Metal Gear Solid 3: Snake Eater : Subsistence

One thing is for sure - don't try and derive storyline from the trailer, Kojima always misleads with trailers, stuff you see ends up not being in the game half the time ;).
 
I've played every MGS's so far and though I didn't complete the 1st one and the 1st part of MGS2, so far I only know Snake,Solid Snake,Liquid Snake and don't even remember anything about that Big Boss...anyway...MGS is a hell of a game. And MGS3 will be fucking awesome!!!
 
ahhh, c'mon...off course i know raiden...although i didn't like him very much.

like I said, I didn't play the 1st MGS much, so...

I remember at some part of mgs2 something about clonning...i must read the whole history again somewhere before mgs3 comes out!
 
I actually find this idea of clones nice, as long as we understand the (good) story, cause it lets us play with different characters, although they are always simmilar to the original snake. for example in mgs3, controling 'Big Boss' we can use blades and fighting techniques...snake was not a big fan of knifes and not a great fighter too. I just need to understand the story god dammit!!!
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Big Boss...clones...
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EXCLUSIVE INTERVIEW: HIDEO KOJIMA - "I WANT TO EAT SNAKE"

MGS 3, DS, PSP, eating reptiles and much more as we go head to head with one of the world's greatest developers

17:30 Without question one of the most influential figures in the world of interactive entertainment, Metal Gear Solid creator Hideo Kojima is nevertheless a remarkably down to earth, humble man, who seem almost embarrassed by praise levelled at his wildly successful titles.
That these games are among the most important and influential of all time is now broadly accepted, something which compelled respected US publication NewsWeek to vote Koijima-san among the ten people most likely to influence American culture, on the back of the release of Metal Gear Solid 2: Sons of Liberty for PlayStation 2.

With Metal Gear Solid 3, Kojima-san is again attempting to raise the bar and push the boundaries of the gaming experience, the focus of Snake Eater being on man versus the environment, with players required to survive the jungle or perish.

Sat in a mercifully quiet meeting room above Konami's stand at E3 last week, CVG was able to spend half an hour in the company of Hideo Kojima, covering a range of topics from his thoughts on PSP and DS, to the portrayal of global conflict in the MGS series and his great desire to eat reptiles. Without further ado, here's the full transcript.

E3 has now become synonymous with a big Metal Gear presentation and each time, ever since Metal Gear Solid 2, you've had to raise the bar and every new trailer it raises the bar and it's more amazing. Is that something you relish, the opportunity to really raise expectations before the game is out?

Kojima: If that's how you perceive it's great, it's an honour. I try to create, put together, something that the fans will enjoy. That's really my intention.

Have you been able to gauge the reaction of people to Metal Gear 3 during the show so far?

Kojima: Yeah, I get to see their reactions, but with the crotch-grabbing [from the trailer] I thought people would be laughing more, but I haven't seen much of that! I failed in that aspect [laughs].

Do you think people haven't understood what you were trying to do there?

Kojima-san: You remember is MGS 2 when the President actually grabs the crotch of Raiden when Raiden comes in to rescue the President? He does that because he looks like a girl in a way I guess - he does it just to see that he's a guy. So I'm doing a self-parody there.

So it doesn't have anything to do with the story of MGS3?

Kojima-san: Actually, there is story significance there.

On the PlayStation booth Metal Gear Acid is on show on PSP, which is a turn-based strategy game as opposed to a more traditional stealth-action experience. Why did you choose to go in that direction?

Kojima: Metal Gear Solid the series is about stealth-action, and it requires very delicate, very fine button controls, button input. If you make a little mistake with the button input, you might be spotted by the enemy. A handheld system is just not suitable for that kind of fine input, and when I discussed it with the team, we reached the conclusion of coming up with a game that has the Metal Gear Solid look, the feel, the flavour, but something that's not action-based because of the buttons and controls. That's why we've come up with something with more strategic elements.

Can you give us any insight as to where Metal Gear Acid fits in with the Metal Gear Solid universe?

Kojima: It's more like a side-story thing, but the thing is in Metal Gear Acid you'll probably see all the characters from Metal Gear Solids 1, 2 and 3.

Have you thought about doing a Metal Gear Solid game for DS?

Kojima: It would be nice to have a Metal Gear game for DS, but the thing is I personally think that the audience for DS will be like that of GBA - it'll be a much younger audience. And this Metal Gear's not really suitable for them.

What do you think of Nintendo DS? With Boktai on GBA you've proved your commitment to creating innovative handheld products, something which DS facilitates. Are you developing a game for it at the moment, or do you plan to develop for it?

Kojima: I'm not working on a DS game right now; it'll be nice to do one in the future. If I were to do something... If I come up with an idea that allows the player to do things that no other videogames creator would do with the two screens and the touch panel, then I'd come up with a game. I want to do something totally different. We went in the morning to take a look at the DS but there was a large queue and we couldn't see it [laughs]!

If the DS becomes really popular, I think kids will start losing their fingerprints [laughs]!

