Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
You can update faces for players on the fly. Every changes graphic related, that doesn't require to create a new id (which would change your database), are applied to your ongoing saves, which is quite great.
As for the faces, their is a member at fifaplanet.de (Blue Stinger) that is collecting all the faces that have released to date and he is planning on releasing (soon?) the biggest facepack to date (several thousands faces).
In the meantime you can find a lot of faces at the soccergaming.com forum. I also shared a face installer that work with the R software (sounds scary I know but I tried to do my best to make random user life easy), that should ease the face installation process (at leeast it eases it tremendously for me!). Here is the link toward the thread:
http://www.soccergaming.com/index.p...ase-and-to-insall-faces-to-your-game.6466212/
Sorry for sounding like a noob, but indeed I remember little-to-nothing 'bout FIFA editing (and, well, editing in general actually).Gameplay (testing) version 2019-04-27
Thanks to }_Oasis_{, AlexFaz89, andersfss, AndreaPirlo21, Ariel, Azami_Nene, bangus, beta990, Chris Davies, Chuny, dissectionalone, El Pajaro, Exocyst, fideco, Fidel Gameplay, fifaCCitiu.com, final lap, FredHor, frisgon, Hess, Krebstar, Madmac79, Matt10, miguelfcp, miketheslummy, Nisoley, papinho81, paulv2k4, pedrito79, Redhat, regularcat, rsl1, shawminator, slamsoze, Supernova, Tinker and anybody I surely forgot
To fully enjoy it you need:
v1.01 EXE: https://mega.nz/#!zl9FCaBL!LkMFPVkR4pqilyCkttcX0qK8HvYMb1eJGHa4IYXBvB8
Replace the files in your FIFA 16 folder
DB Gameplayzer: https://mega.nz/#!Pl1nFSIJ!3h3uurRkowJiLRbIsBLf4p73nPdka_E4OmvsVJVWbes
Instructions: https://docs.google.com/document/d/...A-oMTHcCR2gPNPLo_sm772oTB1E5POaRWXlUnu0ka/pub
Changes to the players: https://docs.google.com/spreadsheet...lziy03ZK5L/pubhtml?gid=1772044601&single=true
Changes to the teams: https://docs.google.com/spreadsheet...4lziy03ZK5L/pubhtml?gid=816340649&single=true
Changes to the rest of the DB: https://docs.google.com/spreadsheet...lziy03ZK5L/pubhtml?gid=1456355383&single=true
Edits since last version:
Recalculated Agility, Sprint Speed, Acceleration and Vision
Slightly increased Aggression for more physicality and fouls
Reduced Short Passing to contain CPU laser passing
Increased Crossing to balance higher CPU Pass Error slider
Reduced Reactions increase to counter some god-like defending
Reduced Penalties so players should both blast them and miss more
Recalculated GK Handling and GK Diving
Removed Selfish trait from GKs to prevent them from stupidly dribbling around their area
Sliders: https://docs.google.com/spreadsheet...4lziy03ZK5L/pubhtml?gid=741813979&single=true
Edits since last version:
Increased Pass Error
Decreased GK Ability
Decreased Marking
Decreased Fullbacks Positioning
Probably others, I stupidly deleted the old sliders so I couldn't compare all the values
cl.ini:
Create/replace the file in your FIFA 16 folderEdits since last version:
If you have ModdingWay Mod installed, after that simply reopen FIFA 16 MWM Selector.exe and then close it, without doing anything else
Removed unused or redundant strings
Added strings decreasing shot and pass accuracy
Added strings removing precision in player moves (dribbling, trapping...)
Rebalanced referee strings to have more fouls but less cards
****************************************************************************************
Cheers
cmsettings.ini:
If you already have this file in FIFA 16\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\, replace these lines:
If not, extract this in your FIFA 16 folder and launch ModdingWayInstaller.exe: https://mega.nz/#!3gl1gSBD!h2v8CzUYlm43AAEkCiwAW62I3YPflhCDq6-mgdYMKDs
Changes: Re-balanced fatigue recovery due to significantly reduced Stamina
Edits since last version:
Recalculated fatigue recovery so now players are 75%+ fitness ready after 3 days, as in real life
PS: @Nisoley, @shawminator: I'll now try to make the File/Stadium Server compatible with v1.01 following your tips
Hi papinho. Thanks for the info. Had a look at your video and yeah, seems way above my tech knowledge, lol. I'll just wait till somebody releases a patch or something with the faces. Can you point me to that thread from Blue Stinger you mentioned? I can't seem to find it. Thanks
It is easier than it looks really. It is just a matter of few clicks and downloading the R software and DBMaster the first time you use it. As for Blue stinger thread I guess he will release it here:http://www.fifaplanet.de/showthread.php/49658-Blue-Stinger-s-Graphic-Thread
Yes you need revolution mod, but you mentioned you are using fifa infinity patch and it comes with rev mod already installed. Same thing with moddingway patch.Thanks. Do I need to install Revolution Mod to do all this?
Hey @*aLe, thanks!Sorry for sounding like a noob, but indeed I remember little-to-nothing 'bout FIFA editing (and, well, editing in general actually).
Just please tell me if the following steps to install this are correct:
Thank you!
Installing FIFA 16 from the DVDs (OK, I can do that).
