NBA 2K15 - PS4/Xbox One/PC/PS3/X360

I've seen them, took me a while lol

A couple of things I noticed, Drekk you score some crazy contested jumpshots and layups, I honestly don't know how you do it. Well the jumpshots I noticed something, you use shot stick timing. I used to play in real player % but been trying shot timing lately and I am hitting more jumpers even though some players have a very weird release. Leandro Barbosa for example I can never get the timing right and I'm like 0 for 20 with him probably.

Another thing, you always have an answer when the AI score, that's cold, whenever they are on a run you hit a 3 or get an and-one, unfortunately I'm not as cold as you, whenever they are cheesing I loose my patience and cheese with inside hooks and cheap buckets, but I often commit turnovers with those inside passes.

But then again there's another major problem with me, I play with sliders man, I increase AI shot success, I increase their aggressiveness tendencies. That's why they cheese more with me.

I'm figuring the sliders out though, I think in 2/3 weeks I'll get their values right.

@Cesc your gameplay seems slow, do you change the speed? You are also a cold player like Drekk by the way, very composed on the AI runs, I don't have that patience, I'm more aggressive on offense, its a good and bad thing, I get way more open shots than both of you, but I also commit more turnovers. And I know my Warriors hot spots as well. I'm not giving up on 2k15 yet tho, I will get better and colder.
 
I've seen them, took me a while lol

A couple of things I noticed, Drekk you score some crazy contested jumpshots and layups, I honestly don't know how you do it. Well the jumpshots I noticed something, you use shot stick timing. I used to play in real player % but been trying shot timing lately and I am hitting more jumpers even though some players have a very weird release. Leandro Barbosa for example I can never get the timing right and I'm like 0 for 20 with him probably.

Well, actually I wanted to do those videos with the most "default" possible combination of factors. Usually I start playing like this and through the year I will incorporate sliders, rosters and finally will change my layout to real %. But I will do this change gradually over the year, mainly because experience tells me that this way I get to understand the fundamentals of each game iteration best before starting the tweaking. Moving to real % comes at the end of the process.

Honestly, both systems (shot stick and real %) have their benefits and their cons, so I couldn't say what's best.

About the contested layups, it's all about which player does them and the release time. In contested layups, sometimes I tend to release VERY late, so the menacing defenders start their movement downwards and there's that extra space to get it in.

Another thing, you always have an answer when the AI score, that's cold, whenever they are on a run you hit a 3 or get an and-one, unfortunately I'm not as cold as you, whenever they are cheesing I loose my patience and cheese with inside hooks and cheap buckets, but I often commit turnovers with those inside passes.

But then again there's another major problem with me, I play with sliders man, I increase AI shot success, I increase their aggressiveness tendencies. That's why they cheese more with me.

I'm figuring the sliders out though, I think in 2/3 weeks I'll get their values right.

Well, that's something that requires a lot of patience and discipline. If you get mad on a CPU run, most probably you will end up loosing by a lot. Sometimes I get luckier, sometimes I don't. Knowing that the game has its ups and downs, there's always the chance to come back until the 4th quarter. I try to say this to myself whenever the CPU scores a ridiculous shot or a cheese one. I tell myself "it could happen in real life" (which is true anyway) or "I was lucky with that shot before, so this evens it out".

I also tell you, in Allstar difficulty I loose this cold blood because CPU cheese a lot more in key matches. That's why probably I will end up playing hevily tweaked Professional instead of Allstar.

Finally, about open shots, I consider open shots any shot with a defender more than 1 meter away. That's why I shoot whenever I have that space with a shooter, and it works for me.

Anyway, I hope you get along better with the game and find the balance that best suits you. And then to have a match recorded for us to watch it ;)

Yes, I changed speed to 31. Looks way more realistic imo, default 50 is way too fast.

I also watched your match and yes we have similar ways of playing. The teams we use in the videos also make us play differently in some aspects, but that's a testament of how good the game is.

Seems a nice pace, whenever I start tweaking I will ask you guys about which sliders you use.
 
I'm done with this game guys. Games feel too scripted, now I can say with confidence, because I played it a lot and tried every possible slider adjust on things that bother me, there is no fix.

Games are supposed to be close, on about 40 matches I've played, all 10 minutes quarters, only about 3 were blowouts, with me either getting lucky with the AI wasting all time-outs or me playing a pissed off match abusing pick-n-roll drives into dunks and tons and tons of post hooks. The other matches were all bullshit, the AI gives you hope you will get a multiple possession lead only to get close again, games feels like a loop, you open a couple of points, you loose them right next. It works for the AI too, they open a 10pt lead only to blow up but then get a 10pt lead again a couple of possession later, games have to come down to the wire, unless you are lucky with the timing of that run.

