Im not talking about solving problems. Im talking about poor design of map boundaries. I had countless moments of path that looks like I could go there, but I couldnt and ending up being stuck in a corner chased by enemies. Its just frustrating.
When you create a linear game at least make it obvious for people where to go.
It shouldnt happen that im stuck in some place and only one fence can be jumped across, while all of them look like a way out. Or only one roof that can be climbed on, while all of them are same height.
I was wheeling a cart from one place to another trying to figure out which roof im supposed to climb on.
Mmm I actually felt something like this while playing, its like you are supposed to do something but at specific point, so I'm just like looking for the button icon to pop up to see exactly where I'm supposed to crawl...
It didn't bother me so much to be honest, but I get what you are saying. I'm still gonna give it a shot to see if it grows on me although with Vicky 3 releasing soon I don't know if ill commit.
Same with Persona, I somewhat like the gameplay and battles, but its gonna be a time sink which I don't know if Ill do it.
Probably pick up where I left in Rise of Tomb raider if I don't end up liking requiem and continue Yakuza LAD if I see Persona 5 won't be for me.