Re: PES 2013 Discussion Thread .......
No one detected the core problems with this game.
INVERSED TEAMPLAY LOGIC
When a real player has the ball, their teammates move around him, creating spaces and options to pass safely. The ball holder spends little time on the ball, generally 2 or 3 touches and pass.
In PES, it works exactly the other way around: when you have the ball, YOU have to make things happen. You have to carry the ball towards your teammates to "declare your intentions". Teammates AI is passive, it has no intentions whatsoever. How often do your players hide behind the opponents instead of showing themselves for a pass? This is why we see a LOT of unnecesary ball carrying in PES.
BALL RECEPTION FACING
PES players rarely (almost never) face the right direction when receiving a pass. They receive in a neutral body position, generally the wrong way. That's why you have to accomodate so much after every pass. The lack of authentic team philophies (play horizontally/with pivots/diamond shaped/etc), which should alter the way players face a ball reception, intensifies this flaw.
I really, really do not agree with you on these points. Maybe it's just random luck?
It's not passive, it's contextual is the way i see it. You don't see players run cris/cross all the time in real life now do you? Or always offer their green feet to accept a pass. Sometimes they just wait?
I urge you to play the game without using sprint. I do, and I see players do all kinds of things. Also face them, not just have the ball but look or go into the players' direction and you'll see they'll either come to you or make a run or wave (i'm free i'm free pass it to me!!) based on their positioning (and) individuality in conjuction with team playing style. It goes even
beyond the closest player(s) around as far as direction, movement and options go.
It's not as static (or passive) as you make it out to be unless you're running and passing too fast all over the pitch because
then no one (your players) knows when, where or how to run or what to do.
For ex: Coentrao will go rushing down the flanks if you do a pass and go or if Ronaldo cuts in he'll go over him as long as you're facing that direction, and there's space yadayada. But then he's got crap passing so if you do it all too fast you'll see him chase back or apply pressure or go into duel to win the ball or whatever. He just OOZES that he wants to go deep and he will 'all by him self' if need be. If it's locked in midfield, or little space you will see him do this less often. Just like he does it in irl.
You will see Lahm do this differently. He's much more conservative in going over his winger, but his positioning and timing is a lot better, also better teamwork etc.
These are just 2 players on the same exact position but they behave so differently just by basically facing them or look into their direction(s).
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Of course all of this is based on what happens contextually on the pitch. And also just by facing the aforementioned players and/or passing it to them the first time. It's all in the details really.
If you (we) want realistic you need to play realistic. Otherwise all the subtleties go unnoticed and it's just another game. I can name at least a dozen more of these teamplay logic examples of great individualism combined with a pretty impressive AI.
Is it perfect no, but it's pretty damn interesting if you 'look closely'.
Of course there are occasional direction facing hickups and somewhat emotionless expressions during certain situations. But it ain't all THAT bad.
I scored a goal with Nani as he was on the brink of offside, and after he scored he immediately looked over his shoulder to the linesman, talk about subtlety (or was that already in pes 2012?)
Also i find that when you use L2 manual passing, players tend to move around more eagerly and responsively than after a regular 'assisted' pass. Then there's dynamic 1-2's and pass/go with r2. Or Right analog manual player runs. Shit the options are endless!!
Something tells me this demo is purely for offensive/attacking purposes only. So we can get to gripes with the attacking part (freedom/movement/controls/shots etc) of the game. Because to me the cpu is a joke even on Superstar.