I definitely consider myself to be a pes fanboy n old school pes player since the snes n64 ps2 days. And although ill always buy each new ver of PES, and a huge supporter of KONAMI, its not to say im always happy with their product. Eg. Pes 15,16 and 17 were all versions i only played for about 3-4 months before going back to pes5 n 6 + updated patching. I do try fifa every year..ie. demo wise ...and i ended up buying and sticking with fifa12 (which i much preferred to the look and feel of pes11 n 12 at the time), but i also got into the fifa16 demo...loved the female games in particular...loved the pace ...to point i actually bought the game. Actually really enjoyed fifa 16..oh..n also ended up buying fifa 14. That was pretty good.
Now..played fifa 17 n 18 demos. Hated both as both just didnt have the 'realistic' look n 'weighty' feel of players on the ball including ball physics. So..onto fifa19. Installed the ps4 version last night. .played 2 games. Deleted it, and immediately loaded up pes19 to get my fix...full manual superstar playing around.with the bundesliga OF..cant for life of me beat RB Leipzig..
Anyways, nah, right away i know fifa19 is not for me. Only have time for one game and for me pes has the immediate fundementals at far greater level than fifa atm. Im saying pes has better more realistic player physics ...including movement, and ball physics...which provides a more realistic feel. I cant go past this fact, before even looking into.ai, tactics presentation liscensing etc. And before anyone says i need to give it more of a chance...well, i say not with the look n feel u dont of the games u dont. As u can tell...my biggest focal point for a football sim is how it plays on the pitch...particularly the control mechanics (ease, feel n response) to be able have max control in the ball, with this transferring to how the game also looks (animations, the way the ball responds). Seems to me Konami have a simpler system..that just feels good. Not as complicated as fifas. I think thats fifas problem...too complicated in its control scheme before actually getting the fundementals right. The frostbyte engine surely has something to do with it..but i also think it comes down to the development team.