rockykabir
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Re: Nintendo Wii
First impressions time(!):
(Taken from Engadget and Joystiq)
First impressions time(!):
(Taken from Engadget and Joystiq)
:eh: :eh:It looks good, it feels good, but how does it play? In truth, we can't say we were blown away. Sorry to tease, we'll have our full impressions up soon, but for now feel free to ogle.
:eh: :eh:I had high hopes for Ubisoft's Red Steel, anxiously waiting in line while each person took their turn on the 10-minute demo. Once I actually had a chance to play the game, the experience was somewhat disappointing. The biggest problem with the game (and most worrisome to Nintendo) is its control scheme. What we found playing Red Steel, along with many other third-party Wii titles, is that the controls felt too sensitive.
:eh: :eh:Visually, Downhill Jam could hold its own with a second-generation Xbox One title. It's a pretty game, although not as impressive as other Nintendo first- and second-party titles. Load times, if there were any, were not noticeable.
Ironically, by breaking from traditional Tony Hawk games, Downhill Jam became even more formulaic. It could be a fun racer, but we feel the title would have benefited from more elements associated with the Tony Hawk franchise. The tracks are moderately fun, with plenty of shortcuts, but the game gains nothing from being a Tony Hawk title.
:mrgreen: :mrgreen:You can tell Nintendo did a good job adapting form the original GC controls to the new dual Wii controller setup. Using the left accelerometer is especially fun. The bow and arrows, along with the tornado attack is a little tricky, but hopefully with time, one can master it.
We've merely scratched the surface with this title, but so far, I would call it a solid implementation of the new "free style" remote. Stay tuned for more in-depth impressions as we get them.
:mrgreen: :mrgreen:I can't really think of any better words to describe my experience with Nintendo's distinctive tennis game. Sure, it's just a tennis game, but it's one that requires you to wave an imaginary racket in the hopes of hitting a clump of polygons representing a ball. I wouldn't say that the game is more immersive or realistic for it, as it still feels like a very laid back and simple session of whacking a ball back and forth. The controller is very reactive to your motions, and I quickly felt confident regarding the location of my virtual racket within 3D space. It didn't take long for me to start balancing on one foot and grunting like a pro each time I waved the wiimote.
The only thing that seems confusing about the game, at least initially, is that it doesn't seem to allow you to control the movement of your character on the tennis court itself. My character seemed to gravitate towards the ball on his own, positioning himself just within reach of the ball hurtling across the net. Still, I found that the simplicity merely added to the fun and lightheartedness of what was essentially two grown men waving invisible rackets around. Great stuff.