Ronaldinho_23
Premier League
If thwy will chancge the net goals... are fucking horrible in pes 2008/09/10
+ 1.000.000.000.000
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If thwy will chancge the net goals... are fucking horrible in pes 2008/09/10
Also...
Shot fake/cross fake (+ / +) - is this back?
Ball physics
1- Spin on shots - variety of ball flight etc.
2- General
3- Cross field balls - raking
Controls
1- Player responsiveness.
2- Analogue stick and 360° control
3- Headers, whether they're power bar based, so we can choose to over or under hit.
4- New tricks system - ease of execution/combos
5- Defensive controls and balance with new tricks
6- Controlling throw-ins
7- One touch passing with new passing system
8- R2 use and its effect
9- Double square button lob
10- Gentle jog option?
11- Controller vibration
Mechanics
1- Free kicks - natural feel/execution success
2- Penalty system - variety of techniques/shooting styles - same as 2010?
3- Player switching
4- Physicality
5- Momentum
6- Crossing options/control
7- Volleying - positioning player
8- GK's rushing out for 1-1s, whether they rush out covering the goal or at a wrong angle stupidly leaving the goal wide open.
9- Shot/cross fake - like PES2010 or old PES
10- Quick free-kicks
11- Kick feint - e.g fake a powerful cross but tap it a different direction
Tactics
1- Set piece options
2- Use of attackers to defend set pieces
3- Nominate players to guard goalposts
4- Number of players that can be sent up for a set play e.g. limit of 3?
5- Number of players in defensive wall (no default limits)
Player attributes
1- Accuracy and power of passing and how stat-based they are.
2- Shooting with the wrong foot, how accurate it is for players with low wrong foot accuracy.
3- New tricks system - differences in line with players' technical attributes
4- Stamina - speed/accuracy/dribbling affected by overuse of sprinting
Animations
1- Contextual with ball e.g. matches ball movement/power
2- Contextual without ball e.g. reacts correctly to challenges/momentum
3- Fluidity e.g. linked correctly/whether there are frame skips to kick a ball a certain way
4- Goalkeepers e.g. floating and animations in general
5- Volleying - player positioning
6- Shift the ball out of player's feet animation
7- Slipping for bad timing
AI
1- Defending new trick system
2- Goalkeepers in general
3- Defenders come up for corners
4- Defensive pressing/variety of defensive styles between teams
5- AI controlled defenders on human team - defend properly or cover empty space
6- Reading a human player's controller instead of the player on the pitch's movements
7- Awareness of loose balls especially after being tackled etc.
8- Doing things for the player e.g. auto defence, auto header
9- Goalkeepers save selection e.g. parrying instead of catching
10- Noticeable difference in attacking styles between teams e.g. use of possession
11- Players receiving through balls e.g. Do they slow down?
12- Competing off the ball for corners etc.
13- AI cheats
14- Throw-ins e.g. bias for CPU teams?
Other match factors
1- Referees decisions/advantage rule
2- Penalties given against AI vs human
3- Camera angle for normal penalties
4- Player switching options
5- Dynamic crowds in relation to match e.g. home/away fans
6- Graphics - players using base layers?
7- Match stats - still in metres?
Nets
1- Nets
Questions
1- How has momentum been implemented?
2- How has physicality been implemented?
Questions - outside match engine or mechanics
1- Real league structures for ML?
2- How will the stadium editor work? - number of stadiums, net shapes/patterns
3- Penalty system e.g. additional animations/variety of run-ups
4- Dynamic wear and tear on the pitches?
5- How many unliscenced teams will there be available for us to edit?
6- Will the kit mapping stay the same?
7- Any plans for a new J-League version or prospect of incorporating it into PES?
8- Number of slots for editing kits, emblems, logos, chants, music library etc?
9- Will updates mess up the option file in terms of edited items?
10- Poland - National team licensed and number of club teams?
11- Online - Improvements to network code?
12- What are the planned online modes?
Theft
1- Steal the game disc
I say just hammer the game and have fun, then answer as many of these as you can afterwards or print off as a tick list for afterwards. Don't feel obligated to get through them all, you are there to have fun after all - I would be.
Dears ,
Any ideas on what will be Licensed
Leagues , Teams , Clubs, National Teams ?????
Cheers. I will be doing that mostly but if I can bear these things in mind I'm all for helping people get a feel for it as much as possible.
Theft
1- Steal the game disc
Great , can't waitI've updated the second post in a semi-structured way. There's no priority assigned to the numbers, it's just to help me keep track. Quite a few of the points overlap my own (AI, player switching, auto defence etc.) so I should be mostly on the ball anyway...
Although I don't think there'll be full internet access there and I wouldn't want to waste the day posting stuff, I will try and tweet via text as I go along so you should get some idea before I travel home and post properly.
Konami are after our feedback of good and bad points as well so hopefully this won't be the last community day we're invited to.
Keep the thoughts coming anyway, even if I can't address them all directly they will at least point me in the direction of the things you're interested in.