Matt10
International
- 5 February 2004
Changelog & Updates:
Hey everyone, so for this version we focused on reintroducing the modern wingback and how their inclusion allows more variety in play. This will result in less top of the box siege, but also bring in more opportunities to counter when able.
The biggest change we explored, and tested, was the increase in acceleration for both Slow and Default pace. The reason for this change is that we felt that the physicality and attention to the ball lacked at times. It happened more on slow, but as we played more games, we found it beneficial to raise for default pace as well. Overall, this brings in what we liked about the game "out of the box" where passes were often contested and attempts at dribbling were met with proper resistance - both from a physicals standpoint and a positional/tactical standpoint, such as a fullback or winger anticipating a cut out towards the sidelines.
As mentioned, we increased the fullback positioning to allow more involvement for the fullbacks. The slight bump brings them forward sooner in transition as well to create more resistance down the wings, but much how the modern game is played, it's based on the match-ups.
The last bit of changes was to ensure the keepers did not become superhuman, which meant a reduction in the value to allow more reaction rather than psychic type saves. After that, we calmed the run frequency down to let the strikers receive the pass, but look out wide for their first choice rather than going forward-forward with the passing. Finally, we brought it all together with marking lowered so there is a bit less over-pursuit in defensive positions - all based on tactics of course.
We hope you enjoy Version 6. I can say that this is collectively one that is being enjoyed the most by the testers. Give it a shot, and provide feedback to the set - thanks!
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Hey everyone, so for this version we focused on reintroducing the modern wingback and how their inclusion allows more variety in play. This will result in less top of the box siege, but also bring in more opportunities to counter when able.
The biggest change we explored, and tested, was the increase in acceleration for both Slow and Default pace. The reason for this change is that we felt that the physicality and attention to the ball lacked at times. It happened more on slow, but as we played more games, we found it beneficial to raise for default pace as well. Overall, this brings in what we liked about the game "out of the box" where passes were often contested and attempts at dribbling were met with proper resistance - both from a physicals standpoint and a positional/tactical standpoint, such as a fullback or winger anticipating a cut out towards the sidelines.
As mentioned, we increased the fullback positioning to allow more involvement for the fullbacks. The slight bump brings them forward sooner in transition as well to create more resistance down the wings, but much how the modern game is played, it's based on the match-ups.
The last bit of changes was to ensure the keepers did not become superhuman, which meant a reduction in the value to allow more reaction rather than psychic type saves. After that, we calmed the run frequency down to let the strikers receive the pass, but look out wide for their first choice rather than going forward-forward with the passing. Finally, we brought it all together with marking lowered so there is a bit less over-pursuit in defensive positions - all based on tactics of course.
We hope you enjoy Version 6. I can say that this is collectively one that is being enjoyed the most by the testers. Give it a shot, and provide feedback to the set - thanks!
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