FIFA 17 attribdb modding tool.

@sleevel Thanks for your job! Do you plan to look at ball physics? Are there any attributes that could be changed to improve the ball weight and spin of crosses and shots?
Yes I have messed around with these values quite extensively. This was the first area I looked at. A heavier ball requires even more spin to have an effect. It also requires more power in shots and passes, which requires an adjustment as a player but means the CPU will under hit every ball. So there are a lot of unintended consequences by adjusting ball weight.

The issue I’m having right now is that once I load a mod in, it becomes permanent. Even if I unload the mod with Mod Manager, the mod persists, even if I delete the ModData folder, the mod persists. I don’t know how to deactivate the mods using this method Donnie has created.
 
@sleevel meanwhile this is small addons that you're uploading, is ok to put them here, but if you have enjoyed doing addons, I recommend you do your own big mod and you open a thread in order to promote it, so that more people can play it. Record a couple of matches, upload them to youtube, show it to the people, and make something big, cause there's never enough modders.

We should also open a thread to do kind of a gameplay lab. Though I think that was already done, but with other FIFA's. It would be a good idea, if you plan to mod FIFA, that you search for that thread since many values in FIFA 17 work similar to modern versions (though I guess not all).

Hope you continue modding!
 
@sleevel meanwhile this is small addons that you're uploading, is ok to put them here, but if you have enjoyed doing addons, I recommend you do your own big mod and you open a thread in order to promote it, so that more people can play it. Record a couple of matches, upload them to youtube, show it to the people, and make something big, cause there's never enough modders.

We should also open a thread to do kind of a gameplay lab. Though I think that was already done, but with other FIFA's. It would be a good idea, if you plan to mod FIFA, that you search for that thread since many values in FIFA 17 work similar to modern versions (though I guess not all).

Hope you continue modding!
Yes I recognize this is the wrong thread to be posting mods. I will start another thread for this.
 
Yes I recognize this is the wrong thread to be posting mods. I will start another thread for this.
Nah, as long as it is only small add-ons is ok because it's usefull to see what can be done with the tool, to use as example. But if it grows you'll probably need to open a thread or it will be difficult to follow up both topics.

Anyways, I encourage you to keep working on it, it'll surely be a great mod.
 
Tool-related, I’m either having issues with persistent mods or some serious placebo effect. With gameplay it’s difficult to tell, since there are many complex factors at play - versus graphics where you can easily tell if a kit changes color or not.

It *feels* like my gameplay mods are persisting (more aggressive CPU and lower/more powerful shots) even with the mod disabled, but it could be a psychological trick.

That is one question - if any other modders are having a similar issue?
 
Tool-related, I’m either having issues with persistent mods or some serious placebo effect. With gameplay it’s difficult to tell, since there are many complex factors at play - versus graphics where you can easily tell if a kit changes color or not.

It *feels* like my gameplay mods are persisting (more aggressive CPU and lower/more powerful shots) even with the mod disabled, but it could be a psychological trick.

That is one question - if any other modders are having a similar issue?
Thing is... The tool works. You can actually change attribdb, and when you do so, they are aplied over FIFA17 cause you apply them through Frosty Mod Manager and that's 100% working garanteed. I changed ball physics parameters in FIFA17, applied them and the ball behave different. I was actually using realistic values, like made a lot of information about it, but for some reason, the game won't be working as intended, so I changed many values, and at the end, I change some values that corrupted the mod, and now I'd need to start it over again and... FIFA 16 is a better base than FIFA 17, being honest. Less skating aand such, and better footplanting.

Even then... I might go back to FIFA 17 later after I finished FIFA 16 mod.

With FIFA 16 mod, happens something, that is... It is great in terms of gameplay, it's almost where I want it to be, but I've been said by someone that attribdb files don't apply in FIFA 16. Which makes sense because there's no Mod Manager for FIFA 16, is a different engine, Ignite Engine iirc, and I think that's one of the reasons it has better foot planting than Frostbite. Ignite was made with sports games in mind while FIFA 17 is much more generalistic. It looks better, gotta say, but would need to work in footplanting at engine level much more to make it better.

Apparently they did so for FIFA 26. Well, what can I say. They are 10 years later. FIFA 17 was a huge step-back from FIFA 16, and each year with more animations they added, worse was the situation, because all those animations that were motion-capped and all, did not have a good base on Frostbite to apply planting, and actually calculate the proper displacement of the player from physic values and foot-planting.

