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Have they given a reason?
PS3 Fanboy attended New York Comic Con this weekend and got the chance to play several upcoming games, including Metal Gear Online. Konami's booth hosted the game with four-on-four action on the "Blood Bath" map. Andrew, two friends, and myself took on four other gamers excited to play MGO.
The first thing we saw before hitting the battle map was the weapons screen. Here, you need to choose one riffle type weapon, a sidearm, and grenades. There's a good selection of weapons within each category; however, it's still unclear whether all 70 plus weapons promised in MGS4 will make their way into MGO. Once we finally hit the battleground, we proceeded out in a unified team formation. Playing around with the controls, we noticed that MGO was pretty much a standard shooter experience -- which is a good thing as it felt very natural.
Close-Quarters Combat was a bit tough to pull off. The difficulty stemmed mostly from trying to sneak up on crafty human enemies as opposed to static AI; however, it's this thought-stimulating interaction that makes MGO a unique experience. Now, one thing that we noticed that was sorely needed was the lack of a run button. This slowed things down considerably, and does become noticeably annoying if you want to get back into the battle quickly after the usual death-respawn.
We also got a brief look at the leveling system where you hone skills in specific areas such as sniping or CQC. It's quite a long list of abilities which ultimately means that players can create and customize a unique character and focus primarily on a specific fighting style. So far, we enjoyed our time with MGO and we do believe it'll be a title most MGS and multi-player fans will agree to like. Since the MGO beta officially starts tomorrow, April 21, we hope you'll be able to give the game a go and experience the fun for yourself.
delayed to May 11
As a result, the beta's start date - which was meant to be today - has been postponed, with an announcement on a new date expected on Tuesday (Europe: "we will be suspending the European public beta test and restart it once we stabilize our server"). To compensate for this, the beta will be run for another week, and is now due to end on the 11th of May, rather than the 6th. Good thing Konami are doing all this now, such a loooooong time before the game's due for release, because if they left it to the last minute (like, a month and a half before release, say), people might start to worry!
I'm buying MG4 for the offline play anyway - this online side feels like more of an extra bonus - so if its crap im not going to be gutted
Though its supposed to be like MG3's online games which are supposed to be brilliant