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FIFA 17 News & Discussion Thread

I've played every single FIFA since 07. I dislike FIFA 19 & 20, but I find them way more playable than any FIFA that came out after that. I was wondering if, with some tweaks, we could somehow make them more similar to FIFA 17 or 18. As we're unable to fully mod FIFAs 17/18 and (to my liking) FIFA 16 is too old, I think FIFA 19/20 will end up being my "go-to" FIFA for recreating the 05/06 season.
To me FIFA 19 is the last playable FIFA.
And by playable I mean it's playable, nothing more than that, CPU just goes fw no sideways build up to exploit you, just forward constantly.
I enjoyed a bit of FIFA 20, quite a lot actually but since it's the first 1v1 it gets quite boring after a while to.
For me those two games doesn't even come close to FIFA 17-18 at all.
You can mod the ahit out of them but if the OG product is bad it will only put a bandais on a big wound.
My personal opinion obviously, but sticking to it
 
I'd say that my favorite FIFAs (personal Golden Era) are 15-19! :)
To me these FIFAs, while all very different from each other, capture the game in a really nice balance between fun factor and realism.
Haven't played a long Career in 18, but I can honestly say that I've enjoyed 15, 16, 17, and 19 a great deal.
Also I think sliders make a good difference in all of these editions.
Operation Sports sliders are great IMO, and can also be tweaked for personal enjoyment.
 
I've played every single FIFA since 07. I dislike FIFA 19 & 20, but I find them way more playable than any FIFA that came out after that. I was wondering if, with some tweaks, we could somehow make them more similar to FIFA 17 or 18. As we're unable to fully mod FIFAs 17/18 and (to my liking) FIFA 16 is too old, I think FIFA 19/20 will end up being my "go-to" FIFA for recreating the 05/06 season.
I made an 06 Squad file for FIFA 18 converted from FIFA 16. It works fairly well but some of the faces are messed up. I spent some time trying to convert to FIFA 17 but even fewer actual faces are present. The players and commentary call names are all there, so it’s something.
 
I made an 06 Squad file for FIFA 18 converted from FIFA 16. It works fairly well but some of the faces are messed up. I spent some time trying to convert to FIFA 17 but even fewer actual faces are present. The players and commentary call names are all there, so it’s something.
Did you share with the community?
 
To me FIFA 19 is the last playable FIFA.
And by playable I mean it's playable, nothing more than that, CPU just goes fw no sideways build up to exploit you, just forward constantly.
I enjoyed a bit of FIFA 20, quite a lot actually but since it's the first 1v1 it gets quite boring after a while to.
For me those two games doesn't even come close to FIFA 17-18 at all.
You can mod the ahit out of them but if the OG product is bad it will only put a bandais on a big wound.
My personal opinion obviously, but sticking to it
Agree with that. 19 is playable. It have the only advantage over 17 & 18 becasue we can have real face mods. There is a big modding community on YT who creates a lot of stuff like up to date squads and real face mods. Unfortunetly it works well in the cracked Version and if I try to use the face mods in legit version often don´t work correctly. And FIFA 20 is part time enjoyable for me with Fidels GP mods and Paul´s GP mods. But the base game is broken as hell. Just from the default gp 17&18 are very good imo.
 
I've played every single FIFA since 07. I dislike FIFA 19 & 20, but I find them way more playable than any FIFA that came out after that. I was wondering if, with some tweaks, we could somehow make them more similar to FIFA 17 or 18. As we're unable to fully mod FIFAs 17/18 and (to my liking) FIFA 16 is too old, I think FIFA 19/20 will end up being my "go-to" FIFA for recreating the 05/06 season.
"some tweaks" wouldn´t be enough, Mate. The base gameplay created by ea is not editable. You can only affect GP with the locale.ini. And this way is not as effective as FC Gameplay modding through Frosty Editor where you can access the "gameplayattribulator" section of the games for an deeper modding process.
 
