Yes,actually there are bits and details that I instantly took notice of as well:
- Lay ups are not as easy and "canned" as before when the paint is crowded. There seems to be a lot more contextual error. A move can be broken at mid-animation and end differently, it seems, as I experienced many times when Wade was penetrating the paint and I forced him to change (he scored some of them, anyway, the bugger).
- Post game seems to be deeper than last year, which is awesome. Eager to know how, but I felt powerful with Dirk and Chandler, doing very nice looking feints and shots.
- Rebounds seem a lot more realistic, the player jumps seem great compared to last year.
- For some reason, I found blocking easier than last year. Specially from behind. I had Dirk denaying Wade in a spectacular way from behind when Wade was trying to cross the paint with a lay up. It felt great.
- You have to play even safer passing than last year.
- The animations have gone from great to amazing. You can't stop shooting fadeaways with Dirk. The high arch of the ball is mesmerizing.
- Watched some new dunk animation with Rudy in which he protected the ball with both hands at the beginning, then did a small-soft tomahawk movement to quickly dunk it.
- Alley-ops feel very rewarding.
- I like how sometimes Miami replicates the terrible system of play they did in the now famous last quarters of the finals. Lebron carrying the ball and spending almost all of the time, or Wade. And Bosh simply getting open for his shot.
- General ambience continues to be impressive.
- I felt like shooting was a little less predictable. Very difficult shots that wouldn't go in in 2k11 could be made (I had an unbalanced Dirk scoring almost from 3 after colliding... and one!) and shots that would be a sure bet in 2k11 could go out.
- I noticed the % number when you shoot a free throw. Does it mean how good it was timed or the %accuracy of the player?
- Lay ups are not as easy and "canned" as before when the paint is crowded. There seems to be a lot more contextual error. A move can be broken at mid-animation and end differently, it seems, as I experienced many times when Wade was penetrating the paint and I forced him to change (he scored some of them, anyway, the bugger).
- Post game seems to be deeper than last year, which is awesome. Eager to know how, but I felt powerful with Dirk and Chandler, doing very nice looking feints and shots.
- Rebounds seem a lot more realistic, the player jumps seem great compared to last year.
- For some reason, I found blocking easier than last year. Specially from behind. I had Dirk denaying Wade in a spectacular way from behind when Wade was trying to cross the paint with a lay up. It felt great.
- You have to play even safer passing than last year.
- The animations have gone from great to amazing. You can't stop shooting fadeaways with Dirk. The high arch of the ball is mesmerizing.
- Watched some new dunk animation with Rudy in which he protected the ball with both hands at the beginning, then did a small-soft tomahawk movement to quickly dunk it.
- Alley-ops feel very rewarding.
- I like how sometimes Miami replicates the terrible system of play they did in the now famous last quarters of the finals. Lebron carrying the ball and spending almost all of the time, or Wade. And Bosh simply getting open for his shot.
- General ambience continues to be impressive.
- I felt like shooting was a little less predictable. Very difficult shots that wouldn't go in in 2k11 could be made (I had an unbalanced Dirk scoring almost from 3 after colliding... and one!) and shots that would be a sure bet in 2k11 could go out.
- I noticed the % number when you shoot a free throw. Does it mean how good it was timed or the %accuracy of the player?
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