izcarti
Non-League
- 24 July 2026
Bringing PES 2013 back online
I've spent the last while writing a replacement server from
scratch, and as of this week two clients have played a full Ranked match against
each other. Figured it was time to post something.
Where it's at
Working end to end: gate handshake, login, EULA, online menu, NAT discovery,
Quick Match 1v1 matchmaking, P2P connection between the two players, team select,
kickoff, and a full match. Last test ran 7 and a half minutes of actual gameplay
with about 26,500 P2P packets going back and forth. Pause and sync both fine.
Match results just went in but haven't been tested on a clean full-time finish
yet, so I'm not going to claim that one works until I've seen it.
What's left
Post match reporting (stats, ratings, playtime) is next - those commands only
fire on a normal full time finish so I've not seen them arrive yet. After that
it's persistence, so ratings and division actually stick between sessions, and
then friend lists and community stuff.
No public server yet. It's running on a box for testing and I want results and
persistence done before anyone else touches it.
I've spent the last while writing a replacement server from
scratch, and as of this week two clients have played a full Ranked match against
each other. Figured it was time to post something.
Where it's at
Working end to end: gate handshake, login, EULA, online menu, NAT discovery,
Quick Match 1v1 matchmaking, P2P connection between the two players, team select,
kickoff, and a full match. Last test ran 7 and a half minutes of actual gameplay
with about 26,500 P2P packets going back and forth. Pause and sync both fine.
Match results just went in but haven't been tested on a clean full-time finish
yet, so I'm not going to claim that one works until I've seen it.
What's left
Post match reporting (stats, ratings, playtime) is next - those commands only
fire on a normal full time finish so I've not seen them arrive yet. After that
it's persistence, so ratings and division actually stick between sessions, and
then friend lists and community stuff.
No public server yet. It's running on a box for testing and I want results and
persistence done before anyone else touches it.
I think people will enjoy it even if it doesn't store any stat