Agree with that. 19 is playable. It have the only advantage over 17 & 18 becasue we can have real face mods. There is a big modding community on YT who creates a lot of stuff like up to date squads and real face mods. Unfortunetly it works well in the cracked Version and if I try to use the face mods in legit version often don´t work correctly. And FIFA 20 is part time enjoyable for me with Fidels GP mods and Paul´s GP mods. But the base game is broken as hell. Just from the default gp 17&18 are very good imo.
Very true, and mainly play these games on console without mods, maybe that's why I have them so high up.
FIFA 19 modded on pc was ok for me though, not as good as 17+18 but good enough
 
FIFA18 I'd wish it had a more tweakable locale.ini, because for me 18-19 are the last good FIFA. One good thing from 18 that I'd felt is that physicality is even more important than 17 and feels somehow more rough and realistic in terms of ball fight. Retaining the ball is hard because of this but also with the correct changes I feel that you can take much more advantage of the dribbling, which at the same time feels way more controlable. So it's kind of less random errors and bouncing ball, everything is a bit more under control, but defenders are also tougher and game's more physical, so with the correct changes and dribble buffs (in terms of retaining the ball in certain situations even when defenders are more physical) it could be a much more well rounded game.

Sadly, 45 minutes are no longer possible because lines do not work in locale.ini, which makes me wonder what does work and what not.

But I am 100% sure with the correct changes and being able to do 45 minute matches it's be probably best FIFA game.
 
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"some tweaks" wouldn´t be enough, Mate. The base gameplay created by ea is not editable. You can only affect GP with the locale.ini. And this way is not as effective as FC Gameplay modding through Frosty Editor where you can access the "gameplayattribulator" section of the games for an deeper modding process.
But not even within the locale.ini? Even if it could improve just a little. I find FIFA 19 a bit sluggish, slower, not too much fun, but the gameplay is way better than what we get nowadays. FIFA 20 is not bad, but the AI is lazy AF. We don't get to see those behind-the-defence runs like in F17...

On top of that, how hard is it to make the injector (introduced in the standalone live editor 20 by Aranaktu) work with older FIFAs (17, 18, 19)? I wish we could at least load legacy files for players who don't have a miniface, for example.
 
"some tweaks" wouldn´t be enough, Mate. The base gameplay created by ea is not editable. You can only affect GP with the locale.ini. And this way is not as effective as FC Gameplay modding through Frosty Editor where you can access the "gameplayattribulator" section of the games for an deeper modding process.
I don't fully agree with this. Indeed, with Frosty Editor where you can edit ebx, the game became much more editable but it was a mess already. FIFA 19 and later FIFA 20 destroyed completely the behaviour of the players in the pitch with the bullshit 1v1, so for me the key game is FIFA 18. It preserves many good things from 17 and only needs that we can edit the locale.ini and make sure it applies into the game, because as far as it goes now, I am not sure it actually is working in the Data Folder.
 
"some tweaks" wouldn´t be enough, Mate. The base gameplay created by ea is not editable. You can only affect GP with the locale.ini. And this way is not as effective as FC Gameplay modding through Frosty Editor where you can access the "gameplayattribulator" section of the games for an deeper modding process.
That's right. You will need to do hex/memory editing to edit the base gameplay. EA only introduced EBX gameplay files since FIFA 20.
 
I just imported the 05/06 season into FIFA 17 and had a blast, even though most players have generic faces (until we find a way to better import meshes). However, the missing minifaces are just as important, so if an injector would be feasible, I kindly ask the community's help to build one.
Gameplay-wise, after switching back to 17, I don't even wanna touch 18 anymore (despite it also being solid).
 
I just imported the 05/06 season into FIFA 17 and had a blast, even though most players have generic faces (until we find a way to better import meshes). However, the missing minifaces are just as important, so if an injector would be feasible, I kindly ask the community's help to build one.
Gameplay-wise, after switching back to 17, I don't even wanna touch 18 anymore (despite it also being solid).
Well I am in 18 now and physics-wise, FIFA 18 is a step-up, problem is I can't customise half of the shit I could in FIFA 17 so it ends up being a drawback.

If you're interested I am working in a custom gameplay for FIFA 17 that is to be released soon.
 
