gabe.paul.logan
Retired Footballer
Are story driven games getting too long?
Im a 90's kid (born in the late 80's) and my very first really long game was FF8 with four discs. At the time i was thinking hell yeah with the likes of Metal Gear, Soul Reaver, Tomb Raider and their 5-7ish hours of game time(depending on the user) or the RE/SH titles with a solid 3-5 hours.
But nowdays every story driven game i would be interested in are 12 hours +. I even struggled with Alien Isolation, not to mention RDR, GTA, FF, Whitcher with their 100+ hours. I always want to sit down to play them but the story seems like would never end. So i end up replaying some old game which is under 10 hours or playing just online.
When i was a kid i was also craving for more thicker story but to me its just crazy nowdays how far it got.
And i understand for 60 eurs you want content however i would settle with shorter games for lower prices.
Whats your take on this?
Im a 90's kid (born in the late 80's) and my very first really long game was FF8 with four discs. At the time i was thinking hell yeah with the likes of Metal Gear, Soul Reaver, Tomb Raider and their 5-7ish hours of game time(depending on the user) or the RE/SH titles with a solid 3-5 hours.
But nowdays every story driven game i would be interested in are 12 hours +. I even struggled with Alien Isolation, not to mention RDR, GTA, FF, Whitcher with their 100+ hours. I always want to sit down to play them but the story seems like would never end. So i end up replaying some old game which is under 10 hours or playing just online.
When i was a kid i was also craving for more thicker story but to me its just crazy nowdays how far it got.
And i understand for 60 eurs you want content however i would settle with shorter games for lower prices.
Whats your take on this?