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My biggest concern at the moment is people are able to win the Prem with teams like Fulham / West Ham without buying any players.
The tactical element of the game seems too easy.
Yeah this is where I disagree with Chris. I think they've had a clear plan to dumb things down and bring in the instant gratification element to the game for consoles etc. Feels like Miles has had a directive from above to be honest. There's no way you take all those elements out of the game (and there's loads). I get Chris' point about struggling to get things onto the new engine but it feels more like purposeful decisions to me. Especially when you combine it with the suggested controller layout.
I think the engine will end up being exposed in the next week or two. It looks nicer so it's pulling the wool over everyone's eyes at the moment.
). They literally just took on a project that was way to big for them, cut things in the hope that brings them over the finish line and still didn't manage their scope versus the capacity they have in their teamThe instant gratification argument is just another version of the old PC is better than console, real gamers have PCs etc arguments, which honestly are just awful takes.
And even paradox aren't a sure bet either. But at least they are trying...
Paradox products have achieved some high standard levels that no strategy project can compete in terms of the diversity, in depth, or historical accuracy; for that reason they're competing with their own downsides and their own cuotas regarding financial "notorious dlc plans" (coz' they have all the human history packed in 5 games, plus Stellaris with its 4x mechanics hybrid going through the stars). That doesn't mean there aren't developers who can't deliver a similar product (as example Ageod's Field of Glory Empires and Field of Glory Kingdoms that are the most related, or CodeForce regarding Distant Worlds franchise compared to Stellaris). But even then, Paradox was always climbing on the strategy delivering scale where their franchises are unique and very difficult to duplicate. CK is the easiest and one of the most mainstreamed game for the public, but there are others that are more complexe and niche in the grand scale regard. As conclusion, I don't think its any correlation between Paradox games and Football Manager: from one you'll learn a lot of history and put your mind to global dramatic decisions (even though some parts are RNG) where in the other franchise are just chore micromanagement tasks like talk to the director, improve your team morale and make the janitor happy, so I don't know why Paradox games were even added in this FM Series discussion...
I agree on how much of a chore parts of FM can be.
But you're making a value judgement as to the respective merits of the two games and their gameplay.
That's not what we were talking about.

My point was that adding into the mix Paradox bussiness model as "but at least they are trying..." as questioned to SI can't be related in any way shape or form to its SI model and their sole focus on one FM game that produces a sim management while the other company produces lots of different grand strategy games (besides publishing many others, for that reason I was expanding into their typical games, or eventually I expanded too much into that part, sorry for that). The difference is huge, so I don't think its fair Paradox should be added in the same category as company or even compared to SI development or business model... That's all. Also I agree that besides those micro daunting tasks FM itself Is a great franchise, I think its the best modern game viewed as overall value on the market if we combine all football just in one category, so I'm not here bashing the game...
EDIT: There is something in common regarding the publishing part department. Both are releasing FM26 and EUV on the same date as November 4th 2025![]()
I take your point re paradox. But I think my point was that all strategy games appear to be dumbing down and that even paradox seem to have disappointed fans with strategic depth (ck3 vs ck2) (vic 3 vs vic2).
I was just making the point that in terms of maintaining strategic complexity, even.paradox are suffering because of the need to maximise profits.
It'll be removed from Game Pass and other services on FM26 release day (in two days' time) - not sure if it will be delisted then or not but I've seen a few code retailers pushing the price of FM24 up to take advantage of this opportunity. If you'd like it, I wouldn't wait!Sorry if this has been asked before but does anyone know when FM24 will be delisted?
I haven't really played an FM since FM14 but fancy getting back into it and the launch for FM26 doesn't sound like it is going too well
Not sure if it will ever be delisted.Sorry if this has been asked before but does anyone know when FM24 will be delisted?
I haven't really played an FM since FM14 but fancy getting back into it and the launch for FM26 doesn't sound like it is going too well
Probably pretty obvious.Spot the mistake...
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...but primarily, it's snowing inside the stadium, and glorious weather outside of it...Probably pretty obvious.
But there are 10 players defending when on Balanced.
The player is playing Balanced, which has been an FM no-no for a few years now.
Several players are looking away from the ball.
The markings in the snow make no sense to where the players are.
It is 1-1 after 7 minutes - You sure you aren't playing FIFA.
Two of the players look like they have the same name.
Too many fans for such a poor game.
The away fans are sat too far apart, in reality they sit together.
There is no orange ball when playing in the snow.
The team in all red aren't losing.
Or last guess, the trees aren't native to England and in fact only found in Asia.