- Thread starter
- #151
tobi
"Clear Eyes Full Hearts Can't Lose."
- 5 August 2005
- Spurs, Suns and Cowboys
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP
Poster dunk by Kobe on Dampier, he fell backwards in a straight line
EDIT:NBA Developer Insights - Art Direction
Poster dunk by Kobe on Dampier, he fell backwards in a straight line

EDIT:NBA Developer Insights - Art Direction
Of course, many of you are familiar with Image Metrics because of Rockstar’s Grand Theft Auto . They generated hundreds of animations for the dialog and narrative of the game. But taking that technology and adapting it to about 1000 different characters in the NBA was a bit of a challenge. It’s created a really sophisticated system to get our facial animations and builds in the most realistic way possible. Combining animation generated by their proprietary capture process and the advanced head rig, we were able to give the players the ability to emote. You’ll be able to see them breath heavily and search for an open position as they dribble back down the court. Occasionally, they’ll check the score or cheer on the crowd. That being said, everyone will be doing something with their face. Go into replay and you’ll see what I mean. On that note, you can look for more than a hundred guys with signature facial animations . Watch Vince Carter as he kisses the basket, Garnett pouting or screaming, or Yao disputing a foul. These are just a few examples of our signature animations
You will also see a ton of new things on the sidelines and bench. As you have seen from some of the screens, players now will wear a variety of warm-ups before getting checked into the game. But there are also more than 200 new ambient bench player animations to check out . These include new celebrations, dejections, anticipations, and general observing animations as well as a set dedicated for the coach in a huddle. But that’s not all! You’ll see your team cheerleaders and mascot performing new animations as well. The cheerleaders will have a ton of new dance moves and team mascots will more accurately represent their real life counterpart. You will see a wide array of random animations as well. Want an example? One of your players can now run into the mop boy! These animations are all something to look out for while playing the game that just brings our presentation to another level.
We also put a huge emphasis into our uniform selection this year. We weeded out many of the less popular ones over the years and added a ton that you guys suggested (Cleveland in the late 70’s, etc.) We also wanted to add jerseys that are becoming popular during theme nights/weeks from the past couple years, such as Latin Nights and Green Week . You will be seeing El Heat and Los Bulls as selectable jerseys this year.



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