Elja
How's it guys?
- 11 October 2015
This would be an awesome mobile game. They should put fouls in the game, something that konami forgot this year
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This is done by only one person?
Shame on Konami and EA.
Puts the corrupt clowns at EA and KONAMI to shame lol
Hi guys Thought I'd chip in for some quick explanations
First of all, thanks for your positive reactions, really makes my christmas
For clarity, in its current state, my game is definitely incomplete; referee and goalies suck quite a bit atm, I wanted to get the 'overall feel' right first (and I'm not even there yet, in my own opinion). But I guess it's something I just didn't really like the sluggishness of PES/FIFA these days and PES6 (which I'm still playing regularly) is starting to show its age ^_^
I'm going to have to pause this project for a few months first though (have to work on another project, to make a living) so that'll give me some time to consider my options. Maybe after that I'll try to coop with some other coders to speed up the whole thing - it's been taking years so far and it really turned out a little bit too ambitious for my own good
Either way, thanks evowebbers for trying my game and have a merry christmas
(and yes, you can set everything to full manual, though there's also settings for auto pass/shot & 8-way movement (default settings = semi-auto pass/shot, full analog movement (if you have an analog device, of course) ) )
btw, i can't start latest beta, cmd window is stuck at "creating geometry".
I think that your effort is remarkable. What platform and what tools do u use to develop your project ? Do you consider transferring your project to a more "modern" game engine like unity 5 or Unreal Engine 4 ? Maybe making your code open-source so that other programmers-developers-enthusiasts may improve on that?
I find your project very well done as it is now and i would literally pay money to see and understand your code and improve and add from there as it is a good base.
Thank you
I've been using GNU C++ so far (and it's mingw32 variant for windows). I haven't used many tools, except photoshop, 3d studio and my own animation editor. I'm definitely considering switching to a professional engine, since using my own has proven to eat up way too much time -- I think roughly 60 to 80 % of development time has gone into technical stuff that using an engine like Unreal would save me.
I guess 'converting' the whole project to another engine would take quite some time, but I think it may well be worth it in the long run. Especially since engine programming is not really my favorite thing (anymore). And the fun part is, the project that I'll be working on the next few months involves Unreal, so I can assess how much I like it, and learn the basics
By the way, about my code; it's not as nice as you seem to think it is The thing is, when I started this years ago, I wasn't as good a programmer, so I guess the whole thing could use an overhaul. Which of course is another thing that makes switching to another engine quite attractive -- it's gonna have to be restructured then anyway I may also consider going more 'open source' from then on, though I have yet to decide on all that.
That's a shame, can you tell me what OS, CPU and gfx hardware you have? Also, can you post the last 5 lines from the log.txt file? I'll give it a look tomorrow
Thank you
I've been using GNU C++ so far (and it's mingw32 variant for windows). I haven't used many tools, except photoshop, 3d studio and my own animation editor. I'm definitely considering switching to a professional engine, since using my own has proven to eat up way too much time -- I think roughly 60 to 80 % of development time has gone into technical stuff that using an engine like Unreal would save me.
I guess 'converting' the whole project to another engine would take quite some time, but I think it may well be worth it in the long run. Especially since engine programming is not really my favorite thing (anymore). And the fun part is, the project that I'll be working on the next few months involves Unreal, so I can assess how much I like it, and learn the basics
By the way, about my code; it's not as nice as you seem to think it is The thing is, when I started this years ago, I wasn't as good a programmer, so I guess the whole thing could use an overhaul. Which of course is another thing that makes switching to another engine quite attractive -- it's gonna have to be restructured then anyway I may also consider going more 'open source' from then on, though I have yet to decide on all that.
Bazkie, you are a legend already, for me anyways.
I think you should consider talking to people like Juce and Sxsxsx from these boards to help you out speeding the process up a little bit, if they're interested, of course. And maybe even people like Tunizizou to create players faces in the future. I know this is not the main aim of the game, hence why I said "future".
How far would you said this project is? 60% maybe 70%?. Some more animations, better ball physics, improving the GKs and ref and that's it?. After you're done with your other project, could you list the things you're definetely going to work on next?
Who knows I'll try klashman69 I must say I have always been a loner and a control freak (when it comes to my own 'babies', which this game certainly is), and as such, always have a hard time working together on projects, but I am learning these days, so I think I can get myself to accept more outside help in the next phases of this project
I think 60% would be about right.
The gist of the todo is in three things, first: the metagame: league/cup modes, player transfers, etcetera.
Second would be the conversion - if I choose to go that route - to another engine, including a 'code restructure'.
(and if I wouldn't go that route, the second big thing would be 'working on my game engine')
Third would be the gameplay part, so the GK's, refs, and other gameplay tweaks.
But as said, the next few months, I have to work on another project to make some money (and hopefully learn better to work together, and to learn some Unreal )
@MadbaLL: thanks, I'll just see what kind of stuff I do after the 'creating geometry' part, and see if I can catch any obvious bugs that could cause the game to stall there