Also every opponent play the same, there is no variety, whoever claims the opposite must be crazy, or must not be paying attention. Only thing that different teams is the spacing and the sets they pretend to run, the AI go-to move is the same for all teams. I say again they only pretend to run sets, it feels like 90% of the plays are broken into a quick isolation of the ballhandler, the AI clear the paint, then he will get a pick-n-roll or will drive into your paint, on both these options your collision animations decide to not work and all you can do is watch.

Its funny how the Heat is the tougher team I've played against in this game, because both Bosh and McBob clear the paint even before the isolation, so its drive drive and drive for the handlers like Wade and Chalmers. In real life Miami does play like that, but the real Heat also pass to shooters once in a while, this game is 10% pass 90% drives, its insane and its repetitive and boring.

But there is also a 3rd cheese on this play, only way to defend is when your collision animation decides to work, some very few times it does work, but one of the other 3 players that are not involved in the play will do a quick cut to the basket that your AI will watch, or you won't have time to change and react, its impossible to guard all 5 players.

And every game the AI plays the exact same, pretend to run a play, then quick isolates the ball handler, that will use the pick or will drive straight to you and score on crazy inside shots, and if you succeed to defend this two guys a 3rd will cut and score too.

I'm done, every game has 70% of the points in the paint, every fucking game.

Edit: Chris Smoove is even using the 'bullshit' song on his videos again, he's a famous-ish youtuber that posts MyCareer videos, sometimes his player decides to miss a wide open dunk or layup, because every game have to be a close game, its ridiculous, kinda of hilarious, but ridiculous.
 
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I have not fully given up, but I have not changed my mind that the game has gameplay flaws. The more I play the more I understand what's happening. Unfortunately the new features are the one ruining the experience, sometimes you try new stuff and you miss, it happens even with the best.

Games are supposed to be close, on about 40 matches I've played, all 10 minutes quarters, only about 3 were blowouts, with me either getting lucky with the AI wasting all time-outs or me playing a pissed off match abusing pick-n-roll drives into dunks and tons and tons of post hooks. The other matches were all bullshit, the AI gives you hope you will get a multiple possession lead only to get close again, games feels like a loop, you open a couple of points, you loose them right next. It works for the AI too, they open a 10pt lead only to blow up but then get a 10pt lead again a couple of possession later, games have to come down to the wire, unless you are lucky with the timing of that run.

What I think is influencing here is the new feature 'shot fatigue', that's what is making the game a roller-coaster run, its like the better you play then less shots go in.

I started looking at the quarters separately, you can almost never shoot a high % for two sequential quarters. If your field goal goes too high, like around 70% then it goes to 20% to counter balance and get the realistic 45%.

Also every opponent play the same, there is no variety, whoever claims the opposite must be crazy, or must not be paying attention. Only thing that different teams is the spacing and the sets they pretend to run, the AI go-to move is the same for all teams. I say again they only pretend to run sets, it feels like 90% of the plays are broken into a quick isolation of the ballhandler, the AI clear the paint, then he will get a pick-n-roll or will drive into your paint, on both these options your collision animations decide to not work and all you can do is watch.

Unfortunately I think it is a new feature that is causing this, and its one with thought was gonna be great. The freelance offense!

Don't get me wrong the feature is great indeed, but it is showing how much the previous playcalling system was flawed. Old regular plays break too often, a single screen that does not work, or a player that was too slow to react are enough to do it, and that's why we are getting so many isolations, every AI attack goes into the new freelance offense.

I hope 2K realize their mistakes and make a patch to save this game, we know there is usually one gameplay patch that fixes these major flaws. Cause if they fix these two things I would be happy, everything else I can stand, even if its not perfect.

They even forced me into starting a MyCareer, been years since I don't focus on that mode, its not realistic, it has a strange over-involving your player gameplay but its the only thing that is giving me motivation right now.
 
Hey I still love the game when I play it, but I understand your points as sometimes I experienced them myself. I disagree that it happens all the time, only when certain circumstances happen at the same time.

The only thing I absolutely hate is the way sometimes a match is "tagged" as difficult and your players will miss everything, the CPU will be god mode and you're crushed yes or yes. But with time I have learned to love the bomb, so to speak.

Anyway lately with Pes and GTA I haven't played the game, I will return to it eventually because it is by far the best sports game, despite some flaws.
 
@ sauce

Maybe you should try the sliders I made for myself, can post them if you want.
I assume a lot will say, what have you done, but for my personal taste (you watched my vids) it's a perfect experience :D
 
Sure man, I'm slowin' getting back into liking the game, but I can only stand one 12 minutes game per day, or MyCareer.