I don't fully agree with this. Indeed, with Frosty Editor where you can edit ebx, the game became much more editable but it was a mess already. FIFA 19 and later FIFA 20 destroyed completely the behaviour of the players in the pitch with the bullshit 1v1, so for me the key game is FIFA 18. It preserves many good things from 17 and only needs that we can edit the locale.ini and make sure it applies into the game, because as far as it goes now, I am not sure it actually is working in the Data Folder.
I mean the in depth possibilities to edit gameplay is imo ways better than in FIFA17-19! I don´t speak from the base / default gameplay of 17 or 18. There was a huge change in the basic programmed Gameplay by EA since FIFA 20 which we all easily recognized. Just a basketball match after another I remember. Playing 2x8 or 2 x10 minutes in default FIFA 20 was like Chicago Bulls vs NY Nets. If we could access the same areas in FIFA 17-19 I am 100% sure the gameplay with the default base of these older FIFA´s would let you forget FC 25 in minutes. So, yeah it remains only the locale.ini or the iniTFS edit for 17-19. But there is a section in Frosty Editor where you can view the "gameplayattribdb" a.e. This gameplay related section is not accessable via Editor. Like Topaz said you can open it in HEX editor when you know what are doing and you can make edits to the gameplay in FIFA 18 a.e. Fidel Gameplay released back in 2018 an modified Version of those gameplay related but hardcoded by EA files in his mod called FAES AGPE gameplay. He hex edited the gameplayattribdb, as well as the "Neuralnet" section. Idk if you ever tested this FIFA 18 mod?! But I may remember @Topaz knows the old Fidel mod.

So just from the possibilities I see much more in depth by editing ebx files than the locale.ini in FIFA 17-19. ANd I know many many Gameplay Modder don´t trust the locale.ini modding to have an effect on the Gameplay because of it´s just putting strings in a ini. Anyway, that´s another topic how effective is locale.ini modding by reading out the game exe. Fo me personally it is effective but like yourself writing not sure what exactly working in the locale.ini. With ebx modding you have an safer way to recognize what´s working on the pitch.
The point you stated what the output is by ebx modding is standing for me on another paper. To find a balance with aaaaall those ebx files is a art for hisself of course. Many gameplay mods are feeling still broken, but not every modder have the same skills to understand what file needs to take care when editing another ebx file and causing another strange behaviour. And finally I am not very faithful to have let´s say in 10 years from today a Gameplay base like the early Frostbite Games again. So it´s good we can use Frosty editor and entering the ebx file structur imo.
 
But not even within the locale.ini? Even if it could improve just a little. I find FIFA 19 a bit sluggish, slower, not too much fun, but the gameplay is way better than what we get nowadays. FIFA 20 is not bad, but the AI is lazy AF. We don't get to see those behind-the-defence runs like in F17...

On top of that, how hard is it to make the injector (introduced in the standalone live editor 20 by Aranaktu) work with older FIFAs (17, 18, 19)? I wish we could at least load legacy files for players who don't have a miniface, for example.
It would be useful to have some decent back engineering skills, Mate. It must be a reason why Aranaktu´s Live Editor is pretty unique. Not everybody knows how to read out the memory stored in a game/exe. Possible to have this in FIFA 17-19? For sure. But Idk where is able to do it? Till now, I think it´s never done.
For FIFA 17-19 I don´t think there will be another level of affecting the gameplay without accessing the deeper Game engine of those Games. Needs access to EA´s secret engine and I doubt as a none programming skills average Guy anybody in FC 25 can alter the main EA programming surface which is surely not covered by the gameplayattribulator section in Frosty Editor.
 
Very true, and mainly play these games on console without mods, maybe that's why I have them so high up.
FIFA 19 modded on pc was ok for me though, not as good as 17+18 but good enough
I also like to play the Console Versions of those Games from time to time. They are different from PC Versions and mostly imo based on a better default gameplay than the PC Versions. I played FIFA 19 recently on my jailbroken Ps4 Pro and was able to update the Squads with a squad file for FIFA 19 which some modders often do on YouTube. But just for enjoying the gameplay there are no Mods hardly needed imo on the console Versions.
 