Replacing the exe with the 1.01 one (again, I should be able to do that )
Opening CGFE FileMaster and exporting the DB, cl.ini and, well, all the dlcFootballCompEng folder to be sure
Opening the now-extracted DB and applying the changes you suggest with Gameplayzer (anyone having an already edited DB perhaps and willing to share? I know I've become f*ck!n' lazy).
Copying the text from here to cl.ini and to the CmSettings.ini
Regenerating
Enjoying
By the way, don't you think this deserves its own thread?
Ah, the most important thing: in bocca al lupo per il trasferimento!
Thank you. I wanted to check something^) But all is well. By the way, have you tried changing physics in cl.ini? It still seems to me that we have a very light ball.Hey @*aLe, thanks!
Yes, you should be good, although I'd use any third-party mod as base (ModdingWay, Infinity...), because I'm almost positive you can't Gameplayze the default DB because it's somehow encrypted -- I seem to remember trying and failing.
Cheers, fellow Italian friend!
PS: Hey @andersfss, what do you mean? Can I help you somehow?
Yes you need revolution mod, but you mentioned you are using fifa infinity patch and it comes with rev mod already installed. Same thing with moddingway patch.
No, I changed nothing about ball physics -- to be fair, I haven't actually booted up my laptop in almost a weekThank you. I wanted to check something^) But all is well. By the way, have you tried changing physics in cl.ini? It still seems to me that we have a very light ball.
I hope you have more time and inspiration will edit the game. P.S. I used the values of physics from supernova's cl.ini -- it became more pleasant to play. Also I found the value that removes the stupid feature when the computer takes time at the corner flag at the end of the match.No, I changed nothing about ball physics -- to be fair, I haven't actually booted up my laptop in almost a week
I hope you have more time and inspiration will edit the game. P.S. I used the values of physics from supernova's cl.ini -- it became more pleasant to play. Also I found the value that removes the stupid feature when the computer takes time at the corner flag at the end of the match.
I agreeThat timewasting feature is actually realistic. Why remove it? :o
Hi. Can you share those physics values from supernova? I would like to try them out. Thanks!!
[] //BODY PHYSICS
PHYSICAL_STAMINA=0.1
PHYSICAL_BALANCE=-90
BALANCE_LEFTFOOT=-90
BALANCE_RIGHTFOOT=-90
BALANCE_NECK=-90
BALANCE_FOREHEAD=-90
ContextEffectTrapBodyBalance=-8.00
ContextEffectBodyBalance=-8.00
[] //BALL PHYSICS
ContextEffectBallHeight=2.2
ContextEffectBallYVelocity=2.0
ContextEffectBallLateralVelocity=3.00
ContextEffectBallIncomingVelocity=3.00
In MY opinion it is stupid and unrealistic when this happens all the time.. CPU does it regardless of the situation. They'll do it in a tied match during a big tournament, they'll do it if they're playing as a top team and you're a much lesser team, neither of which make any sense. What is the point of doing this in a league match? The game engine has no concept of tournaments being different. Now (after i added this value to cl.ini) CPU team is wasting time more realistically - passing the ball to each other and keep the ball in their half of the field.That timewasting feature is actually realistic. Why remove it? :o
Code:[] //BODY PHYSICS PHYSICAL_STAMINA=0.1 PHYSICAL_BALANCE=-90 BALANCE_LEFTFOOT=-90 BALANCE_RIGHTFOOT=-90 BALANCE_NECK=-90 BALANCE_FOREHEAD=-90 ContextEffectTrapBodyBalance=-8.00 ContextEffectBodyBalance=-8.00 [] //BALL PHYSICS ContextEffectBallHeight=2.2 ContextEffectBallYVelocity=2.0 ContextEffectBallLateralVelocity=3.00 ContextEffectBallIncomingVelocity=3.00
Oh no, you misunderstand me -- I simply don't have time, of course I plan to return to this, although maybe not for another week I thinkI hope you have more time and inspiration will edit the game. P.S. I used the values of physics from supernova's cl.ini -- it became more pleasant to play. Also I found the value that removes the stupid feature when the computer takes time at the corner flag at the end of the match.
You need to add this values do not replace anything.Thanks. Are these lines to be added or to replace other lines?
I am your devoted fan, so I am waiting for the news, I think you can still do a lot. although even at the current stage the game has become incredibly cool.Oh no, you misunderstand me -- I simply don't have time, of course I plan to return to this, although maybe not for another week I think
Ahah, thanks
Yes, I suppose it is even at this unfinished stage -- no news is good news, as they say
PS: Can you share the time-wasting string you found?
[]
ENABLE_OBJECTIVE_wastetimecorner=0
You need to add this values do not replace anything.
I think it's worth trying it, it may turn out to be the best solution (if it will work properly).Thanks!
How about putting it back to 1 but adding FORCE_OBJECTIVE_wastetimecorner=0?
It's probably how it is by default already, but maybe not, since you're experiencing it no matter what, so there's the possibility that by setting it like this, teams will still time waste at the corner flag but only when really necessary
You'd better try it yourself if you don't like it, just delete these lines. Personally, I see a difference, the players began to fall more often and the number of collisions increased slightly.Have you noticed any changes adding the "body physics" strings? I didn't use those since they could mess up Ciais's work with balance and stamina. Unless it makes it even better which I'm all for
Well that sounds good then. I'll give it a go later. ThanksYou'd better try it yourself if you don't like it, just delete these lines. Personally, I see a difference, the players began to fall more often and the number of collisions increased slightly.