Paul√ FC27 Gameplay Mod

Paul-v

Premier League
Joined
2 October 2013
Location
UK
Team
Swansea City
Hi guys,

I introduce my Gameplay Mod for FC 27. Enjoy.

Required Game Settings:
Gameplay Mode
: COMPETITIVE
Authenticity: OFF
Difficulty: Legendary

Gameplay Sliders:
Whatever you want. I play all 50.

CPU Sliders:
Whatever you want. Tweak as you prefer. I am still looking for a good balance.

Video


Gameplay mod features:

Movement

  • Dribbling and turning feel slower and less responsive.
  • Sprinting is less explosive and less dominant, encouraging controlled play.
  • Fatigue has a larger effect on players speed in and out of possession.
  • Animations (dribbling, passing, strafe) are slower and smoother.
  • Sprint and acceleration curves were rebuilt for realism and balance and use attributes more.
  • Ensured animation root motion dominates turns and sharp movements to stop bad foot-planting and teleporting of players
Passing
  • Significantly increased error chances, dropping passing accuracy from 90%+ to 75%+
  • Significantly increased variance between good and poor passers
  • Larger variance of under pressure error based on attributes
  • Increased error chance on low/medium difficulty passes, for more realistic outcomes
  • Reduced penalty from angled ball speed, allowing better control during extreme-angle (i.e. 180 turn) passes
  • Reduced penalty scaling over distance, improving longer passes so that they are not affected by the other changes
Shooting
  • Increased error chances, dropping shooting accuracy for all players
  • Increased variance between good and poor finishers
  • Larger variance of under pressure shot error based on attributes
  • Increased penalty and difficulty of odd angle shots
  • Increased penalty and difficulty of players shooting whilst running at speed
Tackling
  • Significantly decrease ability to "possession tackle". This is the "tackle" that is in FIFA / FC that allows players to run into another player and magically obtain possession of the ball
  • Significantly decrease Stand Tackling ability, the ability is now much more based on attributes
  • Significantly decrease Slide Tackling ability, the ability is now much more based on attributes
Ball Control
  • First touch and interceptions of are now completely tied to attributes
  • Significantly more difficult to control the ball, making you use the momentum of the player / ball to make a good movement of the player. This is used a lot in real football and the complete opposite of how FIFA / FC is designed. So this may upset a few people.
Physics
  • Ball is no longer glued or stuck to player's feet whilst dribbling
  • Ball is now very unlikely to be stopped and controlled by a player if coming at them at speed
Position Changes
  • Fullbacks now move forward twice as often to support the midfield and attack but not as much as wingbacks
  • Defensive midfield (DEFEND) now hold their position more often in attack to act as a pivot
  • Fixing Competitive
    • Midfielders are much more likely to drop back and help out but this is heavily determined by player's attributes
    • Full backs can get caught out by crosses, sometimes being slow to get back and help, this is determined by player's attributes
Referees and Fouls
  • To keep with the current referees of modern football, in this mod, they are very strict on almost all tackles, increasing the amount of fouls given
  • The threshold for giving yellow cards has been increased to balance the amount of fouls given
  • Fouls are now given for players battling each other for aerial balls
  • Fouls are now given for hitting goalkeepers
Fatique
  • Players get tired quicker, especially when running around a lot
Goalkeepers
  • Goalkeepers are significantly slower in their reaction speed to shots
  • Goalkeepers come off their line more
  • Goalkeepers can make mistakes on corners

Links
https://www.mediafire.com/folder/ujd7e53ehlhwn/FC_27
 
Last edited:
Hey Paul, so to play in "Competitive" mode with "Authenticity: OFF," I should make the changes under: Fifa > Attribulator > Gameplay > groups
Right? Thank.
 
Wow @Paolo-v
Hi guys,

I introduce my Gameplay Mod for FC 27. Enjoy.

Required Game Settings:
Gameplay Mode
: COMPETITIVE
Authenticity: OFF
Difficulty: Legendary

Gameplay Sliders:
Whatever you want. I play all 50.

CPU Sliders:
Whatever you want. Tweak as you prefer. I am still looking for a good balance.