I also like to play the Console Versions of those Games from time to time. They are different from PC Versions and mostly imo based on a better default gameplay than the PC Versions. I played FIFA 19 recently on my jailbroken Ps4 Pro and was able to update the Squads with a squad file for FIFA 19 which some modders often do on YouTube. But just for enjoying the gameplay there are no Mods hardly needed imo on the console Versions.
Feel the same way about the console versions as well, they differ from pc versions for sure, feels more solid.
Ive come to realise i dont need updated rosters etc so im ok playing the og rosters, only thing id like to have is the classic kits, which i once unlocked but are now locked again for some reason, i know you can unlock them on pc, but thats pretty much it for me in terms of negatives
 
I mean the in depth possibilities to edit gameplay is imo ways better than in FIFA17-19! I don´t speak from the base / default gameplay of 17 or 18. There was a huge change in the basic programmed Gameplay by EA since FIFA 20 which we all easily recognized. Just a basketball match after another I remember. Playing 2x8 or 2 x10 minutes in default FIFA 20 was like Chicago Bulls vs NY Nets. If we could access the same areas in FIFA 17-19 I am 100% sure the gameplay with the default base of these older FIFA´s would let you forget FC 25 in minutes. So, yeah it remains only the locale.ini or the iniTFS edit for 17-19. But there is a section in Frosty Editor where you can view the "gameplayattribdb" a.e. This gameplay related section is not accessable via Editor. Like Topaz said you can open it in HEX editor when you know what are doing and you can make edits to the gameplay in FIFA 18 a.e. Fidel Gameplay released back in 2018 an modified Version of those gameplay related but hardcoded by EA files in his mod called FAES AGPE gameplay. He hex edited the gameplayattribdb, as well as the "Neuralnet" section. Idk if you ever tested this FIFA 18 mod?! But I may remember @Topaz knows the old Fidel mod.

So just from the possibilities I see much more in depth by editing ebx files than the locale.ini in FIFA 17-19. ANd I know many many Gameplay Modder don´t trust the locale.ini modding to have an effect on the Gameplay because of it´s just putting strings in a ini. Anyway, that´s another topic how effective is locale.ini modding by reading out the game exe. Fo me personally it is effective but like yourself writing not sure what exactly working in the locale.ini. With ebx modding you have an safer way to recognize what´s working on the pitch.
The point you stated what the output is by ebx modding is standing for me on another paper. To find a balance with aaaaall those ebx files is a art for hisself of course. Many gameplay mods are feeling still broken, but not every modder have the same skills to understand what file needs to take care when editing another ebx file and causing another strange behaviour. And finally I am not very faithful to have let´s say in 10 years from today a Gameplay base like the early Frostbite Games again. So it´s good we can use Frosty editor and entering the ebx file structur imo.
In FIFA17 I am sure locale.ini does affect gameplay, but I think in FIFA 18 it doesn't affect anymore, and for what I've been trying, it doesn't affect either editing the initfs. Will have to see.
 
In FIFA17 I am sure locale.ini does affect gameplay, but I think in FIFA 18 it doesn't affect anymore, and for what I've been trying, it doesn't affect either editing the initfs. Will have to see.
Sure. Always good to see People digging on the older Games. Doesn´t matter if it is groundbreaking new or making some additional findings or can be confirmed old findings.
Good luck!
 
Hi Topaz! As I see you're a software dev: how possible is it to make a workable injector (for legacy files) for FIFA 17 or 18?
I believe injector exists already for legacy files. The issue is, gameplay files are encrypted and even when decrypted, you will only notice few changes like ball physics or animation speed inside gameplayattribdb. Memory/hex editing is very tedious especially for modern games and requires tons of reverse engineering. Active things like changing team's logo or changing team's finance is easier because you can easily visually see the numbers. However variables such as positioning, marking, etc are passive variables so you won't know how to track the variable.
 
I believe injector exists already for legacy files. The issue is, gameplay files are encrypted and even when decrypted, you will only notice few changes like ball physics or animation speed inside gameplayattribdb. Memory/hex editing is very tedious especially for modern games and requires tons of reverse engineering. Active things like changing team's logo or changing team's finance is easier because you can easily visually see the numbers. However variables such as positioning, marking, etc are passive variables so you won't know how to track the variable.
but what about something "simpler" such as loading DDS images (for minifaces' purpose)?
 
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