Jimmy G-Force
Resident PES Fanman
For people wanting to change balls. Option is in league structure in edit mode you can set balls, sleeve logo plus yellow and red card rules
Nice tip. Thanks.
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For people wanting to change balls. Option is in league structure in edit mode you can set balls, sleeve logo plus yellow and red card rules
how do you simulate games (not coach mode, you know), but quick sims as in previous iterations?
Dunno if everyone knows (apologies if you do) but you can edit the names of your Youth Team players in Edit Player to make them more realistic.
Personally it gets a bit irritating to promote a English youth team player with a name like Niellemoyererc or whatever names Konami come up with.
Appeareances can be edited too but not stats.
Was getting spanked last night on top player so moved down to professional but found the CPU defenders give you too much space in their box to shoot so gonna move it back up to top player.
Has anyone else who started with the defaults noticed how they don't move into any space and just stand still even my new signings (ss and cf) do it and they are the worst. They stay in the same position all game without moving, really annoying anyone know why this is?
This value is suggested salary per season, I think. Last ML I played was in PES 2011 but it was already like this.
Don't worry, the values will be more or less realistic. I remember I signed Messi for €70m in PES 2011!
Yes, the market value you are seeing is really their wages. you can't search by transfer value but you can see an estimated transfer price on one of the player info screens, as the screen below shows.
Are you saying there is NO label or field that shows what a player is worth in transfer fee in the whole game . . . or are you simply saying there is no way to search for a player based on this value ?
Is there a way to turn off auto save or have they removed that too?
I was thinking of moving down to Pro after going through the month of Sept losing 5 games in a row, letting in 12 goals and scoring 0 . I think I will persevere though after reading this.
Yes the movement of the original ML players is lacking to say the least. I think its related to the teamwork stat but I am not sure, that stat is between 60 and 70 for most players so it would explain it. Something else I have found is that adjusting the tactical sliders has very little effect with them also, again I think this is down to the teamwork stat. I hired one of the £500,000 coaches who has quite a few focus points, tonight I will put as many as possible into the training that I think will enhance the teamwork. I am sure that if I had better movement I would be scoring at least a few goals.
I have got my originals playing better now, mostly because I have figured out how to use the individuals in the team, starting to create a few chances and playing some decent football at times. The slower I play the game the more I appreciate the individual players and their abilities, also I am starting to see instantly when a player is in poor form and when they are tired.
^^^ I noticed the lack of movement, and yeah, I also put it down to the teamwork stat. This would hold true for new signings as well, as they will start at 40-50 and it will gradually increase the more they play. The Ukrainian striker probably makes the most runs, so it's probably worth checking out which attributes he's most strongest in.
You started with defaults as well? What set up you use and how you finding it?
I have some very bad news, it is a mode breaker for me. I just spent the last hour simulating 2 months at a time, each time using a different maxed out training discipline to see which one would increase the teamwork stat. None of them increased it!!!
This could mean that if you simulate matches your stats do not increase, or that teamwork is increased by a method other than training, or the mode is broken.
This destroys ML for me as I do not want to play with a team of statues which is the case with the original line up. Also if you start with an real line up, as soon as you buy a player they will become a statue because of their teamwork stat which plumments when they join the team.
Does anyone care to replicate this experiment to see if they get a different result? Konami need to be notified if it is indeed broken and it needs to be fixed sharpish with a patch.
I'm not 100% sure on that. If the names are listed in the database, you could probably edit them before you start a career but if they're hidden until you start the mode, then maybe you can't edit them?