Update Explained by Jon Murphy
Hello PES fans, I just got back from Japan and I’m happy to reveal the details of the second free update for PES2012 on PS3, Xbox360 and Windows PC which went live yesterday.
After our day-one patch and the first DLC for PES 2012, the current update allows us to revise some aspects detected in the game, and of course also reported by you guys via the official website, our PES facebook page, my twitter and our trusted forums.
On the Gameplay side, we’ve enhanced some aspects we consider very important at this moment, and which will result in a more challenging and realistic interactive football experience:
- The structure of GamePlan menu is changed for better usability. This will allow you to set-up your usual options and GamePlan changes quicker, with more time to play matches.
- GK actions are improved in general. You’ll feel this from the very beginning, the movements and reactions of the goalkeepers will be enhanced and now scoring, particularly from certain areas will be more challenging.
- The grounder Free Kick used to easily go through the wall. Now, it’s been made less successful, so you cannot count on this anymore. So, step up your free kick game and I suggest you watch this great Free Kick Tutorial for PES 2012:
http://bit.ly/t6xV9T
- Success ratio of penalties has been properly adjusted. I know this might not please everyone, but the chances are now more realistic as we aim to be the best soccer simulation we really had no choice on this.
We’ve also addressed some technical issues and hope you’ll see the benefit of a more fluent gaming experience.
Follow me on twitter at
www.twitter.com/JonMurphy_PES and tag your tweets with the #LLI hashtag in order to allow me to monitor your comments and suggestions, which are always welcome!
Personally speaking, I’m really happy the team changed all these points so quickly, as they really want to deliver you the best possible product! Many thanks again to all our supporters and their feedback!
I’ll now get back to my Jetlag.
Best,
Jon.