amartingil
League 1
- 20 September 2016
I've never been much into AI until this year, when I started using it for learning purposes. After being impressed by what ChatGPT is capable of, I decided to see if it could help me dive into EAFC modding and better understand how the parameters and values inside the gameplay files work.
I should say that I already had modding experience, so I wasn't starting from scratch, but AI has allowed me to go thousands of times deeper. I won’t go into much detail for now, just watch the videos and give it a try.
I just wanted to share this because I believe there’s a lot of frustration nowadays with the state of football games, and the results here are so good that everyone should be able to enjoy them.
The modifications I’ve made so far reflect my vision of how the game should feel:
Ball physics:
"Incoming"
CPU dribbling:
"Incoming"
Mods files updated to Title Update 17:
Gameplay fifamod files:
https://www.mediafire.com/file/00jyoqk2qc1hdi4/Cpu_dribbling_logic_%28TU17%29.fifamod/file (Modifies Cpu dribbling decision making)
https://www.mediafire.com/file/kqe8vau9d993vvx/Defensive_Positioning_%2B_CPU_behaviour_%28TU17%29.fifamod/file (Changes team shape during defensive phases - modifies Cpu defensive decision making)
https://www.mediafire.com/file/cho8ha5j84oafsy/Ball_physics_%2B_Dribbling_%28TU17%29.fifamod/file (Changes ball physics, player's movement with and without the ball)
https://www.mediafire.com/file/5e4arq0hznq9vt3/Players_downscaled_%2B_Shorter_shorts_%28TU17%29.fifamod/file (Downscales player size)
Graphics fifamod files:
https://www.mediafire.com/file/v383j6k1bezw1sj/Color_Grading_%28TU17%29.fifamod/file (Changes color grading in gameplay)
https://www.mediafire.com/file/f5qp6kyoa5lfuhi/Undershorts_disabled_%2B_Retro_shorts_%28TU17%29.fifamod/file (disables undershorts + adds retro shorts)
The mod is divided into separate fifamod modules for development purposes. To experience the full effect, all gameplay-related files must be used, including the player downscale fifamod file.
Using the downscale introduces a visual issue: players appear tiny in many cinematics. This is the price to pay. However, if you prioritize gameplay over everything else, I’m sure you’ll be able to overlook this flaw.
I should say that I already had modding experience, so I wasn't starting from scratch, but AI has allowed me to go thousands of times deeper. I won’t go into much detail for now, just watch the videos and give it a try.
I just wanted to share this because I believe there’s a lot of frustration nowadays with the state of football games, and the results here are so good that everyone should be able to enjoy them.
The modifications I’ve made so far reflect my vision of how the game should feel:
- Realistic ball physics, with real-time energy transfer and less reliance on scripted patterns.
- Realistic body movement, with noticeable inertia and weight shifts.
- Dribbling that respects physics, where the ball naturally separates from the carrier.
- Defensive shape that functions as a unit.
- Intelligent AI in defense, that predicts rather than reacts, stays active, and aggressively presses for the ball.
- PES 5/6 vibe
Ball physics:
- Reduced ball grip to make it less sticked to players/pitch ground.
- Increased energy transfer in ball contacts to make first touch passes/shots be affected by the incoming ball speed and trayectory.
- Reduced ball physics overreliance on scripted patterns to make ball movement more natural and unpredictable.
- Smoothed animation transitions between running states so players progress naturaly from idle to walk to jog to sprint
- Increased turning and stopping time so players require more steps to do this actions providing a more grounded feeling.
- Smoothed acceleration curve so players explode from idle more realisticly.
- Decreased momentum carryover when running/sprinting so players feel more weigthy.
- Sightly reduced top speed limit so players have more balanced running battles, this allows CPU defenders to have a chance to jostle/tackle when dribbled and reduces overall game pace.
- Reduced sprint boost effect of Playstyles so sprint speed is mainly impacted by attributes.
- Increased time between touches for all dribbling modalityes (strafe, jog and sprint).
- Increased time required to chain a new action like turn, pass or shooting to allow smother animation transition and less jittery movment.
- Increased turning times to all turning angles.
- Reduced jog dribbling speed increment at high attribute levels to make top notch dribblers feel less floaty and overpowered.
- Reduced boost impact of playstyles making dribbling and shielding ability mainly based in attributes.
- Disabled animation speed boost for playstyles to remove unrealistic movement speed caused by them.
- Tweacked threshold for analog sprint, to allow more sharp control of touch length depending on button pressure.
- Decreased player scale by a 20% to make pitch dimensions and player size ratio more realistic, generating more spaces around the pitch.