In the playable version of MGS 3 on the showfloor, there seems to be a lot of cutscenes and text in the game. One of the criticisms levelled at MGS 2 was that there was too much of this type of thing; is the content of the demo representative of the full version of MGS3, or is this predominantly a device used at the start to set the scene?

Kojima: We have to tell the story in the game. Yes there will be the text and the cutscenes but there won't be as much [as last time]. We're spending a lot of time creating this jungle and we want to give you the opportunity to really enjoy this jungle, so while you're actually in the jungle playing the game there won't be much of that stuff.

In the new Metal Gear Solid 3 footage we saw a female assassin character - what role does she play in the game?

Kojima: She's a female spy like in the 007 series who co-operates with Snake, but she's a spy and if Snake starts trusting her 100 percent - you never know, she could be doing things to him. There might be some romantic stuff between them, too.

There's a view that Japanese development in general is in decline in a way. We were speaking to Mr. Nagoshi from Sega [the head of Amusement Vision] yesterday and he was saying that many Japanese developers have trouble thinking outside of Japan now. Metal Gear is a game that has huge appeal in the West; what are your thoughts on the state of Japanese development?

Kojima: I'm personally not really interested in the Japanese videogame industry right now; there aren't really that many interesting games right now, not like looking at the Western games industry. But I don't think we should really look at it like different markets, like different industries. It's like one global videogames industry and it just happens to be that it's more happening in the US and Europe right now.

So I like to present to these areas where it's more active what I'm creating, and these places that accept and like my games so I'll do my best with my games so that people in these areas, like the US and Europe, enjoy my games.

And I'm not going to name any names but I don't really enjoy talking to Japanese videogame creators that much. They don't have fun stuff to say anyway. I actually talked to Dan Hauser from Rockstar Games a couple of days ago and we had a great chat, and Western videogame creators like him seem to be more passionate and energetic so I hang out with him.

So do you think the Japanese games industry is flat, isn't moving forward?

Kojima: I think it's evolving but I don't see the heat, the passion there - it's more like a business now. I guess that people of my generation and Mr Miyamoto, who is not of the same generation you know, but videogames creators who have been around since the beginning of the industry have had to create everything from scratch.

There was really no established job position called "videogames designer", but now the younger videogames designers, when they joined the industry, videogame designing was already established. I guess in that sense the aura that they exude is really a totally different dimension from ours I think.

You've said before that Metal Gear 3 is about a human being versus the elements, the environment. Why is this something you particularly wished to explore in a videogame, in particular the survival elements? What inspired you?

Kojima: I wanted to do something where this person infiltrates enemy ground solo and use his physical body - that's like his only weapon, his body and his will, his spirit or power. When he starts using very hi-tech gadgets you don't see that will, you don't really depend on your body anymore and there's the whole thing about "hard boiled-ness" that this guy goes in there and has the strength of will, and the only thing he can depend on is his physical strength. That's what we wanted to do with a theme of survival.

In MGS3 you have to hunt for your own food when you are hungry, and if you get ill or are wounded you have to treat yourself. Things like that I want people to feel - it's all part of being alive and trying to survive. This kind of power I want people to feel.

In terms of the survival element and hunting for food, can you talk a little about striking a balance between realism and fun? We understand you can hunt animals, but is water involved? Does Snake have to drink liquids to survive at any point?

Kojima: There's no drinking water. I thought about it, but it was just going to be too complicated. And there's no going to the toilet either [everyone laughs]. But he can throw up as you've probably seen already.

Why the Cold War as the era for the game over any other period?

Kojima: As you probably know, MGS to me is like a 007 series where you have this one secret agent who infiltrates enemy ground and completes missions and escapes. But the thing is, when you have the game set in the near future like in the previous MGS titles, now the whole secret agent idea really doesn't work, and you have to get a Special Ops guy so it seems more realistic.

But I wanted to get that secret agent feel so that's why I took it back to the 1960s and the Cold War era when the US and the USSR were against each other in terms of sending spies and using double agents and triple agents and all that information warfare. It's just the best time for spies, the 1960s. You know, the message of Metal Gear Solid is ant-war, anti-nuclear weapons.

It wasn't a real war between the US and USSR; they weren't fighting each other. The people who were actually "fighting" the war were the spies, maybe not shooting each other but it was information warfare. By depicting this in the game I think that young people who really don't know about the Cold War will able to learn why things are like they are right now.

The Metal Gear series, on whichever platform it's appeared on, has always pushed the limits of the hardware. We just wondered what you thought about the next generation of hardware, what you feel the main advantages are in terms of development possibilities they will offer, in terms of game creation?

Kojima: I'm sure that the new consoles, whatever the next console is going to be for the Metal Gear Solid series... I'm sure they'll be very powerful, but if I were to create a game I really don't want to pursue like, you know, great graphics. Like Hollywood films like The Lord of the Rings where you see huge armies, or a movie where you see a meteor hitting the ocean and these tidal waves, like great graphics - that's not what I want to do, I like to tackle the thing from a totally different stance.

Is there anything in particular you think will be made easier by the next generation of hardware?

