What is so disappointing is the lack of imagination at EA. A complete lack of imagination.
Some of their customers complain that the game is not exciting enough, so what do they do? They break the rules of physics and have players passing before it barely touches the player's foot.
But football is the world's most popular game. It's incredibly exciting. And there are a million ways you could make Fifa exciting by making it more like real football. But the lazy people at EA just make everything faster. A complete lack of imagination.
And you don't see this in any other sports game. You don't see golf games where the golfer's ball takes off at warp speed. You don't see the F1 game with cars that can take corners at 300 miles per hour, because corners are so slow and boring.
I just can't get to the point where
@Matt10 is and accept that the game is bad but it's the best we've got.
Someone somewhere make a game of football that celebrates the beautiful game, instead of celebrating getting money off of kids.
Does that really bother you though? Like honestly, think about it. Does the ball not touching a player's foot really bother you? Because it's happened for years in other games, other FIFAs, and even in other sports video games. Is going into a replay and zooming in really the determining factor here? Is there any thought at all as to why there is this discrepancy or why it exists in the first place?
Also, are you basing these thoughts on default gameplay? As in, what is experienced online/FUT? If so, then sure, I'd agree with the dismay of a faster game (pass speed in particular for me).
I don't think the devs are lazy at all. I think posters are doing the common approach and saying the common things about things they aren't taking time to think about. This isn't directed toward you, but just a general approach after modifying the game away from default:
Is it lazy that they allow the sliders to work? Or that they implement them in the first place?
Is it lazy that the tactics and instructions work?
Is it lazy that I can feel the difference between a team with a line height of 80 vs a team with a height of 20?
Is it lazy that I can see the CPU take on my players 1v1 rather than just try to dribble-dribble-pass?
Is it lazy that I can feel when they hesitate to make a pass, and instead decide to just boot it away or send it long?
There are so many incredible sequences of play in FIFA 23. I just can't agree with the concept of dev laziness. If you're looking for imperfections you will definitely find it. It's FIFA, but if you allow the game to flourish by using what customization there is offline, you'll experience some incredible moments.
Regarding other games, oh there are so many instances of what you speak about. I'll even approach it after customization or options turned off. I work on sliders for Madden and I constantly see warping/clipping either with the football or the players morphing into each other. So many years of this. There were back-to-back years in NCAA football where the safety would jump the route too early and it'd be a deep ball touchdown almost automatically each time. No amount of sliders could fix this. Golf? Plenty. I run the tgctours true sim tour and the ease in a full swing, or chipping, on the hardest difficulties is laughable. Again, no amount of options turned on/off could help this.
It's going to continue to be this way for sports games because we have separate entities (player, ball, goal, etc) within gameplay that need to sync up constantly with predetermined animations (two-man, etc). From there, one of the biggest factors is that we are indeed playing titles designed for online first, and offline second. It's not a shortcut, not laziness, it's a simple sync issue when a game isn't built on physics first. There aren't many issues with Rocket League offline vs online because it's physics-based. For games of humans with a ball, there was Backbreaker several years ago, which had very few issues.
If EA actually let 24 become physics based, we might have what we want, but who knows - it could potentially be worse. But this is a FIFA 23 thread, and for what we're given, with all the limitations, at least the options of customizing the gameplay have allowed the game to shine. That's how I've gotten to my conclusion of how I feel about this game.