Video


Gameplay mod features:

Movement

  • Dribbling and turning feel slower and less responsive.
  • Sprinting is less explosive and less dominant, encouraging controlled play.
  • Fatigue has a larger effect on players speed in and out of possession.
  • Animations (dribbling, passing, strafe) are slower and smoother.
  • Sprint and acceleration curves were rebuilt for realism and balance and use attributes more.
  • Ensured animation root motion dominates turns and sharp movements to stop bad foot-planting and teleporting of players
Passing
  • Significantly increased error chances, dropping passing accuracy from 90%+ to 75%+
  • Significantly increased variance between good and poor passers
  • Larger variance of under pressure error based on attributes
  • Increased error chance on low/medium difficulty passes, for more realistic outcomes
  • Reduced penalty from angled ball speed, allowing better control during extreme-angle (i.e. 180 turn) passes
  • Reduced penalty scaling over distance, improving longer passes so that they are not affected by the other changes
Shooting
  • Increased error chances, dropping shooting accuracy for all players
  • Increased variance between good and poor finishers
  • Larger variance of under pressure shot error based on attributes
  • Increased penalty and difficulty of odd angle shots
  • Increased penalty and difficulty of players shooting whilst running at speed
Tackling
  • Significantly decrease ability to "possession tackle". This is the "tackle" that is in FIFA / FC that allows players to run into another player and magically obtain possession of the ball
  • Significantly decrease Stand Tackling ability, the ability is now much more based on attributes
  • Significantly decrease Slide Tackling ability, the ability is now much more based on attributes
Ball Control
  • First touch and interceptions of are now completely tied to attributes
  • Significantly more difficult to control the ball, making you use the momentum of the player / ball to make a good movement of the player. This is used a lot in real football and the complete opposite of how FIFA / FC is designed. So this may upset a few people.
Physics
  • Ball is no longer glued or stuck to player's feet whilst dribbling
  • Ball is now very unlikely to be stopped and controlled by a player if coming at them at speed
Position Changes
  • Fullbacks now move forward twice as often to support the midfield and attack but not as much as wingbacks
  • Defensive midfield (DEFEND) now hold their position more often in attack to act as a pivot
  • Fixing Competitive
    • Midfielders are much more likely to drop back and help out but this is heavily determined by player's attributes
    • Full backs can get caught out by crosses, sometimes being slow to get back and help, this is determined by player's attributes
Referees and Fouls
  • To keep with the current referees of modern football, in this mod, they are very strict on almost all tackles, increasing the amount of fouls given
  • The threshold for giving yellow cards has been increased to balance the amount of fouls given
  • Fouls are now given for players battling each other for aerial balls
  • Fouls are now given for hitting goalkeepers
Fatique
  • Players get tired quicker, especially when running around a lot
Goalkeepers
  • Goalkeepers are significantly slower in their reaction speed to shots
  • Goalkeepers come off their line more
  • Goalkeepers can make mistakes on corners

Links
https://www.mediafire.com/folder/ujd7e53ehlhwn/FC_27

Wow Paul I'm trying your gp I like it very much but maybe add a little little speed in the movement of the player's race it seems to me that it takes too long to start running thanks to the beautiful gameplay I also took a penalty
 
Thanks Paul, can't wait to try it, should make this game a lot more bearable as vanilla is just atrocious, the auto-tackling, the insane homing missile pressing and positioning was just making me utter "for fuck sake" every minute of the game.
 
Hi guys,

I introduce my Gameplay Mod for FC 27. Enjoy.

Required Game Settings:
Gameplay Mode
: COMPETITIVE
Authenticity: OFF
Difficulty: Legendary

Gameplay Sliders:
Whatever you want. I play all 50.

CPU Sliders:
Whatever you want. Tweak as you prefer. I am still looking for a good balance.

Video


Gameplay mod features:

