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..The God of War Collection has finally been dated for Europe.
UK, Ireland, Germany and Austria get the game on 30th April; Australia and New Zealand get the game on 29th April; and the remaining PAL territories get the game on 28th April.
Well, I finished it this weekend. It started pretty spectacular , but quickly fell into mediocrity to me . I finished the game a bit bored.
I played in Titan difficulty, so there were times when it was hard, but not hard depending on my skills, but hard depending on random efficacy of combos.
Overall, I find this game has the best graphics I've seen, but storytelling is poor and gameplay felt "old", in the "boring" way. I mean, the design of levels wasn't great at all for the most part. If all the game had had the brilliance of the titan levels, it would have been awesome. But it isn't.
Plus, most boss battles take place in very limited spaces, which is lame, and most of the time it's only a button mashing affair, without using the environment at all (in previous God of wars, the boss battles were much original and fun) or any creative gameplay twist. Often the game simply throws a lot of enemies to you and it feels that they are "filler" for that corridor. Or you're just in a closed space and enemies spawn.
Puzzles are no brainers. And the camera... well, there is not any reason for that awful camera work. I got annoyed of having no control of the camera... again in this series. But this time it was worse, often I wanted to go back and I couldn't see where I was going at all or where I was going to jump. And died 2 or 3 times because of it. They should have worked a lot more on that, allowing different cameras depending on where are you going.
Controls are not as sharp as they should be, specially taking into account that once a combo is started, you can't break it. It makes combat quirky. Oh, yes, is a button masher, but there's little room for real skill or cretivity once you reach combats with 20 enemies in a 60 square meters room. It gets messy and hardly fun. I would prefer a more "strategical" combat system with less enemies and playing more with environments and different ways to combat different types of enemies.
Game design is just practical, nothing more. If the game had focused on the titans...
Besides, there's no fairness at all in the game design: enemies won't usually be affected by your hits and most of them will carry their attack animation anyway. On the other hand, when you are hit, you player stumbles for some time. But to level things a little, enemies only know to go straight to you and attack, so predictability is high. Then there's the odd hit detection, specially with big bosses, when you clearly are far from the scorpion tail (for example) but you are hit anyway or when another boss runs to you end even if you are in mid-air jumping, you end up suddenly grabbed by the boss on the next frames...
All in all, a technical beast with brutal graphics, animations and sound, but gameplay wise adds nothing good to the series while looses some key aspects, specially originality and fun. And it doesn't matter if it's a sequel, GOW 2 was already a sequel and improved the first one.
Conclusion: At times it hinters with awesomness but at the end falls rather flat and uninspired. Definitely a rental.
PS: I know I may sound just too picky, but after playing Demon's souls my bar for combat in games has raised considerably, specially on the "Fairness" and "strategy" department. And even if they are different game genres, I think gow 3 crew just did a soul-less sequel (hence the connection with demon's souls).