hatesince97
Serie A
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Follow installation instruction in post #1 mateHow do you launch the game with FMT? Never used before ..
See, kudos to you for your work. Being "open source" has nothing to do with your mod. I think you're missing the real meaning of this term. Open source means the source code of the FMT tool is there for everyone. So that, you can build FMT from scratch with the code (a.k.a compiling the code to make it executable, in short). You probably need to edit your statement and remove open source and replace it with released. Better term!FMT being open source
You’re right! I meant to use released but used open source to follow Paul main release post.See, kudos to you for your work. Being "open source" has nothing to do with your mod. I think you're missing the real meaning of this term. Open source means the source code of the FMT tool is there for everyone. So that, you can build FMT from scratch with the code (a.k.a compiling the code to make it executable, in short). You probably need to edit your statement and remove open source and replace it with released. Better term!
Don't get my statement in a wrong way though, just pointing out the odd one.
PS : I didn't buy or play FIFA 23 (due to obvious reasons).
Same thing for me mate. I will have a look at tackling boost, it can maybe be tweaked to have better tackles from defenders and I also noticed there are new values in defending attributes runtimeIs there a way we could make tackling stat to have more impact? I have a problem where my strikers are better at tackling than my defenders.
Yeah I looked at a lot of things. So whenever a graph have like 8 points, those points are based of player attributes correct?Same thing for me mate. I will have a look at tackling boost, it can maybe be tweaked to have better tackles from defenders and I also noticed there are new values in defending attributes runtime
Some of them yes but I think they’re not related each time to player attributes. Not sure tho. At the moment i also have to understand what X axes exactly do since that’s Y axes which are making the bigger differenceYeah I looked at a lot of things. So whenever a graph have like 8 points, those points are based of player attributes correct?
Have you tried plotting the graph in a visualizer? Most of the time, the X points are either difficulty level, attribute level(segmented), distance or time. The Y would be the actual accuracy or the result of the X.Some of them yes but I think they’re not related each time to player attributes. Not sure tho. At the moment i also have to understand what X axes exactly do since that’s Y axes which are making the bigger difference
Didn’t try but I’m sure you’re right!Have you tried plotting the graph in a visualizer? Most of the time, the X points are either difficulty level, attribute level(segmented), or time. The Y would be the actual accuracy or the result of the X.
Thank you for your feedback mate! I think I was able to improve AI attacking in the current version I’m working on, let’s see if it’s consistent or just random. I also feel, like I said previously, tackles weird. I need to work on those values for sureI almost forgot to talk about this gameplay mod. Speaking of this mod so far.
Pros:
Things to improve:
- Midfielders are finally not traffic cones and track back properly.
- Good amount of closing down from the defenders.
- Improved marking from defenders. They defend space better.
- Lob passes seems much improved and the general feel of the passing too due to ball physics.
- Ball physics are indeed better.
- More passing error in general and stats matters more when it comes to passing.
- Tacking stat doesn't seem to have a lot of impact. Random players are turning into Prime Maldinis and Cannavaro when it comes to tackling. (Vanilla Issue).
- AI on attacking third still seems to want to work the ball into the net rather than trying more through passes, lob passes or crosses. (Vanilla issue).
- Slow player can sometimes get a speed boost to catch up on fast players. This is more frequent with this mod.
All the things that can be improved is possible due to gameplay modding. There are some interesting tweak that could sort it out.
REALISM GAMEPLAY 23.1.2
- General Positioning improvements
- Tighter midfield
- Less space between midfield and defensive lines
- AI tracking back improved
- Smarter AI decision making
- More AI errors (with AI being smarter in decision making, players try more shots, trough passes etc. This results in more errors.
For next release
Working on cross decision positioning, tackles (fouls in general), and player boosts.
played with custom.sliders or default?Played two matches on the new version and I am very impressed. I am seeing more occurrences of crossing and some nice through pass and lofted pass goals. AI attacking has definitely improved and they are more unpredictable and less ping-pongy. The game now reminds me of FIFA 14 especially now that I feel a strong inertia in movement. AI is tracking back more aggressively. I played against City and De Bruyne came all the way back in the defense to close down my attacker. Now if we can figure out a way to have tackling stat impact more of the tackles and bad tackles leading to foul.
Happy you’re liking it! Right now I’m at work, tomorrow morning I’m starting to have a look at tackling matePlayed two matches on the new version and I am very impressed. I am seeing more occurrences of crossing and some nice through pass and lofted pass goals. AI attacking has definitely improved and they are more unpredictable and less ping-pongy. The game now reminds me of FIFA 14 especially now that I feel a strong inertia in movement. AI is tracking back more aggressively. I played against City and De Bruyne came all the way back in the defense to close down my attacker. Now if we can figure out a way to have tackling stat impact more of the tackles and bad tackles leading to foul.
Recommended are default slidersplayed with custom.sliders or default?
played with custom.sliders or default?
Have you got this working? When I downgrade using this method, after the anti-cheat check, it just sends me back into the EA app without launching the game. As if it knows it's the wrong EXE version.its only working when "downgrading" the game with this notes?
Another Update
Title Update 2 brought about a lot of code changes which broke the AC Bypass. Due to this, you will be required to revert back to Title Update 1 by:
- Update your game through EA App or Origin
- Download Title Update 1 Download (1.72Gb)
- Extract the zip into your FIFA23 installation folder, overwriting FIFA23.exe and the Patch folder
- Restarting FMT
right?
not tried. For now i am playing without mods/FMT Launcher.Have you got this working? When I downgrade using this method, after the anti-cheat check, it just sends me back into the EA app without launching the game. As if it knows it's the wrong EXE version.
Thank you mate 🙂Very impressed with the previous version, like a whole new game! Looking forward to trying the new one tomorrow
Now tried, everything is working fine again! AC should not pop up if you do the downgrade and launch over FMTHave you got this working? When I downgrade using this method, after the anti-cheat check, it just sends me back into the EA app without launching the game. As if it knows it's the wrong EXE version.
really liking thins GPREALISM GAMEPLAY 23.1.2
- General Positioning improvements
- Tighter midfield
- Less space between midfield and defensive lines
- AI tracking back improved
- Smarter AI decision making
- More AI errors (with AI being smarter in decision making, players try more shots, trough passes etc. This results in more errors.
For next release
Working on cross decision positioning, tackles (fouls in general), and player boosts.
Hey man, can you send me a .fbmod with the ball set larger. I want to see if it's working from your mods. Still can't get mine to recognise the changes for some reason.Guys, it’s maybe better if you disable AC following Paul method
Yep mate, I will send it within 1/2 hours, i’m still at work right now!Hey man, can you send me a .fbmod with the ball set larger. I want to see if it's working from your mods. Still can't get mine to recognise the changes for some reason.
Thank-you man, no rush just when you can.Yep mate, I will send it within 1/2 hours, i’m still at work right now!