Football Manager Series


This is the stuff I can't play the game without, and I can't switch to FM26 until it comes back. (Hopefully they will patch this stuff back in, but I think it's more realistic that they will focus on bug fixes, NOT missing features.)

Someone on Reddit put it best for me when they said "FM26 feels more like Football Simulator, not Football Manager" (with less to do - less data to observe means fewer decisions to make).

Despite this, I honestly don't think they're planning to dumb the game down. Not by design anyway (it is factually dumbed down without these features).

I think they're just really struggling to port everything to Unity, and needed to release a game in order to pay the bills and keep the lights on.

Incredibly poor project management got us here, not dumbing down (especially considering how long they've been planning this) and heads will roll.

A few people have been campaigning to save Miles (Jacobsen) and that it's "better the devil you know", with any potential replacement having no interest in the community and being far more interested in monetisation opportunities.

But this has been a disaster and it needs to be acknowledged, and acted upon, for the sake of all involved.
 
My biggest concern at the moment is people are able to win the Prem with teams like Fulham / West Ham without buying any players.

The tactical element of the game seems too easy.
 
My biggest concern at the moment is people are able to win the Prem with teams like Fulham / West Ham without buying any players.

The tactical element of the game seems too easy.

Yeah this is where I disagree with Chris. I think they've had a clear plan to dumb things down and bring in the instant gratification element to the game for consoles etc. Feels like Miles has had a directive from above to be honest. There's no way you take all those elements out of the game (and there's loads). I get Chris' point about struggling to get things onto the new engine but it feels more like purposeful decisions to me. Especially when you combine it with the suggested controller layout.

I think the engine will end up being exposed in the next week or two. It looks nicer so it's pulling the wool over everyone's eyes at the moment.
 
Yeah this is where I disagree with Chris. I think they've had a clear plan to dumb things down and bring in the instant gratification element to the game for consoles etc. Feels like Miles has had a directive from above to be honest. There's no way you take all those elements out of the game (and there's loads). I get Chris' point about struggling to get things onto the new engine but it feels more like purposeful decisions to me. Especially when you combine it with the suggested controller layout.

I think the engine will end up being exposed in the next week or two. It looks nicer so it's pulling the wool over everyone's eyes at the moment.

Reading online the game has already been exposed.
There are BETA tactics available where people have won every game in a Prem season.
 
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The instant gratification argument is just another version of the old PC is better than console, real gamers have PCs etc arguments, which honestly are just awful takes.
Battlefield just released with an old school approach to their game and seems to be beating Call of Duty. More Hardcore games are also popular on console. So no console players are not looking for instant gratification and I don't think SI did these changes for that reason.

Why? Their competitor on console is FC. And not FC Ultimate Team but Career Mode and EA each year is bringing more Football Manager type features into Career Mode to make it more core. So you don't need to be a genius or Sherlock Holmes to realize that the group who is into Manager Modes wants depth.

So no they are not dumbing it down to a console crowd (which of course is way inferior to the almighty PC players ;) ). They literally just took on a project that was way to big for them, cut things in the hope that brings them over the finish line and still didn't manage their scope versus the capacity they have in their team
 
There's no way they'd double the complexity of tactics creation by adding with/without screens if they were intentionally "dumbing down" the game. Absolutely zero chance. It wouldn't make any sense. Lots of "normal" early access players found it really difficult/confusing to make tactics.

They've clearly aimed to give us more control, make things more complex and give us more realism. Unfortunately, the implementation sucks - and to be fair, I'm not sure how you could give us so many more options to exploit tactical weaknesses and it NOT break the game, without making the engine far more complex than it obviously is right now...

...at which point I would have scrapped this system and gone back to a more rigid, but less easily exploitable (but still exploitable), one.

You could download game-breaking tactics and win everything in FM24 too, but nobody was calling that dumbed down.

It's just a total mess of a project. FM27 will be what FM26 should have been, but only if they sell enough copies to get there.
 
The instant gratification argument is just another version of the old PC is better than console, real gamers have PCs etc arguments, which honestly are just awful takes.

Well..just as well then as you got my take wrong!

My point was you've got a much larger target audience with consoles, and within that market a much bigger pool of people who will want instant gratification. It's not just consoles either.

I'm also not having the wool pulled over my eyes with the tactics. Just because there's in and out of position I don't necessarily read that as complex. The roles appear much more simplified. Bit of a red herring for me. Probably easier than figuring out how to make your team do what you want in one shape.

100% not dumbed down to a console crowd... "Why don't you try a controller" when I'm playing on a PC. Okay then 😂
 
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