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tiktiktiktik said:i mentioned it in another post. The best option imo woul dbe to use the tilt sensing to decide the spin of the ball when kicked. Examples:
- Long pass upfield with backspin, add backwards tilt and the ball will spin that way slowing it down when connecting with the pitch
- Long pass upfield with topspin, add forward tilt and the ball will speed further across the pitch.
- thru balls, same techniques
- shots, well pretty straghtforward, lean which way you want the ball to curve and which type of spin (top/back). You can already do this with the d-pad/r1,2 but it could be a more intuitive way of doing it.
Although im likely not to use it anyway, as i dont use analog either.
And there is an analogue stick on the PS2 and XBox controller that lets you have 360 degrees of movement but you don't see them using that... don't get your hopes up.BK_83 said:the new ps3 controller has motion sensors
LeeC said:And there is an analogue stick on the PS2 and XBox controller that lets you have 360 degrees of movement but you don't see them using that... don't get your hopes up.
It doesn't detect the direction in degrees, it takes 2 analogue axis values and calculates a vector of movement based on that, using the distance and position relative to the centre.BK_83 said:its not tat fine as u tink it is... u really tink ur ps2 controller analog can detect a 1 degree difference?
Is that because you think Konami will do a bad job of it, or you don't think it will work?Dar said:I hope they dont use it,it'll just end up shite.