- Reduced distance between player to allow more compact defensive shape, making it more difficult to breack through and team defending feeling more like a unit.
- Promoted and overall more robust positional behaviour increasing diffiulty to create chances.
- Players allowed to be more prone to go out of is zone to defend, giving priority to stop attacking menace instead of sticking to position.
- Increased offensive players comittment, allowing more players behing the ball, and puting pressure to defenive line and cdm's.
- Increased predictive beahviour threshold, now defenders instead of reading actions, try to anticipate, providing a greater humanlike behaviour.
- Increased teamate collaboration which promotes more 2vs1 in defense, specialy in the wings.
- Enhanced active team pressure, reducing 1vs1 feeling.
- Defenders more active and comitted in the last third and inside the box, reducing
- Positional/marking mistakes can happen due to opposition possession/passing ability, fatigue and/or defensive level attribute, providing humalike errors.
"Incoming"
CPU dribbling:
"Incoming"
Mods files updated to Title Update 17:
Gameplay fifamod files:
https://www.mediafire.com/file/00jyoqk2qc1hdi4/Cpu_dribbling_logic_%28TU17%29.fifamod/file (Modifies Cpu dribbling decision making)
https://www.mediafire.com/file/kqe8vau9d993vvx/Defensive_Positioning_%2B_CPU_behaviour_%28TU17%29.fifamod/file (Changes team shape during defensive phases - modifies Cpu defensive decision making)
https://www.mediafire.com/file/cho8ha5j84oafsy/Ball_physics_%2B_Dribbling_%28TU17%29.fifamod/file (Changes ball physics, player's movement with and without the ball)
https://www.mediafire.com/file/5e4arq0hznq9vt3/Players_downscaled_%2B_Shorter_shorts_%28TU17%29.fifamod/file (Downscales player size)
Graphics fifamod files:
https://www.mediafire.com/file/v383j6k1bezw1sj/Color_Grading_%28TU17%29.fifamod/file (Changes color grading in gameplay)
https://www.mediafire.com/file/f5qp6kyoa5lfuhi/Undershorts_disabled_%2B_Retro_shorts_%28TU17%29.fifamod/file (disables undershorts + adds retro shorts)
The mod is divided into separate fifamod modules for development purposes. To experience the full effect, all gameplay-related files must be used, including the player downscale fifamod file.
Gameplay fifamod files:
https://www.mediafire.com/file/72wxnfam6xehwbx/Attack_dribbling_AI_-_Evoweb.fifamod/file (Modifies Cpu dribbling decision making)
https://www.mediafire.com/file/sa0jv49sj79oxc6/Defense_Positioning_and_AI_-_Evoweb.fifamod/file. (Changes team shape during defensive phases - modifies Cpu defensive decision making)
https://www.mediafire.com/file/eb74aob2yb1n85d/Physics_and_dribbling_-_Evoweb.fifamod/file (Changes ball physics, player's movement with and without the ball)
https://www.mediafire.com/file/jd8vse9h3mnh5jr/Players_downscaled_%2B_Shorter_shorts_-_Evoweb.fifamod/file (Downscales player size)
Graphics fifamod files:
https://www.mediafire.com/file/ihfydhqlttxryh3/Color_grading_-_Evoweb.fifamod/file (Changes color grading in gameplay)
https://www.mediafire.com/file/b9qab7gh2lkifim/No_undershorts_-_Evoweb.fifamod/file (removes undershorts)
https://www.mediafire.com/file/72wxnfam6xehwbx/Attack_dribbling_AI_-_Evoweb.fifamod/file (Modifies Cpu dribbling decision making)
https://www.mediafire.com/file/sa0jv49sj79oxc6/Defense_Positioning_and_AI_-_Evoweb.fifamod/file. (Changes team shape during defensive phases - modifies Cpu defensive decision making)
https://www.mediafire.com/file/eb74aob2yb1n85d/Physics_and_dribbling_-_Evoweb.fifamod/file (Changes ball physics, player's movement with and without the ball)
https://www.mediafire.com/file/jd8vse9h3mnh5jr/Players_downscaled_%2B_Shorter_shorts_-_Evoweb.fifamod/file (Downscales player size)
Graphics fifamod files:
https://www.mediafire.com/file/ihfydhqlttxryh3/Color_grading_-_Evoweb.fifamod/file (Changes color grading in gameplay)
https://www.mediafire.com/file/b9qab7gh2lkifim/No_undershorts_-_Evoweb.fifamod/file (removes undershorts)
Using the downscale introduces a visual issue: players appear tiny in many cinematics. This is the price to pay. However, if you prioritize gameplay over everything else, I’m sure you’ll be able to overlook this flaw.
Last edited: