"Captain's Log", eh Nick?
Tell me, guys. If I were to write something that I intended to get as near as possible to Seabass' team, where would I address it to? KCET? Or would I be better off sending it to some of the European HQs in hope that they'd forward it?
I mean, I hear that every year you guys send some stuff over to their team (which is not the same as saying that they actually get it or read it

). But I just wanted to know something from your experience.
No need to bash - I'm not here on a childish "looky-here, I'm gonna be heard" quest

It's just that, with the advent of the supposed "Fantasista Mode", and me having had lots of hope for that mode since the Player Camera came up in PES4 and having always been frustrated because it is sort of unplayable as it is, I'd like to share some thoughts about it's implementation - control and gameplay-wise only. Even if some of them aren't doable because of timing, architecture, or simply because they have other ideas or they are not interested in mine - which I respect - at least I tried
I dabbled in a couple of similar problems while implementing some camera and control styles on a similar game style that I started just for kicks in my own time a couple of years ago, but never got through with it because real life bumped in the way.
Also - and I know I might get some hate over this

- but I happened to like the control (which is not to say that the gameplay was good) of the infamous LiberoGrande series... Most of it is nostalgia, I reckon, because a couple of weeks ago I went back to it and... well, it just doesn't keep up that well with today's standards. But one thing that I have to face is that controlling the player, passes, and camera in LiberoGrande - either 1 or "International" - feels a lot more natural that the Player camera in PES/WE
Mostly because of the 8 directions that we're stuck to in PES up to now, but also because of the camera implementation.
Honest, go try it. But if you do play the Player Camera in PES/WE, at least do it in the Training Ground, since the gameplay is a lot more smooth in that stadium because the surroundings of the field are mostly trees, which are textures in a polygon.
Well, I digress.
Any ideas about an address?
Keep up the good work guys.
Paulo Tavares
[EDIT]: Found this in Konami's corporate site... "1. It is Konami policy not to accept any proposals concerning our products and services, unless we have advertised for suggestions or ideas on our website. This is to avoid any possible confusion in future between proposals from third parties and our own. Please click here for further details.". Sigh. Still going through with it, though.