends up hitting the bar
Utterly frustrating game to play at the moment but it has huge potential
Referee whistled no existing penalty foul!! :O
YouTube - PES 2014 - Whistled NO Existing PENALTY!!!
- Response times are awful, terrible input lag.
- While holding down the run button, players slow down after few secs. This was in PES 2012 also if I remember right. Stupid thing is; if I keep changing directions while sprinting there is no slowing down but If I run straight player always slows down.
- New dribbling move controls are awful, even if there were no input lag; whole dribbling system relies on the player using both directional analog sticks. And I think it's too hard(hardcore) to play that way; maybe 5% percent of the players who plays PES14 could use this system effectively, it's not fair for casual/normal PES players: the majority.
- Lastly; through ball receivers always follow a path where we cant break(except for super-cancel shit, if it still exists) and I hate it, ve'been hating it for years.
PC version:
- Stupid thing is; if I keep changing directions while sprinting there is no slowing down
- New dribbling move controls are awful, even if there were no input lag; whole dribbling system relies on the player using both directional analog sticks.
For ATI users did you nticed any positive results after changing settings in Catalyst Control Center ? I noticed that wheter Vsync is on or off I didn't noticed any change. The same with other settings...
Futhermore Tune Up and Game booster doesn't effect on game fluency at all, it causes slaughtering actually.
By the way the lighting in night mode is very poor, I can barely see the shadows :/
vsync, triple buff. and flip size queue are making a difference using radeon pro
some nvida user wrote that putting all the quality settings away from high quality makes a difference in response, need to try that today
This is system specific (as many PC things are) so I suggest mentioning your system details as there are some of us who don't experience this
You need to now think of this as a 'burst' button, not a sprint toggle any more. To truly sprint, you need to double tap for each stride.
Casual players can now use the auto feint system instead, so no need to use the 'complicated' system if they don't want to.
As you say, if you don't like the lock on, use super-cancel
We all need to remember here, that just because it's different from what we are used to, it don't mean it's wrong. Yes there are still issue with the game, but I for one am glad of the changes as there's no fun in just playing the same game every year with better graphics and updated line-ups (well, also less licences!)
vsync, triple buff. and flip size queue are making a difference using radeon pro
Great, another ATI problem then...
I've an AMD/ATI card and I have no issue. Radeon Pro is third party and I use it, but mainly so I have the graphics 'extras' available within it and with the SweetFX tab. Even without it, my game was smooth, just not as pretty. My only slowdown is strange, as it's not lag and it's not lag/response, it's actually that when I play MLO, the actual game speed seems slower than offline ML, even though I play at 0 speed!
I'll try and remember to look which drivers I'm using (as I haven't updated them recently) when I get home, but after chores (I'm an adult, honest, my GF and I split chores and she gets upset if I miss any!) I may just want to play the game and forget my 'at work promises'.
I will admit after that, however, that my system is pretty high end (2 x HD7770 factory overclocked cards among other things) so maybe there is an issue with poor compatibility/optimisation with AMD/ATI and my brute force it handling it instead?
Cool, if you could enlighten me as to which drivers you are using then that would be excellent. I'm running an fx 6300 and HD7950, far above what the game needs to run smoothly but I did just download the most recent AMD drivers, they came out the same day as PES, might try and rollback to see if i notice anything
I swear I promise to try and remember (I've set a reminder on my phone and everything!
First match of the day, using radeon pro: forced vsync always on, triple buffering enabled and flip queue size to zero has has quite a drastic effect on my controller input lag. The game is much more playable so far.
Going to try this.
Isn't flip queue basically rendering frames ahead i.e. what triple buffering does?
Isn't flip queue basically rendering frames ahead i.e. what triple buffering does?
So to update on my input lag problem:
By using Catalyst Control Center and settings pes2014.exe to NOT use triple buffering or vsync, and using the RadeonPro app to set Flip Queue Size to 0 (install app, open, select the "global" switch top right-ish, then "advanced tab"), and playing on Medium detail level in the settings.exe
I now have very little input lag. What very little is left (compared to the xbox 360 demo) I would be willing to chalk up to consoles simply being absolutely optimized in every respect for low latency input.
I think it was the Flip Queue Size change that did it. I had played yesterday with all other settings as they are now, and still had bad input delay.
Anyone with Radeon cards should try this and report aswell.