Let's see if after FIFA 26, this continues improving and they make better of a base for modding as it was in FIFA 16, cause that could be a huge change for the videogaming community, and towards make a more realistic mod.
 
. FIFA 16 is a better base than FIFA 17, being honest. Less skating aand such, and better footplanting.
As for the overall gameplay experience, without going into detail, you're right. FIFA 16 is the best. However, FIFA 17 comes closest to what FIFA 16 has to offer. I don't like the set pieces in FIFA 16, especially the penalty kicks, which are very simplistic. Crosses and shots (including free kicks) lack spin, and the net physics could be better. Furthermore, the game seems to randomly select teams' form; matches against teams at the bottom of the table are often more difficult than against teams at the top (FIFA 19 handled this problem brilliantly). FIFA 17 does all of this a bit better, and manages to maintain the fighting and midfield play that I loved in FIFA 16, while each subsequent FIFA shifts more towards a offensive box to box style. However, FIFA 17 has the typical flaws of the Frostbite engine (e.g., skating), but they're not as noticeable as in newer FIFAs. Therefore, it's hard to say which game is better overall; it depends on what you expect from the game. FIFA 17 is too easy out of the box for me, but after a few tweaks (mods, sliders), I managed to set the game up so that it's very demanding. The CPU is active in attack, scoring goals, and defending well. Almost every match is a fight for every inch of the pitch. After two years of playing 16 constantly, 17 it's a great alternative. However, every mod or small change for 16 and 17 is worth its weight in gold because you can get more out of each of these games. That's why I'm a huge supporter of anyone who creates mods for these games.
 
As for the overall gameplay experience, without going into detail, you're right. FIFA 16 is the best. However, FIFA 17 comes closest to what FIFA 16 has to offer. I don't like the set pieces in FIFA 16, especially the penalty kicks, which are very simplistic. Crosses and shots (including free kicks) lack spin, and the net physics could be better. Furthermore, the game seems to randomly select teams' form; matches against teams at the bottom of the table are often more difficult than against teams at the top (FIFA 19 handled this problem brilliantly). FIFA 17 does all of this a bit better, and manages to maintain the fighting and midfield play that I loved in FIFA 16, while each subsequent FIFA shifts more towards a offensive box to box style. However, FIFA 17 has the typical flaws of the Frostbite engine (e.g., skating), but they're not as noticeable as in newer FIFAs. Therefore, it's hard to say which game is better overall; it depends on what you expect from the game. FIFA 17 is too easy out of the box for me, but after a few tweaks (mods, sliders), I managed to set the game up so that it's very demanding. The CPU is active in attack, scoring goals, and defending well. Almost every match is a fight for every inch of the pitch. After two years of playing 16 constantly, 17 it's a great alternative. However, every mod or small change for 16 and 17 is worth its weight in gold because you can get more out of each of these games. That's why I'm a huge supporter of anyone who creates mods for these games.
the only reason why i don't play fifa 16 anymore is camera's tracking ball speed. in fifa 17 it becomes smooth but in older series it's really annoying.
 
the only reason why i don't play fifa 16 anymore is camera's tracking ball speed. in fifa 17 it becomes smooth but in older series it's really annoying.
Yeah, I realize that. It needs some tweaks, and I'd need to check properly.
 
As for the overall gameplay experience, without going into detail, you're right. FIFA 16 is the best. However, FIFA 17 comes closest to what FIFA 16 has to offer. I don't like the set pieces in FIFA 16, especially the penalty kicks, which are very simplistic. Crosses and shots (including free kicks) lack spin, and the net physics could be better. Furthermore, the game seems to randomly select teams' form; matches against teams at the bottom of the table are often more difficult than against teams at the top (FIFA 19 handled this problem brilliantly). FIFA 17 does all of this a bit better, and manages to maintain the fighting and midfield play that I loved in FIFA 16, while each subsequent FIFA shifts more towards a offensive box to box style. However, FIFA 17 has the typical flaws of the Frostbite engine (e.g., skating), but they're not as noticeable as in newer FIFAs. Therefore, it's hard to say which game is better overall; it depends on what you expect from the game. FIFA 17 is too easy out of the box for me, but after a few tweaks (mods, sliders), I managed to set the game up so that it's very demanding. The CPU is active in attack, scoring goals, and defending well. Almost every match is a fight for every inch of the pitch. After two years of playing 16 constantly, 17 it's a great alternative. However, every mod or small change for 16 and 17 is worth its weight in gold because you can get more out of each of these games. That's why I'm a huge supporter of anyone who creates mods for these games.
In fact, my man Donnie made this mod that solves partially many of the problems FIFA 17 has, related to animations and such. In general, the footplanting is way better and there's less skating. Now the problem is some close control animations since in FIFA 16 you could RT+LT separatedly, like going running with RT and pressing LT would make you face up. In FIFA 17 you have to release and press again together, which takes away a lot of the flow FIFA 16 has.