If I play conservative defense, don't try to anticipate every AI play and also don't quickly outrun them off the game. It is playable, because that way you can avoid the 'Shot Fatigue' and the 'Freelance Offense'. But if you play aggressive the game will slow you down with cheese.
 
@ sauce

Here are them, try them out and tell me your thoughts :D
Btw. just to tell, 31 speed makes the game a lot different and better.

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NBA 2K15's Patch #3 has been released on the PS4. It is coming to Xbox One and PC soon.

Here are your full patch notes:

GENERAL

- Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
- A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!

- The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.

- The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.

- Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.

- Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.

- Updated the referee uniforms to match the look for the 2014-15 NBA season.

- Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.

- Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.

- Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.

- The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.

- A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.

- In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.

- When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.

- When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.

- Created/generated players will now have their hot zones updated when their position changes.

- Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.

- NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.

- Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.

- Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).

- Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.

- Records will now be shown with the correct values when loading into quick matches online.

- Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.

- The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.

- MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.

- Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.

- (PC) Support for 21:9 resolutions has been added.

- (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.


GAMEPLAY

- Several improvements made to defensive movement to make it more responsive.

- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.

- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.

- Pass speeds have been increased to reduce "floaty" passes.


- Increased the AI's usage of 3PT shots to better match real life NBA statistics.

- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.

- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.

- Fixed overpowered behind-the-back dribble moves.

- Addressed several cases of control unresponsiveness in the dribbling system.

- Tuned interior and contact shot success for more predictable outcomes.

- Reduced contact dunk frequency for Posterizers in all game modes.

- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.

- Several improvements made to balance offensive and defensive rebounding.

- More impactful penalties instituted against "zig-zag" 3PT exploit.

- Corrected a case where block inputs were being dropped near the basket.

- Increased the frequency of reaching fouls.

- Tuned defensive closeout speed and effectiveness.

- The shot meter is now enabled during free throw situations.

- Reduced the frequency of moving screen violations.

- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.

- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.

- Re-worked the shot fatigue system to take more factors into account to better simulate real life.

- Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.

- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.

- Force receivers to play standing catches on check-ball passes.

- Fixed an issue where a user's pass release type request was being overridden during fast breaks.

- Fixed several cases of rebounding goaltends being called too frequently.

- Improvements to passing and catching into the post.

- Made passers more aware of defenders behind them when selecting pass animations.

- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.

- Prevent post players from auto pump faking from dropsteps.

- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.

- Improved Deny Ball movement when Out of Position.

- Improved the responsiveness of the Right Stick defensive Quick Steps.

- Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.

- Fixed on-ball defense facing when out of position and really close to the ball handler.

- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.

- Made it easier to control your player during the 2K Camera flip transition.

- Improved post shot selection for AI-controlled players to better match their tendencies.

- Reduced the frequency of steals in perimeter body-ups.

- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.

- Removed dribble drive stutter that was occasionally playing in the wrong situations.

- Improved Points of Emphasis logic for late game situations.

- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.

- Improved logic and spacing for players in the Triangle freelance offense.
- A number of other smaller changes have been made to address issues as well as enhance the user experience.


MyCAREER

- Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.

- Several improvements made to the Teammate Grade evaluation.

- Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.

- Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.

- During the offseason, your favorite team should no longer try and recruit you if you are already on that team.

- Users can now preview sounds in the Arena Media menu prior to purchasing.

- Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.

- The ‘Chase Down Artist’ badge should now unlock at the appropriate time.

- The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.

- The +/- stat will now display proper values after portions of the game have been simulated.

- Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.

- Fixed an issue where pre-game rituals would occasionally not trigger before a played game.

- Corrected a case where the camera would sometimes look at the other team during a speaking huddle.

-The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.

- The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.

- The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.

- The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.


MyGM/MyLEAGUE

- Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.

- Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.

- Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).

- Tuned DPOY formula in order to get more accurate award recipient finalists.

- Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.

- When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.

- Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.

- Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.

- Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.

- When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.

- In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.

- In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.

- In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.

- In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.

- In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.

- The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).

- Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.

- Head Coach hirings/firings are now tracked in the Transaction Report.

- Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.


NOTE: All patch fixes will work in your existing game mode saves.
:))
 
Im finding this game really hard...not sure how u block or dig in to get ball without fouling...and struggling to do cool dribbles to make clear space for easy baskets etc..

Was much easier back on DC days when i last played
 
I got it yesterday, but have no real opinion since I only played one MyCareer game, the AI is definitely shooting more, which is great for the game, since they were so hesitant before, this way the plays break far less and the gameflow is better.

But I'm not noticing any differences on defense, there is still no absolute way to stop certain animations, which is the most frustrating thing on the game for me personally, when the AI wants to get a pass they will get the pass, when they want to drive they will drive, when they want to shoot they will shoot, its annoying.
 
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