Show me blowouts against the CPU like you've been suggesting and then I'll get worried.
I'm not trying to "get you worried". You're the one questioning me, because I don't like it. I'm just giving you my answers, for the purposes of discussion.
In my experience, I get the ball in midfield, through-ball to a winger and then there's a chance, most times. Sometimes I'll hit a cross that goes wrong, sometimes it results in a shot that's saved. But I'm not having to work, or
think, to create an opportunity. (Since this is the comparison thread,) PES games I play will finish with 3-4 shots a side. On FIFA it can be 10 shots a side, and that's not better or worse in or of itself, but for that to be the case, there has to be very little effort in creating chances.
The AI in that video has no creativity, and they're dull to play against. Because they're a team of equal ability to mine - and that's a big part of my problem, teams of an equal ability to me are easily beaten, but I should still have to
work to beat those teams. They move forward in a hive, and have a very high pass accuracy, but... Don't really do anything.
I played Tottenham in the next game, after edited their starting lineup (because initially I wondered why I was dominating them and then realised their average player rating was 68). Yes, it becomes much harder then - but not because they play with more intelligence or more skill in crucial moments. It gets harder because they do the impossible with their passing, never needing to take a touch in the final third, lasering balls at impossible speeds and first-timing them as well. It's further from replicating football and/or physics in general than I can remember a FIFA ever being.
I would defend FIFA 19 because, for all the floaty physics, it was clearly trying to simulate a lot of different things and spit out a lot of different outcomes, rather than pre-canning everything and making every pass, shot, deflection etc. exactly the same. But I was expecting this stuff to be developed over time. A year later, and Tottenham's players fly around like shopping bags in the wind, hitting series' of passes that hit each player's foot in quick succession like a pinball hitting the walls of a pipe. If there really is an improvement in physics, I'm blinded to it by this stuff.
Maybe the ball spin is better when a player brings the ball down out of the air, or when it hits the post - but if the above is still the case (and it absolutely is IMO) then what does it matter?
No offense, but it's clear from the video that you're still defending in the old way. (You really need to use L2+R2 jockey way more to close down; it's the key this year.)
Well, firstly - no offence taken, I'm not a great player and wouldn't ever say I am. But I don't concede in that video (IIRC), and don't tend to concede unless it's against those better teams - and when I do concede, I would say with some confidence that 50%+ of the time it's not because of my technique, it's because the ball is moved at lightning pace from one side of play to another and then a shot is lashed in before I've even been able to select anyone.
That is the crux of what I can't get past - the slidey, weightless players and the passes that move at impossible speeds... Shooting etc. is great but while every player feels like an Olympic runner on roller skates, I can't get used to it, and sliders don't have as much of an effect any more (to the point where I think it's a bug - line changes I've made seem to do very little).
I mean, did you see the bit I paused and replayed? Where my player has run past a ball, but starts moving backwards, towards the ball, as if he's being sucked into a vortex - hitting some kind of shrinking circular barrier around the ball as he moves? However it looks, I can tell you that the
feel is that your player is being dragged backwards across ice, and I'm not even pushing the stick in that direction.
That happens to me 2-3 times a game, and every time it completely breaks the immersion for me. I honestly don't know how someone can feel that and continue to play it. I just don't.
When I read a post talking about how great the game is, except for the movement / statue defending / ball physics being random (any percentage of the time), I think of it like someone's saying "PES is great until the 60th minute when a random player is sucked into the floor for a minute and then comes back - but it's amazing except for that". It's madness, to me.
And yet:
All I can say is that after despising the Early Access version, I'm now having a blast. I see others saying the same, so I just hope that maybe with a little more time with the game you might enjoy it too.
I'm still hoping a patch will come along and fundamentally change this stuff. But that's because I'm one of those idiots that thinks a game dev can't possibly be happy with all the shit I mention above. If they weren't, general movement and physics wouldn't still be in this state after a year.