It's funny, because I've not played as much of either title but ultimately I'm enjoying the gameplay a hell of a lot more than the Witcher 3. I found TW3 to be slightly above standard RPG fare but nothing more, with pretty clumsy fighting considering we're in the age of the Souls titles. That said, I'm probably only 10, 15 hours into TW3 and find getting back into it a chore. Maybe I'm getting old but I don't miss mucking about with an inventory full of leaves, rusty swords and bits of string. Aspects of the story are great, but let's not forget how much of the gameplay involves going somewhere, getting something and coming back for a reward. Oh, your husband's gone into the woods and not come back? HE'S DEAD YOU FOOL.
Yes, I understand that perfectly. I haven't finished The witcher, yet, and it has its shares of annoyances. But I was refering mostly to the world and the story. In The Witcher 3 you move around and things happen all the time. In MGV it's just acres of desert with nothing to do. Why is there?
Of course there's a certain amount of repetition with the AI - you find that in absolutely any game, and it's essential for stealth gameplay that you know how to manipulate the AI to create openings. But so far, about 10 hours in, it feels to me like the AI is as interesting as I've ever seen in a stealth game. Plus the tension makes it all the more electric to play than something like Arkham Knight.
I agree with that, but I disagree with the AI being amongst the best I've seen. There are some stupid patterns and behaviors that make no sense at all, mixed with brilliant touches. Compared to MG3 there's not a big difference. Maybe it's just that I found the ways to get around them easily, who knows!
The story doesn't seem to have advanced a lot, that's certainly true. What does your friend think of the other MGS titles' stories though? Personally I'm finding the lack of story is a blessed relief. A game with absolutely zero story is already better than a title with MGS4's story, for example.
Me and my friend hated the story of MG4 and find Snake Eater was probably the best in the saga.
Yeah I agree about the AI being incredibly clever in this game; I infiltrated an enemy camp and stupidly triggered an alarm while in a building. The door was open so I waited behind it and when two guards came rushing in I used the throw command and slammed them both into the walls. The following guards halted their approach, raising their hand in the air as if to say stop, and slowly inched forward before going onto one knee and instead of coming in to the building themselves, one of them closed the door which I was standing behind. I could then see the infra outline of their bodies on the outside of the building so could see what they were doing, and one of the guards signalled to the other to climb in through the window to try and catch me out. It was bloody clever mechanics. Obviously he got his head shot off, but I was impressed all the same.
I've had one or two instances of brilliance like that one, but most of the time soldiers are mostly unaware of what's happening around, you can decimate an entire base one by one and nobody cares. There are hardly smart patrols, when they hear a sound or even catch a glimpse of you, their behavior is rather silly, just going there, using the lantern and going back.
I had one mission where I was inside a house with only a door, and 8 soldiers came one by one to be stunned, one at a time, as if they couldn't understand that the previous 5 that went in never went out again.
There are hardly any orders or hierarchy between them, only occasionally. They don't use the environment correctly. Many times they won't even get behind cover and very rarely try to flank you!
Maybe I'm doing something wrong??? Or probably I'm doing things too well??