In general terms, many things in FIFA 17 are potentially better. The problem now is to roll back to FIFA 16 things that didn't work better, like RT+LT issues.

I leave attached vivianroberto's mod, so that you can give it a try.
 

Attachments

As for the overall gameplay experience, without going into detail, you're right. FIFA 16 is the best. However, FIFA 17 comes closest to what FIFA 16 has to offer. I don't like the set pieces in FIFA 16, especially the penalty kicks, which are very simplistic. Crosses and shots (including free kicks) lack spin, and the net physics could be better. Furthermore, the game seems to randomly select teams' form; matches against teams at the bottom of the table are often more difficult than against teams at the top (FIFA 19 handled this problem brilliantly). FIFA 17 does all of this a bit better, and manages to maintain the fighting and midfield play that I loved in FIFA 16, while each subsequent FIFA shifts more towards an offensive box to box style. However, FIFA 17 has the typical flaws of the Frostbite engine (e.g., skating), but they're not as noticeable as in newer FIFAs. Therefore, it's hard to say which game is better overall; it depends on what you expect from the game. FIFA 17 is too easy out of the box for me, but after a few tweaks (mods, sliders), I managed to set the game up so that it's very demanding. The CPU is active in attack, scoring goals, and defending well. Almost every match is a fight for every inch of the pitch. After two years of playing 16 constantly, 17 it's a great alternative. However, every mod or small change for 16 and 17 is worth its weight in gold because you can get more out of each of these games. That's why I'm a huge supporter of anyone who creates mods for these games.
I’d say in 16 there are no ball air physics whatsoever. It’s like they’re playing in a vacuum.
 
Playing few games with @Hels The Ronin Vivianroberto fifa 17 realistics physics and @sleevel thiger dribbling mod . I dont know is it placebo or not :D but game feels more smoother , animations and movements feels better. Its clear pleasure.The game is great to play right now. The only thing is the goalkeepers staying too close the line in one-on-one situations. If only they could fix that...
@Hels The Ronin did this mod also affect changes to ball physics?
 
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Playing few games with @Hels The Ronin Vivianroberto fifa 17 realistics physics and @sleevel thiger dribbling mod . I dont know is it placebo or not :D but game feels more smoother , animations and movements feels better. Its clear pleasure.The game is great to play right now. The only thing is the goalkeepers staying too close the line in one-on-one situations. If only they could fix that...
@Hels The Ronin did this mod also affect changes to ball physics?
I don't think it does, or it changes very subtle. I am trying to work on a mod myself using realistic physics, with a lower inertia for the ball, that would mean a more loose and natural feeling ball, but there's a problem where the players send the ball too high in high passes, like if they didn't posses enough strength as to send it further. I would also need to check free kicks. But essentially I think it does this because the lack of inertia makes it depend much more on magnus/reynolds effect, and for some reason, it's not working as it should in FIFA, even when the values are there.
 
I don't think it does, or it changes very subtle.
I'm asking because I have the impression that the ball behaviour look a bit better, but maybe it's because I switched from Mitre to Nike Ordem 4 :)It may sound silly, but for me, the ball's behavior in FIFA games looks much better when I use a ball with symmetrical patterns. The best effect is achieved with a Champions League ball.
@chojanpineapple has a FIFA 17 mod which (among other things) changes ball physics quite significantly. Much more curve and dip on shots. I suggest checking it out.
I will try , thanks. Gentlemen, keep working, you are doing a great job.
 
