Football Manager Series



Great news!

Yes, modders found a way to add skins to FM26, but they needed updating with every patch SI delivered (and you could only install one at a time). Now, they'll just work.
 

This is the first time I've seen a preview streamer not win their game, and even then, it was a draw and he won on penalties...

I'm really worried about how easy it looks to win your games. I'm also sort of worried that, if nobody makes a numberless skin like Mustermann's for FM24, it'll also be too easy to find and sign all the best players and fly up the leagues in a silly fashion.

But I'm still hopeful.
 
I asked Mustermann - who I've mentioned before - if he might start skinning again now that FM27 seems to officially support it.

His skin for FM24 turned player profiles etc. into realistic scout reports that made team-building feel like real-life, and I'm really struggling to find other FMs realistic now. I loved it so much that I don't know whether to just go back to 24 (even though it had started to feel stale and predictable).

This is what it looked like:

attributes5100dd13fb087618.png

moneyball-stats04103530b2011448.png


You used a "team DNA" circle to select five things you deemed essential for your tactics - e.g. passing, first-touch, decision-making, teamwork, work rate - and once you'd scouted a player, you could see if they would fit your mould or not (bottom-right of first screenshot).

Then you'd use the stats circle to judge whether their career stats show a player who would be an upgrade from your current setup (second screenshot).

Compare all of this to just looking at e.g. "passing 17" and it makes the default game experience seem silly, in my opinion.

Unfortunately, it's extremely unlikely...



I have my fingers crossed that a skinner somewhere can design something similar - or (I hate to say it, but I'm desperate) that maybe AI can help - but it feels a bit hopeless right now.

(If you haven't experienced the above, I really really really recommend trying it - it increases difficulty too, and makes everything feel so much harder-earnt.)

EDIT: He's confirmed that you can "fake" an attributeless skin by making the attribute font colour and background colour identical, but the experience is still lacking all of his extra touches, and attributes appear on other screens throughout the game. :(

 
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I asked Mustermann - who I've mentioned before - if he might start skinning again now that FM27 seems to officially support it.

His skin for FM24 turned player profiles etc. into realistic scout reports that made team-building feel like real-life, and I'm really struggling to find other FMs realistic now. I loved it so much that I don't know whether to just go back to 24 (even though it had started to feel stale and predictable).

This is what it looked like:

attributes5100dd13fb087618.png

moneyball-stats04103530b2011448.png


You used a "team DNA" circle to select five things you deemed essential for your tactics - e.g. passing, first-touch, decision-making, teamwork, work rate - and once you'd scouted a player, you could see if they would fit your mould or not (bottom-right of first screenshot).

Then you'd use the stats circle to judge whether their career stats show a player who would be an upgrade from your current setup (second screenshot).

Compare all of this to just looking at e.g. "passing 17" and it makes the default game experience seem silly, in my opinion.

Unfortunately, it's extremely unlikely...



I have my fingers crossed that a skinner somewhere can design something similar - or (I hate to say it, but I'm desperate) that maybe AI can help - but it feels a bit hopeless right now.

(If you haven't experienced the above, I really really really recommend trying it - it increases difficulty too, and makes everything feel so much harder-earnt.)

EDIT: He's confirmed that you can "fake" an attributeless skin by making the attribute font colour and background colour identical, but the experience is still lacking all of his extra touches, and attributes appear on other screens throughout the game. :(


I used to use this skin, made me buy more obscure players than when using an attribute skin, I don't think I can return to attributes being shown by numbers
 
I need a fm24 style skin for this, I never played fm26 but why does everything seem so difficult to find?

Also the bar used to work much better from the LHS than the top
 
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