tobi
"Clear Eyes Full Hearts Can't Lose."
- 5 August 2005
- Spurs, Suns and Cowboys
I just ordered it from there an hour ago, I hope I enjoy it, didn't spent much time playing the beta.
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IMPORTANT ADVICE FOR ALL SQUAD LEADERS:
LISTEN TO YOUR PLATOON LEADERS:
1) Even when you think they have not chosen the best course of action.
2) Even if you think you are smarter.
3) If you dont like taking orders then apply for leadership.
4) It makes the game more fun and realistic.
5) If you disagree with the platoon leader begin the order and then advise the platoon leader against that course of action.
6) If he/she disagrees and remains on task then follow his/her orders anyways.
7) remember a united platoon is ALWAYS better than a divided one
To Issue Frago commands:
1) Hit select to goto your Tactical map.
2) As you look around your tac. map you will see blue dots (those are people in your PMC) blue triangles (those are the people in your squad) red dots (enemy troops) red vehicles (enemy) and red squares with different icons in them (these are things like enemy bunkers, aa guns etc...) these are what you want to set the objective on.
3) in order to actually set an objective you choose a vehicle or an enemy structure. then move ur cursor over what ever you decide on, and hit X.
4) you have now set an objective and will get frago points for kills and other objective related things.
To use special abilities:
1) pull up your tac. map (hit select)
2) hit R1, this will bring up your specials. pick the ability you want (mortor or guided missle). choose a target just like you do to set an objective. then hit X on your target. (REMEBER you can kill your own team with specials, so be careful and make sure you weigh the gains with the risk before you launch a mortar in a hvy fighting area.)
3) there are no specials in sabotage.
How to communicate with your platoon leader:
1) to communicate with your platoon leader hit up on the D-pad and hold it
2) choose the platoon channel.
3) talk...if you die sometimes you have to reset the channel.
4) your squad can not hear you when you are in platoon channel.
5) other squad leaders can hear you as well on this channel.
What happens when you do this:
Attacking:
Bunker: if you kill a bunker then you just deystroyed an enemy forward spawn.
Mortor: you just killed the other squad leaders ability to call in a mortor strike
AA GUN: you just enabled yourforward air spawn (paratroopers and helo insertion).
Motor Pool: you have disabled respawn for the defenders vehicles.
Sensor array: I think you disabled a platoon leaders sensor sweep. (not 100% on this one)
Gate: you took out the front door.
Road Block: pretty obvious.
DEFENDING:
Reapair: you can tell your squad to repair any destroyed building (gates and roadblocks included).
Defend: you can tell your squad to defend anywhere.
Destroy that vehicle: you take out the attackers forward spawn on the ground.
T9X-69 wrote:
All credit goes to DEADEYEZ from the American Beta Forums
Officer In Charge (OIC) - Tips
* Communication is KEY! If you do not have a headset or are afraid to get on the mic and communicate do no apply for the position. As a OIC you run an entire 128 man army. Let us know what you see and what you want the platoon leaders to be doing. At all times you MUST communicate with this role.
* Use your Command Abilities! In my second game in domination today I had to tell my OIC to use his abilities. He sat there for 10min into the match without using a single one. Also let people know when you use an ability. For example, when you recharge the airstrikes let the leaders know that they are recharged.
* Address who you are speaking to! Do not sit there all match and say "The APC's are moving up, take them out". Hello, there are 4 platoons with apc's! Unless yall can read minds how do we know who you are talking to? Also do not just talk to your assigned platoon the entire game. If you want to do that there is a position called "Platoon Leader".
* The Tac Map is your friend! As a OIC you need to keep your eyes open for weakspots on your teams defense or the enemy's offense. You should be the first to know if key points go down and instruct your team to get them repaired asap. Your eyes should be on this map more than they should be on the battlefield.
* Strategy! Get in the company chat channels and talk with the other Platoon Leaders. Find out why they are being pushed back so fast and find a way to fix it. Your the OIC you call the shots you are to blame for a loss, no one else. Let everyone know the gameplan and execute it.
* Moral! So your team is pushed all the way back to the control points. Now is not the time for you to get on the mic and start dropping F bombs at everyone. Your troops will fight hard for a leader they can believe in. Just like in real life we need encouragement to bring the best out in us.
* Fight! As a OIC sure your in charge but you need to get out there and fight as well. Did you know that you regenerate the health of squadmates and vehicles you are in? That's right, if you sat in a APC all map it is virtually invincible. So get out there on the front lines with the grunts.
OIC Abilities Guide
Satellite Sweep:
Calls in satellite surveillance, revealing all enemy locations on the map. Everyone on your entire team will be able to see enemy locations for the duration of the sweep as red blimps on the radar.
Comms Jamming:
Jams enemy communications, making radio chat intermittent. The enemy team will not be able to cycle through their radio chat channels. Static will also come through enemy headsets.
Signals Jamming:
Jams enemy command network, blocking enemy TCM and CNI abilities. The enemy will not be able to call in airstrikes, or UAV's regardless if your anti air defense is online or offline for the duration of this ability. Also the enemy will not be able to navigate through voice chat channels.
Rapid Redeploy/Barricade:
If you are on offense as a OIC this will increase the enemies respawn time to 29 seconds. If you are on defense as a OIC this will decrease your teams respawn time to 9 seconds. This ability only lasts for a short amount of time as well.
Tactical Strike:
Refreshes all friendly forces tactical strike cool down times. All squad/platoon leaders will have airstrikes refreshed for use soon as you press the button. Make sure you let your team know in advance to use everything they got before you refresh!
Tactical Map Layout
The Tactical Map goes CLOCKWISE so you should know where the platoons are on the map at all times!
Sabotage (64 players)
Attackers must infiltrate rival communication facilities and hold two control points at the same time
Once achieved, a final demolition objective is revealed and must be destroyed to win
Acquisition (128 players)
Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction point
Domination (256 players)
Attackers start scattered along the map edges and move on foot or ride in one of a few transport vehicles
Defenders must take outer defensive positions to meet the oncoming attackers
Each defending squad is responsible for holding specific areas of the base
Attackers must eliminate front line defense emplacements (bunkers, turrets, tank traps)
Once in the inner base, attackers must take down anti-aircraft batteries and radar sensors
Destroying things like the anti-aircraft batteries allow the attacking team to launch UAVs
Attackers must capture and hold objectives and inflict enough damage to the defenders base to win