Hi guys,
I introduce my Gameplay Mod for FC 27. Enjoy.
Required Game Settings:
Gameplay Mode: COMPETITIVE
Authenticity: OFF
Difficulty: Legendary
Gameplay Sliders:
Whatever you want. I play all 50.
CPU Sliders:
Whatever you want. Tweak as you prefer. I am still looking for a good balance.
Video
Gameplay mod features:
Movement
Links
https://www.mediafire.com/folder/ujd7e53ehlhwn/FC_27
I introduce my Gameplay Mod for FC 27. Enjoy.
Required Game Settings:
Gameplay Mode: COMPETITIVE
Authenticity: OFF
Difficulty: Legendary
Gameplay Sliders:
Whatever you want. I play all 50.
CPU Sliders:
Whatever you want. Tweak as you prefer. I am still looking for a good balance.
Video
Gameplay mod features:
Movement
- Dribbling and turning feel slower and less responsive.
- Sprinting is less explosive and less dominant, encouraging controlled play.
- Fatigue has a larger effect on players speed in and out of possession.
- Animations (dribbling, passing, strafe) are slower and smoother.
- Sprint and acceleration curves were rebuilt for realism and balance and use attributes more.
- Ensured animation root motion dominates turns and sharp movements to stop bad foot-planting and teleporting of players
- Significantly increased error chances, dropping passing accuracy from 90%+ to 75%+
- Significantly increased variance between good and poor passers
- Larger variance of under pressure error based on attributes
- Increased error chance on low/medium difficulty passes, for more realistic outcomes
- Reduced penalty from angled ball speed, allowing better control during extreme-angle (i.e. 180 turn) passes
- Reduced penalty scaling over distance, improving longer passes so that they are not affected by the other changes
- Increased error chances, dropping shooting accuracy for all players
- Increased variance between good and poor finishers
- Larger variance of under pressure shot error based on attributes
- Increased penalty and difficulty of odd angle shots
- Increased penalty and difficulty of players shooting whilst running at speed
- Significantly decrease ability to "possession tackle". This is the "tackle" that is in FIFA / FC that allows players to run into another player and magically obtain possession of the ball
- Significantly decrease Stand Tackling ability, the ability is now much more based on attributes
- Significantly decrease Slide Tackling ability, the ability is now much more based on attributes
- First touch and interceptions of are now completely tied to attributes
- Significantly more difficult to control the ball, making you use the momentum of the player / ball to make a good movement of the player. This is used a lot in real football and the complete opposite of how FIFA / FC is designed. So this may upset a few people.
- Ball is no longer glued or stuck to player's feet whilst dribbling
- Ball is now very unlikely to be stopped and controlled by a player if coming at them at speed
- Fullbacks now move forward twice as often to support the midfield and attack but not as much as wingbacks
- Defensive midfield (DEFEND) now hold their position more often in attack to act as a pivot
- Fixing Competitive
- Midfielders are much more likely to drop back and help out but this is heavily determined by player's attributes
- Full backs can get caught out by crosses, sometimes being slow to get back and help, this is determined by player's attributes
- To keep with the current referees of modern football, in this mod, they are very strict on almost all tackles, increasing the amount of fouls given
- The threshold for giving yellow cards has been increased to balance the amount of fouls given
- Fouls are now given for players battling each other for aerial balls
- Fouls are now given for hitting goalkeepers
- Players get tired quicker, especially when running around a lot
- Goalkeepers are significantly slower in their reaction speed to shots
- Goalkeepers come off their line more
- Goalkeepers can make mistakes on corners
Links
https://www.mediafire.com/folder/ujd7e53ehlhwn/FC_27
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