Movement

  • Dribbling and turning feel slower and less responsive.
  • Sprinting is less explosive and less dominant, encouraging controlled play.
  • Fatigue has a larger effect on players speed in and out of possession.
  • Animations (dribbling, passing, strafe) are slower and smoother.
  • Sprint and acceleration curves were rebuilt for realism and balance and use attributes more.
  • Ensured animation root motion dominates turns and sharp movements to stop bad foot-planting and teleporting of players
Passing
  • Significantly increased error chances, dropping passing accuracy from 90%+ to 75%+
  • Significantly increased variance between good and poor passers
  • Larger variance of under pressure error based on attributes
  • Increased error chance on low/medium difficulty passes, for more realistic outcomes
  • Reduced penalty from angled ball speed, allowing better control during extreme-angle (i.e. 180 turn) passes
  • Reduced penalty scaling over distance, improving longer passes so that they are not affected by the other changes
Shooting
  • Increased error chances, dropping shooting accuracy for all players
  • Increased variance between good and poor finishers
  • Larger variance of under pressure shot error based on attributes
  • Increased penalty and difficulty of odd angle shots
  • Increased penalty and difficulty of players shooting whilst running at speed
Tackling
  • Significantly decrease ability to "possession tackle". This is the "tackle" that is in FIFA / FC that allows players to run into another player and magically obtain possession of the ball
  • Significantly decrease Stand Tackling ability, the ability is now much more based on attributes
  • Significantly decrease Slide Tackling ability, the ability is now much more based on attributes
Ball Control
  • First touch and interceptions of are now completely tied to attributes
  • Significantly more difficult to control the ball, making you use the momentum of the player / ball to make a good movement of the player. This is used a lot in real football and the complete opposite of how FIFA / FC is designed. So this may upset a few people.
Physics
  • Ball is no longer glued or stuck to player's feet whilst dribbling
  • Ball is now very unlikely to be stopped and controlled by a player if coming at them at speed
Position Changes
  • Fullbacks now move forward twice as often to support the midfield and attack but not as much as wingbacks
  • Defensive midfield (DEFEND) now hold their position more often in attack to act as a pivot
  • Fixing Competitive
    • Midfielders are much more likely to drop back and help out but this is heavily determined by player's attributes
    • Full backs can get caught out by crosses, sometimes being slow to get back and help, this is determined by player's attributes
Referees and Fouls
  • To keep with the current referees of modern football, in this mod, they are very strict on almost all tackles, increasing the amount of fouls given
  • The threshold for giving yellow cards has been increased to balance the amount of fouls given
  • Fouls are now given for players battling each other for aerial balls
  • Fouls are now given for hitting goalkeepers
Fatique
  • Players get tired quicker, especially when running around a lot
Goalkeepers
  • Goalkeepers are significantly slower in their reaction speed to shots
  • Goalkeepers come off their line more
  • Goalkeepers can make mistakes on corners

Links
https://www.mediafire.com/folder/ujd7e53ehlhwn/FC_27

Everyone needs to play this mod!

Outstanding work, never felt FC/FIFA like this. The ball is free, finally!

@Paul-v thank you much for this mod, just a few things to feedback.

  1. First touch feels incredible, however I feel most of the time it goes too far away from the player. I think it's because it's factoring the pace of the ball, perhaps would work better if the ball speed was lowered?
  2. Refs call fouls for the hard tackles that get the ball first. Maybe something that could be tweaked?
  3. Running back with defenders when a player is running down the wing is impossible, sprinting doesn't trigger. Works both ways so fair, but could it be tweaked?
  4. When AI is through on goal or a chance to break the lines they usually shoot really early, like 30 yards out, a bit shoot on sight. Have you found that too?
Thanks again for your work!
 
Everyone needs to play this mod!

Outstanding work, never felt FC/FIFA like this. The ball is free, finally!

@Paul-v thank you much for this mod, just a few things to feedback.

  1. First touch feels incredible, however I feel most of the time it goes too far away from the player. I think it's because it's factoring the pace of the ball, perhaps would work better if the ball speed was lowered?
  2. Refs call fouls for the hard tackles that get the ball first. Maybe something that could be tweaked?
  3. Running back with defenders when a player is running down the wing is impossible, sprinting doesn't trigger. Works both ways so fair, but could it be tweaked?
  4. When AI is through on goal or a chance to break the lines they usually shoot really early, like 30 yards out, a bit shoot on sight. Have you found that too?
Thanks again for your work!
I've just tested a few matches too, and I agree with all these points, love the pace and the improved fullbacks especially, but yes the first touch and trapping is a little exaggerated, 180 turning from a gentle pass causes the player to take too heavy of a touch causing them to lose possession.

Also yes, the defenders aren't sprinting so they have no chance of catching a player running alongside them with the ball.

I also feel like the CBs are parting like the red sea too much, I'm not sure if this is in part due to playing on Legendary as recommended and the game cheats by nerfing your defender's AI as the same issue doesn't happen to COM defenders, they keep their shape and sometimes still keep that dead perfect line of 4 when I'm in possession in the final 3rd.

Other than that, it's a fantastic start and still much better than the vanilla game for sure.
 
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