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Sorry for the extremely noobish question but how do you improve the graphics and coloring ?
Everything same as in Fifa 11 and Fifa 12, you will find everything in this thread.Cesc Fabregas: who configuration use for this graphics? (setting.lua and others)
- 4x AA in Fifa 11 Settings
- 16x Anisotropic Filter in CatalystControlCenter
- Yeah off course I use LOD, the following settings
- CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67 GHz (Quadcore-4 CPU's)PHP:local InitializeSettings = function() local as = gSportsRNA local settingTable = as:GetTable("Settings") -- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow' local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") if (levelOfDetail == "") then levelOfDetail = "high" as:SetString(settingTable, "LevelOfDetail", levelOfDetail) end -- levelOfDetail = "medium" -- Set up defaults (high detail) as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop) as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth) as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction as:SetInt(settingTable, "SelfShadow", 1) as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered) as:SetInt(settingTable, "PostFX_RainDrops", 1) as:SetInt(settingTable, "PostFX_AutoExp", 1) as:SetInt(settingTable, "PostFX_Bloom", 1) as:SetInt(settingTable, "PostFX_DOF", 1) as:SetInt(settingTable, "PostFX_Rectilinear", 1) as:SetInt(settingTable, "PostFX_Vignette", 1) as:SetInt(settingTable, "PostFX_ColorCube", 1) as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1) as:SetInt(settingTable, "Grass", 1) as:SetInt(settingTable, "Cloth", 1) as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0) as:SetInt(settingTable, "PlayerLodMinimum", 0) -- Override.. if (levelOfDetail == "medium") then -- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1) -- as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) as:SetInt(settingTable, "Grass", 1) -- as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1) as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0) elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then -- Downsize Render to texture sizes and detail -- as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512) -- as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3) -- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1) -- as:SetInt(settingTable, "FlatShadow_MaxLights", 1) -- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) -- as:SetInt(settingTable, "SelfShadow", 0) -- Disable grass and cloth -- as:SetInt(settingTable, "Grass", 1) -- as:SetInt(settingTable, "Cloth", 0) -- disable pretty much all PostFX as:SetInt(settingTable, "PostFX_RainDrops", 0) as:SetInt(settingTable, "PostFX_AutoExp", 0) as:SetInt(settingTable, "PostFX_Bloom", 0) -- as:SetInt(settingTable, "PostFX_DOF", 0) -- as:SetInt(settingTable, "PostFX_Rectilinear", 0) -- as:SetInt(settingTable, "PostFX_Vignette", 0) as:SetInt(settingTable, "PostFX_ColorCube", 0) as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0) as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0) end if (levelOfDetail == "superlow") then -- any extra tweaks here.. end end InitializeSettings() InitializeSettings = nil
Yes, possible to see with High LOD.Can you see the tech fit shirts in game with high LOD in the pc version, or only in replays like the console versions?