Playing few games with @Hels The Ronin Vivianroberto fifa 17 realistics physics and @sleevel thiger dribbling mod . I dont know is it placebo or not :D but game feels more smoother , animations and movements feels better. Its clear pleasure.The game is great to play right now. The only thing is the goalkeepers staying too close the line in one-on-one situations. If only they could fix that...
@Hels The Ronin did this mod also affect changes to ball physics?
Yeah I tried changing many values and wasn’t able to make the keeper more aggressive. It’s possible there is a value in attribdb that could control this. It’s also possible this behavior could be influenced by editing values in other files.
 
Yeah I tried changing many values and wasn’t able to make the keeper more aggressive. It’s possible there is a value in attribdb that could control this. It’s also possible this behavior could be influenced by editing values in other files.
I'd need to check my locale.ini, since there are some values in it that might help. Also in the attribdb should be some values that rework GK behaviour.
 
Somewhere this parameter exists. Either it’s a value for when a keeper charges based on the distance to goal, or it’s an aggressiveness parameter which could be amped up.

Just a matter of identifying where it lives.
 
GUYS, I BRING SOME JUICY NEWS!!! Our man Donnie's evolved his tool again! Check this!

- NEW UI!

- FIXED FIFA 17 attribdb schema.

- BRAND NEW FIFA 16 attribdb schema BOTH FOR DEMO AND 1.0 FILE VERSION OF THE GAME!!!


I want you guys to give a big thanks to Donnie! My man's a legend, making a tool for a 10 yo game that is still a better base for making a realistic footy game than any of the moderns FC 26! Man's like him are the ones that revolution any community! Give big thanks to him!
Hi! Does Donnie plan to create CSV files for some other games, for example FIFA 15? It would be interesting to compare 15 and 16 files and try something.
 

Attachments

I saw some interesting lines in aidefault.ini:

//DB_TRAIT_STAYS_ON_GOAL_LINE
//DB_TRAIT_RUSHES_OUT_OF_GOAL
//DB_TRAIT_PENALTY_SAVING
//DB_TRAIT_PUSHES_UP_FOR_CORNERS
//DB_TRAIT_PUNCHER
//DB_TRAIT_LONG_THROWER
//DB_TRAIT_GK_ONE_ON_ONES

Seems that there are database traits that could be related to the likelihood of a keeper charging on a breakaway.
 
I saw some interesting lines in aidefault.ini:

//DB_TRAIT_STAYS_ON_GOAL_LINE
//DB_TRAIT_RUSHES_OUT_OF_GOAL
//DB_TRAIT_PENALTY_SAVING
//DB_TRAIT_PUSHES_UP_FOR_CORNERS
//DB_TRAIT_PUNCHER
//DB_TRAIT_LONG_THROWER
//DB_TRAIT_GK_ONE_ON_ONES

Seems that there are database traits that could be related to the likelihood of a keeper charging on a breakaway.
This are lanes for the traits of the goalkeeper. Thing is, not all goalkeepers are equally aggressive, so thing is to actually tune the different values depending if they have the traits or not, so that there's a minimum agressivity, but those with the traits are specially more aggressive than others and react much sooner, instead of waiting for the enemy player to get near the goal.
 
I made some mods to increase tackling aggression in 17. Tackling aggression threshold 50 is a slight increase. Tackling aggression threshold 0 is quite insane. CPU defenders will tackle very aggressively and get many yellow cards.

I've also included a mod to reduce defensive reaction times and to decrease defensive contain distance (meaning tighter marking). These 3 in combination will give you a real challenge!
I tried the mod in a few matches and... maybe I'm doing something wrong, but I haven't noticed the CPU being more aggressive in defense or more demanding. Paradoxically, in the last match, my team committed 5 fouls and I got a red card, while the CPU committed 0 fouls... and all of my player they had 0 stamina from 80 minutes of the match...
 
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I tried the mod in a few matches and... maybe I'm doing something wrong, but I haven't noticed the CPU being more aggressive in defense or more demanding. Paradoxically, in the last match, my team committed 5 fouls and I got a red card, while the CPU committed 0 fouls... and all of my player they had 0 stamina from 80 minutes of the match...
Try an exhibition ysing just the one with 0 in the title (no other mods) on Legend difficulty. When I do, the CPU is getting yellow cards left and right. But if the mod doesn’t work and actually makes other things break, then I likely made a mistake. You’re the first person to test this beyond me and really I’m just messing around for proof of concept to see if the tool works (which it does).

