dontellmama
Conference
- 20 February 2023
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
You need to edit the camera files. There are 2 methods, the first is to manipulate the memory address through the cheat engine to expand the zoom range (so more range than limited to just 20), the second is to add ZoomInitialValue parameters inside some files named package_gameplay_camera* (camera, intro_kickoff, kickoff, etc) inside musedata_match.big.
Keep in mind that editing the files affect every gameplay cameras.
Yeah, v1.00, and use CGFE 16 (but CGFE can't edit BIG files.). And as mentioned above, original file package_gameplay_intro_kickoff_camera.xml has <property name=‘zoomInitialValue’ type=’ float‘ value=’0.85' /> the original value is 0.85.Are you sure you're on v1.00? If you're on v1.07, you need to find data_patch.big. Then inside that file you need to modify the package_gameplay_camera* files. Also, set ZoomInitialValue not to 1.00 as that's the default. Set it to 1.10 or so. Try tweaking it until you're happy with it.
Use CG File Explorer 16 to edit and save .big files. It has re-generator as well.
Ah well, it can read BIG files. You can also edit those XML files and export it. You can see this picture:Yeah, v1.00, and use CGFE 16 (but CGFE can't edit BIG files.). And as mentioned above, original file package_gameplay_intro_kickoff_camera.xml has <property name=‘zoomInitialValue’ type=’ float‘ value=’0.85' /> the original value is 0.85.
Yes, you will need to regenerate the bh files after editing them. You could just extract the modified musedata_match.big into the data\bcdata\muse folder and regenerate the bh files. It will be recognised in the game.I think it's because BH didn't index my edited xml file and that's why camera mod doesn't work. The BH file is not linked to the modified xml file.
And the stupid way is to use CGFE extract all the files in data_front_end.big, then edit the relevant files, then delete data_front_end.big and data_front_end.bh. The game will recognise all the resources in the original data_front_end.big.
I verified this method in 2010 FIFA WC PS3 version. I extracted all the files from data5.big, then deleted some commentary files, then deleted data5.big and data5.bh, and the game worked fine.![]()
Ah well, it can read BIG files. You can also edit those XML files and export it. You can see this picture:
Also, the default value of 0.85 can only be seen in intro_kickoff, which is not the main gameplay camera. It's an intro camera, as the name suggests. You know the camera that pans in before the kickoff? This is it! So the default for the main gameplay camera is still 1.00. I hope you understand.
Yes, you will need to regenerate the bh files after editing them. You could just extract the modified musedata_match.big into the data\bcdata\muse folder and regenerate the bh files. It will be recognised in the game.
Ah well, it can read BIG files. You can also edit those XML files and export it. You can see this picture:
Also, the default value of 0.85 can only be seen in intro_kickoff, which is not the main gameplay camera. It's an intro camera, as the name suggests. You know the camera that pans in before the kickoff? This is it! So the default for the main gameplay camera is still 1.00. I hope you understand.
Yes, you will need to regenerate the bh files after editing them. You could just extract the modified musedata_match.big into the data\bcdata\muse folder and regenerate the bh files. It will be recognised in the game.
Did you see that the picture that I uploaded? It is clear that it loads BIG files. You can read and write/edit as well. Why are you trying to open the PS4 build? How that supposed to work on PC? I have no idea. I am on PC and I gave you the method for editing the PC version, not PS4.The point is that I can't edit musedata_match.big with CGFE, there is no Edit XML option when I open musedata_match.big with CGFE. Probably because I'm on the PS4 version.
Can you see my pictures?
View attachment 278890
View attachment 278891
btw. Can't open the DB of PS4 FIFA 14 with CM14, CM14 will report an error.
Well, I edited the attached big file in your post through CGFE.. Test it!Can you please help me to change zoomInitialValue to 1.5, thanks!![]()
It works with the file you edited. Unfortunately the camera is too close and the zoom adjustment is not working, 0 and 20 will not bring it closer or farther.Did you see that the picture that I uploaded? It is clear that it loads BIG files. You can read and write/edit as well. Why are you trying to open the PS4 build? How that supposed to work on PC? I have no idea. I am on PC and I gave you the method for editing the PC version, not PS4.
Well, I edited the attached big file in your post through CGFE.. Test it!![]()
Well, I don't remember from where I downloaded it. Anyway, I attached the new modification (1.2 zoom initial value below).Also I noticed that my CGFE 16 doesn't seem to be working properly as it doesn't have a menu for Edit XML. I downloaded it from here and the CRC32 value for setup.exe is C10E564D.
https://dl.fifa-infinity.com/fifa-16/tools-fifa-16/cg-file-explorer-16/
Thanks a lot, mate. It's much better now. I'm finally able to play 16 again, I was playing 14 PS4 ver. for the last few days.Well, I don't remember from where I downloaded it. Anyway, I attached the new modification (1.2 zoom initial value below).
I was being silly. CGFE didn't show the Edit XML option for me because I didn't double-click on the xml file, and I took it for granted that clicking on the xml would bring up the relevant options.Well, I don't remember from where I downloaded it. Anyway, I attached the new modification (1.2 zoom initial value below).
I never used this method and I won't mess up db files as it affects career mode saves. So, I don't know it would work or not.Is it possible to set each camera separately?
https://soccergaming.com/index.php?...PgISxZN8IVtcuh5y1Fhlc-1715339133-0.0.1.1-1407
#7
easy fix
1. fifa_demo_db-meta with notepad
2.<field name="camzoom" shortname="vwTj" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="-100" rangelow="-100" update="True" />
3.save and run filemaster
4. setting Broadcast camera in game
Help, bro! Unfortunately, new problem.Well, I don't remember from where I downloaded it. Anyway, I attached the new modification (1.2 zoom initial value below).
Uninstall CGFE completely and install version 0.8 again or just use Cheat Engine to live tune the values according to your liking.Help, bro! Unfortunately, new problem.
The camera is still a little bit close and I would like it to be a little bit further away(I uploaded the screenshot in #1), but when I click on Save XML in CGFE it reports an error and the modified xml CAN'T BE SAVED.
I don't know why CGFE is reporting an error, my PC OS is Win 7 X64, and I have installed .NET 4.7.2 and various MSVC.
View attachment 279097
I will go to the CGFE release thread to find a solution to CGFE's Save XML will report an error.
http://soccergaming.com/index.php?threads/cg-file-explorer-16.182709/
So, until my problem is solved, please help me again to change ZoomInitialValue to 1.15 (or 1.1 better?)., thanks!!!
Big thanks!!!!Uninstall CGFE completely and install version 0.8 again or just use Cheat Engine to live tune the values according to your liking.
I'm attaching musedata_match.big with 1.1 and 1.15 zoom inital value parameters below.
Uninstall CGFE completely and install version 0.8 again or just use Cheat Engine to live tune the values according to your liking.
I'm attaching musedata_match.big with 1.1 and 1.15 zoom inital value parameters below.