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It's not about the gameplay.
I loved how the homicide story was built. Great atmosphere.
I'm surprise that people complain about the "go there and do that".
How is it with other games of the genre ? It's the exact same thing !
Doesn't it get harder if you turn off all the assist? Like the vibrating when near an object and such.
If I want good storylines and acting, I'll watch a movie or TV show.
Gameplay is what keeps me interested in video games - the above is a nice bonus to have, but not essential whatsoever.
"If I want realistic football then I'll go outside and play it for real".
It's the same argument. Plenty of people enjoy FIFA despite it being hugely detached from real football. Because you make a distinct connection between the two when playing, and try to apply what you know from real football (or tennis) to the game, you cannot enjoy the gameplay.
The same is absolutely true about deep and engaging storylines. Some people find the shite stories you almost always get in games a real turn-off, or just sigh and put up with it/skip the cutscenes.
I'm still waiting for my copy of this but as long as the gameplay is serviceable and the storyline, presentation and atmosphere is as committed and competent as the gaming industry desperately needs, I'll be hooked.
I suppose you're right, but some of the games I've most enjoyed have had ridiculous plots so I suppose I'm not that into "engaging storylines", although Assassin's Creed 2 had me paying attention to all of the cutscenes (great game!).
The Mario series is probably the most popular video game series ever, and I couldn't think of a game with a more basic plot.
LA Noire was never going to be a "sim" in the same way a sports game could be anyway, so I'm not sure that the idea of real-world logic being applied in the game would be relevant - especially as in the long run, your decisions don't really make much of a difference as you can get to the same ending anyway (from what I've heard). It seems like any dumbass could solve the cases in LA Noire, almost impossible to fail.
It's something different and of course has its audience, but for me it's in no way worth full-price.
The game has zero multiplayer features, so you won't be missing out whatsoever by waiting a few months/years and picking it up for a fiver, this type of game doesn't get "outdated" either in the way PES/FIFA would so at the minute it's just a big waste of money IMO.
Well I'm enjoying it.
It's the concept of something separate from pure gameplay that ties you to the experience. I wasn't talking literally about realism (though ultimately it is still about the suspension of disbelief), rather the concept that gameplay isn't always enough. In this case, it's not realism we're talking about - it's not trying to be a cop sim - but the believability that you are acting out a crime drama in that location. If it had crap voice acting, or cartoony body language, or appalling writing, then it wouldn't give you that feeling at all.I suppose you're right, but some of the games I've most enjoyed have had ridiculous plots so I suppose I'm not that into "engaging storylines", although Assassin's Creed 2 had me paying attention to all of the cutscenes (great game!).
The Mario series is probably the most popular video game series ever, and I couldn't think of a game with a more basic plot.
LA Noire was never going to be a "sim" in the same way a sports game could be anyway, so I'm not sure that the idea of real-world logic being applied in the game would be relevant - especially as in the long run, your decisions don't really make much of a difference as you can get to the same ending anyway (from what I've heard). It seems like any dumbass could solve the cases in LA Noire, almost impossible to fail.
Fair enough. But for me this is exactly the opposite of how I approach such things. I don't care about lack of MP - it has no place in a game like this whatsoever. It'd be like trying to put space marines in No Country For Old Men, or making chess real time.It's something different and of course has its audience, but for me it's in no way worth full-price.
The game has zero multiplayer features, so you won't be missing out whatsoever by waiting a few months/years and picking it up for a fiver, this type of game doesn't get "outdated" either in the way PES/FIFA would so at the minute it's just a big waste of money IMO.
It'd be like trying to put space marines in No Country For Old Men.
If I want good storylines and acting, I'll watch a movie or TV show.
Gameplay is what keeps me interested in video games - the above is a nice bonus to have, but not essential whatsoever.
LA Noire seems to be nothing special in the gameplay department, so I'll be giving it a miss. What is there even to do after the story?
I know that.Fair enough. But for me this is exactly the opposite of how I approach such things. I don't care about lack of MP - it has no place in a game like this whatsoever. It'd be like trying to put space marines in No Country For Old Men, or making chess real time.
I know that.
The point I was making was that this game is a real waste of money at the minute.
As an example - if you buy FIFA 08 now, it'll be cheap (almost free...) but it will be almost obsolete, with terribly outdated squads, and half of the features missing (no online play).
Contrast that to buying games such as Oblivion, Fallout 3 or Assassin's Creed 2 now, and you'll get those games very cheaply, and they will be no more outdated than they were on their release dates - all of the content and features will be the same, in fact there are "Game of the Year" editions which include all extra DLC so you'd get even more content than the original release.
LA Noire will fall into that second category, making it pointless to purchase at this moment in time unless you don't value your money.
What a stupid statement. So those that bought the game at launch 'don't value their money'?
I bought the game for £31.99 and to me its worth every penny and i'm sure many others here will think the same.
Just because i'm wealthy enough to buy games at launch at their price doesn't mean I don't value or respect my money. I can assure you that I do far more helpful and sensible things with it then you ever will.
It's the concept of something separate from pure gameplay that ties you to the experience. I wasn't talking literally about realism (though ultimately it is still about the suspension of disbelief), rather the concept that gameplay isn't always enough. In this case, it's not realism we're talking about - it's not trying to be a cop sim - but the believability that you are acting out a crime drama in that location. If it had crap voice acting, or cartoony body language, or appalling writing, then it wouldn't give you that feeling at all.
There are people who would say that Shadow of the Colossus wasn't the most 'fun' game they'd ever played - that the gameplay wasn't triple distilled entertainment and that they'd played games that handled platforming better. They'll point out that there were no small enemies to fight in between 'bosses', and that they've played games that gave you tighter control over horse riding. But a lot of those people will swear blind that SotC was one of the greatest games they'd ever played. I'm certainly one of them.
Fair enough. But for me this is exactly the opposite of how I approach such things. I don't care about lack of MP - it has no place in a game like this whatsoever. It'd be like trying to put space marines in No Country For Old Men, or making chess real time.
What I care about is the experience it offers, above and beyond what games usually manage when they try to act like they've made something cinematic. I see games like this as absolutely effing crucial to the evolution of the industry as a whole, particularly for attracting genuine acting and scriptwriting talent. Once this tech is more widely available and affordable we should see the dramatic floodgates open - and I can't bloody wait.