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I actually think the day games in PES can look sublime. And I remember on PES 2011 the rain drops were noticeable during gameplay but in 2012 you can only see them in replays. I hope they can fix this. Apparently the colour palette is still being refined so I hope there are some pleasant tweaks to the night games at least. Get rid of that oversaturated glow they had this year.
Watching sport in HD you don't really see the rain pelting down.
I asked the other day: will these stadiums be real life pitch size? I mean, will be any difference between stadia or it's just a aesthetics thing?
If I had a choice, I'd rather an extra league or two rather than authentic stadiums for every team. It's all a time or cost factor anyway but good to see we've got these 20 stadiums so far!
p.s. Since no-one took the bait the other day, I'll say it again But I want Konami to simulate the Euro style microphones in the goal. Love the sound of the ball hitting the woodwork. And please add some vibration on the controller. I wouldn't think either would take much effort to implement but for me personally, would add a nice touch and level of atmosphere. It would be easier than getting the commentator to lay down some audio screaming about how close the chance was...
The nets look particularly "boxy", a definite positive. I hope they follow up with some extra stadiums from France and Italy too.
I don't know Calcio but I certainly wouldn't mind stadium DLC free or for a small monetary sum as it adds to the realism when playing a league season.
Leagues can be created by the whole host of patch making communities we have across the world from Thailand to Chile, Russia to Australia.
And you can install multiple patches. If you're on the PC platform that is.
Has there been any mention from Konami or playtesters about stamina in PES2013? Even so much as a little tweaking here and there? One major thing that's pissed me off with PES2012 is that I could spend 80 minutes passing the ball like Spain across the CPU's penalty area, forcing the CPU into chasing and harrying, yet they never tire, then in fact have tons of energy to counter attack.
That simply doesn't happen in real life. Spain for example usually run teams ragged by passing and moving, and grind teams down by making them physically exhausted.
There is an old saying in football, to let the ball do the work, but that's a point that Konami seem to be completely missing.
I'm with you on this. I'd rather have another batch of stadia DLC (Serie A or Ligue Un) than another league. I've got a feeling I'm going to be playing a lot of La Liga in PES2013 because of the added authenticity - and hence greater enjoyment for me - of having all 20 stadia to play in.
On a related note, how much do you think EA would have charged for the La Liga stadium pack?
Damn they need to work on the AI. Been using scotland against Colombia nd ecuador and Montenegro and so forth. The game plays out very the similarly on top player, the Defence sits in the box and when you lose the ball 3 players rip through yours to pinog ping boom the ball into the net. The AIs sense of hitting the target, passing and dribbling coupled with its deep defence makes it a nasty experience indeed.
This is more imprtant to me than any other innovation. Dropping the level on difficulty just means more space leaving you with more possession. I don't feel quite right on proffessional but top player is faaaar too brutal. The way ecuador did a 1 touch pass from their own box with 2 player hitting 180 degree spin passes and crosses just led me to switch off my PS3 altogether.
Very well said.
Having better ball possession is deinetly a good advantage regarding staminia/fatigue or whatever.
I also wish they toned down the double pressure effectiveness substantially in a way that, with a proper staminia/fatigue system, playing slow build up style could finally be more rewardable in online matchs.
Very well said.
Having better ball possession is deinetly a good advantage regarding staminia/fatigue or whatever.
I also wish they toned down the double pressure effectiveness substantially in a way that, with a proper staminia/fatigue system, playing slow build up style could finally be more rewardable in online matchs.
according to adam from wenb, there wont be a short term stamina system BUT.... "We’ll see how much you care about the stamina system when you play the game"
"If people are being negative before they play the game, or try to give feedback before they’ve played the game, I never listen to them when collating feedback"
But then, as a consequence, ball retention needs to be a lot harder. Otherwise, especially online, you will have teams just passing back and forth in order to wear out the opponent. This is a tactic in real life, but not with as such ease as in PES.
But then, as a consequence, ball retention needs to be a lot harder. Otherwise, especially online, you will have teams just passing back and forth in order to wear out the opponent. This is a tactic in real life, but not with as such ease as in PES.
To be honest, I'm worried about the new dynamic first touch feature. In a real game, teams defend by closing spaces, leading the opponent to a bad passing/dribbling decision, or a bad ball reception. Like a crouching tiger, waiting for the pray to make a mistake and jump over it.
Current PES passes are too accurate most of the time, specially AI driven ones. If dynamic first touch does the same for ball reception (again, mostly involving AI) game dynamic could be compromised.
I know where you're comming from... I think I ever saw this cheap tatics in Fifa (as soon as people took the lead, they were just passing the ball around the back and it was very hard to take possession back), but not many people used to do this coward tatic tho..
Its MMO game, Winning Eleven Online . Game developed by Konami and hangame .
In first look the game look like HD version of PES 6 but... is really diffident . Has some tricks from PES 2012 , animation from PES 2010, some controls from PES 6 and PES 5 ,even some tricks of PES 2013 i guess ,
it's really different and cool game. I can say HOW i play it but.. its evo-web will ban me , because they say it is illegal, the game is Korea exclusive only and there still a lot options doesn't work . But trust me, soon every one will play it
Stamina system is really good . If u try some tricks and runs with one player, he start to run slower, to move slower and to make mistakes , so you must passing or stop to rest for a few seconds . Animations are really feel fluid and natural .
I'm upload now video in youtube from my first play last night , if there is not 60 fps i will reaupload mp4 file in some server .
P.S. here is the video :
http://youtu.be/dTTFgYwLezg
But yeah.. it's not 60 fps... i will upload it in some server .
It was a tactic as far back as PES6 from what I recall. An online league I was part of had as an unwritten rule against doing this. Its just far too easy to play pretty football, even with the default ML players.
I agree with what you with regards to closing down, I think both are just a consequence of catering to the masses. Near enough every mate Ive played in real life never cared about defending, they'd just mash the pressure button and wait until they got the ball back. Defending as a whole has been neglected in sports games, as its not what draws consumers in.
However, in PES 2011 at least, defending like that was fairly easy to exploit with the spaces left. It only caused an issue when the lag was enough to delay reactions enough, making it harder to skip past a clumsy challenge.
A proper stamina system, more erroneous touches and array passing need implementing really.