Robbery
stay cool its a Robbery
Wow. Thank you so much Lami. Really, really appreciate it, great work!
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If there is to be a feedback thread it needs someone to put all the feedback together and spread the feedback into sections and update the first post etc.
Yea, I checked the replay every time I hit a dipping shot. Some where top spins and others were back spins. What I'm not sure about though is if this top spin is random, or skill card dependent, since there's a skill card called Long drive shot or some sort.Thanks for answering all questions, including three of mine which all had positive news attached to them. A lot of positives overall which is good. Not very happy about mostly all shots still being backspin spin. When you thought you saw top spin shots, did you check the replay? Like in 2011 when you think it could be top spin, you look at the replay and it's back spin from a shot where you kick up on the ball sweeping motion... horrible.
It is still this way mate. What I think happened in 2011 is that it was exaggerated. Happened too frequent in addition to the very quick animation that it put us off. I think it is back to normal now, AI probably calculating things better in addition to being context sensitive. Hope this answers your question Gabbidon.Lami you mentioned the problematic volleying is gone. So does that mean things aren't as context sensitive? The reason for the amount of overhead kick/ bicycle volley attempts was that it tried to shoot as soon as you pressed shoot. It was exactly the same for heading in that people complained about too many diving headers but it was simply because you press the button too early and your player reacts at that moment. Likewise for the abundance of backheel passes which was you pressing pass and a direction when you weren't facing your target.
I mean is it still this way? Personally i didn't mind this. The volleying looked stupid and i'm glad to see that is gone but the backheels and diving headers made sense in a way despite them being arguably as odd looking.
I know what you mean hitman. I understand some would want it in the options to have manual pass set instead of using a combo of L2+pass every time. I think what they're trying to do is have both at our disposal during gameplay.no full manual and no full customisable camera = deal breaker..the camera angles are awful on pes 2011 as is the manual trigger you need to press.
Looks like FIFA dynamic camera full manual for me again
Yep. This nice and very good fella's name is Guy.Thx for asking the guy (is his name guy ? ). It sounds really good to have official feedback here on Evo-Web.
Noted as in I took note of it and will pass it to Konami at some point. You can still include it in the feedback thread which should be opened when 2012 is out.What do you mean by noted?
Thank you Lami, great Q&A! PES is going to be great this year.
Yes mate I did. I was sort of happy and pissed off. Happy because it looks the ironed out version of PES 2011, and pissed off because we should've been playing this the past year. It's not perfect though, as I think no game is, but it is the next-gen PES we want to play.Lami you rock! Now that is some Q&A right there, you've done so well, superb collection from our Answering Machine I hope you'll get opportunity like that every year from now on, I mean opportunity to answer our questions :>>> good job man
one question is missing though :
did you like it?
Thanks very much Lami.
Do you know whether you played the latest and greatest code?
The guys on twitter said the R2 shots curl but you found no curl
And we should be able to hit shots like Aguero's 2nd goal against Swansea but without having to hit special button combo's. It looked like a knuckleball of sorts
Lami i would like to read your impressions aswell (or at least that Good/OK/Poor stuff), if you don't mind
I used Wide first, then Long (I think its called), then the rest switching between pitch-side and long. I've always played PES on long so that's always been my preferred camera. This newly introduced pitch-side cam is a neat addition. I enjoyed it and I think I'll be using it much more when the game is out. I still wish we have angles 1-9 back though.
It does I guess. Of course there's the Broadcast cam as well but I've never really liked that one.
Yea, I checked the replay every time I hit a dipping shot. Some where top spins and others were back spins. What I'm not sure about though is if this top spin is random, or skill card dependent, since there's a skill card called Long drive shot or some sort.
Yea, that would be cool too but wonder how'd they go about doing it though. Maybe even call it action cam.I prefer the PES broadcast cam to FIFA but I'd like to see more dynamic zoom on them so when you go into the far corners of the pitch you're closer to the action. Or even some kind of camera option where it switches in real time so you're watching it from the other side of the pitch (but now it's the near side of the pitch) if that makes sense?
Well I play Normal Long on PES 2011 and I think it's pretty good. I am about to put up a couple of short highlights from some PES 2011 games I've played with this particular camera, in the video thread.
Well it sounds like it's getting there. In a way I kind of want it to be card specific, this way I can give that card to every player in the game and have more top spin shots Because even if they have long drive shot, accuracy depends on the other attributes I hope.
Nothing I noticed really.seppovich said:Hi Lami, thanks for your work.
-Does the Ball interact with objects out of bounds? (eg. bottles cameramen)
Nope.-Do the replays playback sound? (shooting, crossbar etc)
Not sure what this one means mate.-Does a sliding-tackle always aims at the attacker? Is it possible to slide manually in defense?(eg. L2+circle)
Yep.-Does the keeper use his fists more often clearing crosses and hard shots?
Not really, unless you play a quick pass in FK like it always is.-What about the respawn on throw ins and freekicks - are you able to perform them more quickly and creating superior number of players in attack?
I think that is still there to an extent in exhibition mode. As with every PES, I'm pretty sure it will be evident in leagues/cups/ML etc, imo.Thanks for the work, Lami, much appreciated!
By the way, did you notice the usual CPU boost in the last 5 minutes of each half? It's something abusive in the old ML, but sometimes I could feel it also in exhibition mode.
I think they are still few mate. Your defenders will try and intercept it though. At least they try. But yea, I agree we should see a bit more loose balls with players with lower pass accuracy and teamwork stats.Another one: where bad passers doing passes a little wide or like in Fifa a bad passer simply passes it too slow or to a completely different target? This has a great impact on loose balls. I always thought PES had too few loose balls.
Haven't noticed it at all mate so I guess its goneThis pointless half-circle-around-the-ball-animation when running to get a ball, is it gone for good?
Thanks!
They wouldn't let me take pics at all. What I remember is that a few stats have been renamed. When comparing, I remember them being categorized into 4 groups.i got a question, could you please (if your allowed) post some sets of stats or just some sets without stats so we can see the new principle and the new stats implemented, also i'd like to see if you have a full list of cards or if not could you name some of the new ones.
thx