Paul√ / Paulv2k4 FC26 Gameplay Mod v6+ (The fun and realistic mod by a FIFA/FC Veteran) - TU1.6.0

Hi @Paul-v I downloaded your mod. First of all, thank you.
I really liked the freedom of the ball, how you cross and how you shoot.
What I noticed was strange is that the game seems easier, and I often find myself with either an open defense or with the defenders all facing outwards, leaving me with a hole in the middle.
Could that be?
 
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Hi @Paul-v I downloaded your mod. First of all, thank you.
I really liked the freedom of the ball, how you cross and how you shoot.
What I noticed was strange is that the game seems easier, and I often find myself with either an open defense or with the defenders all facing outwards, leaving me with a hole in the middle.
Could that be?
Hi! That's my main problem too... the fullbacks are running into the middle, and the whole game is so chaotic—they're not defending at all, so it's just not fun to watch :( I just saw that a new version was released—is the defense still like that in it?
 
Hello! Thank you Paul for your work over all these years, but I have a problem. Perhaps you've already explained this, and I apologize, but why is it that when the referee gives the advantage after a foul, the timer to regain the advantage goes by in 50 hundredths of a second, so instantly, why ?
 
Hi guys,

Happy Premier League finale day. It's very warm here in the UK, I think there will be a lot of drinks breaks!

I made another small update to the gameplay mod today. With each small update, I am trying to make roles more diverse which helps teams be different from each other.



Changes:
- Increase amount full backs & wing backs will attack the box
- Increase the amount a "ball playing" central defender will move out of the defensive line whilst attacking
- Increase the amount a central defender will man mark attackers

Links to mod:
https://www.mediafire.com/folder/w7qz39oao4k9j/V_Gameplay_FC_26_Mod_Version_5.0.13_(TU_1.5.6)

Just one more thing, I have a project which I am actively working and sharing progress here:

I am hoping to have a rough "playable" game within a week or so.
 
Hi guys,

Happy Premier League finale day. It's very warm here in the UK, I think there will be a lot of drinks breaks!

I made another small update to the gameplay mod today. With each small update, I am trying to make roles more diverse which helps teams be different from each other.



Changes:
- Increase amount full backs & wing backs will attack the box
- Increase the amount a "ball playing" central defender will move out of the defensive line whilst attacking
- Increase the amount a central defender will man mark attackers

Links to mod:
https://www.mediafire.com/folder/w7qz39oao4k9j/V_Gameplay_FC_26_Mod_Version_5.0.13_(TU_1.5.6)

Just one more thing, I have a project which I am actively working and sharing progress here:

I am hoping to have a rough "playable" game within a week or so.

Wonderful work, Paul. But the players reactions sometimes is very slow, the ball pass in front of him and they take a long time to move in direction of the ball. Could you improve?
 
With every update you release, the game gets better and better. It's incredibly valuable that you continue to improve the game by taking this valuable feedback into account. Congratulations!
 
Gracias por mantener activa a la comunidad, Paul. Realmente disfruto jugando el juego con tu mod.
 
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Hi Paul!

Like many others, I really enjoy this mod compared to the original gameplay. I’ve always preferred slower, more realistic soccer, which is why I played the PES series more than FIFA starting in 2004. I think it would be good to change a few things if possible. Obviously, it can’t be perfect, but there are still a few gameplay issues that can be pretty annoying every time.

- Bouncing ball

This is the most common problem: when the ball bounces toward me from an opponent, and my player is slow, he barely touches it and it rolls several meters away, and of course the ball is back with the opponent.

- Passing

Often, when you want to pass quickly—and obviously not with your back to the goal, but rather alongside the opponent, like a tiki-taka pass—even if the players are facing each other, the pass often ends up being too long. Sometimes it feels like the pass is manual, but it’s set to assisted.

It also happens that I barely press the pass button, but the ball is kicked so hard that it’s incomprehensible....

-CPU Aggression

Actually, this isn’t a big deal, but the AI often slides in from the back into midfield in a way that results in a yellow card, even though the foul was completely unnecessary.

If possible, there should be more pulling down, because this way there are unnecessary red cards from the AI.

Actually, I think these are the main issues; everything else is great

+ Slow gameplay, physics, injuries, etc.

I’ve been playing this mod for a good few months now, and I’m writing this after 30–40 hours of gameplay. I think it gets better and better with every update!
Would anyone else like to share their experiences—both positive and negative? I’m curious!

Thank you very much!
 
Hi Paul!

Like many others, I really enjoy this mod compared to the original gameplay. I’ve always preferred slower, more realistic soccer, which is why I played the PES series more than FIFA starting in 2004. I think it would be good to change a few things if possible. Obviously, it can’t be perfect, but there are still a few gameplay issues that can be pretty annoying every time.

- Bouncing ball

This is the most common problem: when the ball bounces toward me from an opponent, and my player is slow, he barely touches it and it rolls several meters away, and of course the ball is back with the opponent.

- Passing

Often, when you want to pass quickly—and obviously not with your back to the goal, but rather alongside the opponent, like a tiki-taka pass—even if the players are facing each other, the pass often ends up being too long. Sometimes it feels like the pass is manual, but it’s set to assisted.

It also happens that I barely press the pass button, but the ball is kicked so hard that it’s incomprehensible....

-CPU Aggression

Actually, this isn’t a big deal, but the AI often slides in from the back into midfield in a way that results in a yellow card, even though the foul was completely unnecessary.

If possible, there should be more pulling down, because this way there are unnecessary red cards from the AI.

Actually, I think these are the main issues; everything else is great

+ Slow gameplay, physics, injuries, etc.

I’ve been playing this mod for a good few months now, and I’m writing this after 30–40 hours of gameplay. I think it gets better and better with every update!
Would anyone else like to share their experiences—both positive and negative? I’m curious!

Thank you very much!

I,m totally agree with him. Thanks Paul!!!
 
- Bouncing ball

This is the most common problem: when the ball bounces toward me from an opponent, and my player is slow, he barely touches it and it rolls several meters away, and of course the ball is back with the opponent.

That’s why I’m using an older version, where the players didn’t feel so heavy, so I can be quicker when accelerating and going after the ball. What happens is that I intercept a short one-meter pass, and the ball bounces several meters away from my player.
 
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