Kojima-san: I think no matter what they do it's not going to be easy because there'll be more things we'll have to do anyway. So I think what we have to do is select what we want to improve. They are many aspects of a game and I think we have to take certain things where we want to really increase the quality, and I think that that's what game design will be about.

Finally, the subtitle of MGS3 is 'Snake Eater' - have you ever eaten snake yourself?

Kojima-san: Never, but I'd like to try it. I'd also like to eat crocodile. There are actually freak restaurants in Japan where you can eat reptiles. I've been discussing it with my colleagues. We've just never been there, we've never had the chance!
 
jumbo said:
MGS series (PSX and PS2) = best story ever.

Also, even if I grant you the story is good (it is just so-so to me), you have to grant to me that MGS2 had some of the worst voice-acting and written dialogue around. While the story was clever (although the same story has been done a thousand times over in movies, books, etc.) the implementation of the story (dialogue, movies, acting, etc.) was terrible.

MGS seems to always have stellar gameplay, but I wouldn't say it has the "best story ever" or even a "good" story. So far, the plot has been enough to explain what's going on (i.e. why you are killing people) but it certainly isn't good storytelling.
 
ClassicD said:
Some retailers are saying the PAL release date has slipped to Q1 2005.

:( Bastards :(

And i agree with you on that front eatontj. The MGS story was ok but not great, the MGS2 story was utter shite. I still to this day dont understand most of it.
 
Just slightly off-topic again here, did anyone understand the MGS2 story 100% percent that could give me a run down of what ACTUALLY happened?

Im praying the MGS3 story keeps it relativly simple without too many moments of What The Fuck Are You On About Syndrome.
 
MGS1's story was far and away the best story ever told (in a computer game)

MGS2's story was essentially a soppy nauseating, codec chat between jack and rose.
 
ZZZZ VAPOUR said:
MGS1's story was far and away the best story ever told (in a computer game)

MGS2's story was essentially a soppy nauseating, codec chat between jack and rose.

I'm taking that statement to mean that you've never played Planescape:Torment.
 
ZZZZ VAPOUR said:
MGS1's story was far and away the best story ever told (in a computer game)

MGS2's story was essentially a soppy nauseating, codec chat between jack and rose.

I completely disagree... Although I really enjoyed MGS1, the plot (despite having a cool setup/intro) became quite a bit over-the-top and was far too unbelievable for my tastes.
 
I enjoyed MGS2's story, it was interesting and the game itself was great. I thought the story line was good itself and pretty solid.

I hope MGS3 will be just as good.
 
i quite liked the story in both of the games as well really....

some of the set pieces, like Sniper Wolfs death and Gray Fox taking out the radar on Metal Gear Rex were cool...

Fortune and Vamp had some superb dialogue and as always Snake keeps reaffirming his badass status with all his 'im no hero, im just fighting to survive' kinda speeches...

like Fortune whining on about how she cannot die....Snakes reply?.......Pop a thousand rounds of machine gun at her to check with the words...
'i got your eternal rest right here'...

cant wait for the 3rd one....the part in the trailer were Big Boss or whoever tells Ocelot he would be better using a revolver...i thought that was a nice touch, and no doubt there will be others.
 
eatontj said:
I completely disagree... Although I really enjoyed MGS1, the plot (despite having a cool setup/intro) became quite a bit over-the-top and was far too unbelievable for my tastes.
Ah but it's not meant to be totally realistic, it leans towards a kind of fantasy anime type story at times, surely that's obvious from vampires and people invulnerable to conventional weaponry?
 
eatontj said:
ZZZZ VAPOUR said:
MGS1's story was far and away the best story ever told (in a computer game)

MGS2's story was essentially a soppy nauseating, codec chat between jack and rose.

I completely disagree... Although I really enjoyed MGS1, the plot (despite having a cool setup/intro) became quite a bit over-the-top and was far too unbelievable for my tastes.
...............How do you define unbelievable?............Bet you hate star wars.the matrix etc..............
 
The last news I heard about this game is that it's turn-based. WTF?!? Can anyone verify this?

I was disappointed when I heard that. I had visions of traditional MGS gameplay on a handheld, which would be great. But turn-based? Don't like the sound of that.
 
zebula77 said:
The last news I heard about this game is that it's turn-based. WTF?!? Can anyone verify this?

I was disappointed when I heard that. I had visions of traditional MGS gameplay on a handheld, which would be great. But turn-based? Don't like the sound of that.

Metal Gear Solid 3 ISNT turn based
Metal Gear Acid IS turn based

The difference being MGS3 is PS2 and MGA is PSP
 
Has anyone seen the new 15 min trailer yet? It seems as though you'll really play as Big Boss in the 60'ties with a young Revolver Ocelot in the story etc.
 
This game is released in November in the US and december 31 in Europe right? And it'll be exactly the same game?
 
cal-neva Mate,

I am not meaning to piss on your "Information Bonfire" .......... But can you really see a Game that Huge being released on New Years Eve ??? :shock:


I for one Can Not ? If it is the Missus and Family can stick Hogmanay this year :mrgreen:


Might be Jan/Feb 2005 in the End :(
 
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