I agree with @Hels The Ronin that this is a little off topic. We should start a FIFA17 gameplay lab thread so the 3 of us that are messing around with this can share notes.

What I dislike is gameplay modders having secrecy or superiority. Clearly identifying which values have changed (and how much) will help all of us in the community improve.
 
Try an exhibition ysing just the one with 0 in the title (no other mods) on Legend difficulty. When I do, the CPU is getting yellow cards left and right. But if the mod doesn’t work and actually makes other things break, then I likely made a mistake. You’re the first person to test this beyond me and really I’m just messing around for proof of concept to see if the tool works (which it does).

I agree with @Hels The Ronin that this is a little off topic. We should start a FIFA17 gameplay lab thread so the 3 of us that are messing around with this can share notes.

What I dislike is gameplay modders having secrecy or superiority. Clearly identifying which values have changed (and how much) will help all of us in the community improve.
I think that if there's no much of a gameplay lab is because of laziness. I mean... Most of people just learn values in a more casual way. Like... You're just doing a mod trying values and then just change'em. You're not even sure a lot of times what a value does. Between all of this and the fact that many people want to earn money with their mods... Hell, they even pressed to have Paul taking away from his tool the feature of opening mods.

As I see it, FIFA community is full of sharks, people that want to make this more for the money than for the community, locking their mods behind paywalls, and rarely giving a test version. Having someone else that completes and offers a free alternative to their mods is not good for their business, yet is not something they can control. But they'll try to keep people from doing their own mods and having the knowledge to do so.

Between that and the fact that it is quite boring to test value by value and you are never sure what does each thing... Dunno, is not that easy.
 
Almost every other mod has instant feedback: anything related to graphics, sounds or squads, you know right away what changes were made.
 
@sleevel mate!

What it is your mod for tight dribling? I wanna try it
it's in post 50 of this chat. here are the individual bin/vlts if you want to see what values I tweaked.

 

Attachments

where is
I open this thread to public donniedarko's work, FIFA 17 attribdb.bin and .vlt files.

https://mega.nz/file/O8RxWKoK#-Q_UiwACwCJqObao7uMPSbrAKqwX08M3nV1Ig-akv9g

This tool is composed of a index.html file, that essentially opens an editor online. This editor needs the .csv file since it's let's say, the SDK or the structure of FIFA 17 .bin and .vlt files, that the editor needs to know how to display each value in the editor, how to save it, etc.

This tool provides a way of editing FIFA 17 files at least until Paul-v tool, with whom donnie has been collaborating to develop FIFA 17 SDK for FMT, has the SDK out.

I hope this is of some use for the community, and that you all thank donnie's for his work in the comments, and give feedback on this tool to know what works and what not and must be fixed. I would test it myself but due to certain events I'll be probably taking a way off from FIFA modding for some days (yet I'll still be looking this thread around and transfering your feedback to donnie) until dust settles. Also, donnie told me that if he finds enough strength, he might be doing the same for FIFA 16 and maybe 15. Haven't spoken him about 14, 18 or 19, but eventually, those might happen aswell.

Cheers and have fun modding FIFA 17! Shall this be the dawn of a new age of modding for FIFA 17!!

EDIT: ATTENTION, THE VERSION IN MEGA IS OUTDATED, NEW VERSION ATTACHED TO THIS POST
This new version adds exporting json and comparing two files, as explained in post #28.

The file is attached to this post, as well as post 28 aswell.


EDIT: ATTENTION, THE VERSION IN POST #28 IS NOW OUTDATED, NEW VERSION ATTACHED IN POST #29 AND TO THIS POST

This new version adds a new UI and FIFA 17 FIXED SCHEMA and FIFA 16 ATTRIBDB SUPPORT, BOTH FOR DEMO AND 1.0 VERSION!!

And an another version that allows to cross compare values between FIFA 16 and 17, or FIFA 16 demo and 1.0!!

Once again, give thanks to donniedarko, vivianroberto, itsnotthatserious or by whatever name you've known him, he continues doing a great labor to FIFA community, specially FIFA 17 (and now FIFA 16) modding one.
where is index.html in fifa16 attribdb editor
 
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