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Yeah I hear you man. So each of these cameras are based on a replay camera, and they all have different behaviour. I think that this particular camera just has this type of behaviour (with that particular angle). Similar to how some broadcast camera's zoom out on the closer wing, and some zoom in. I know you're not saying it's height or zoom, but ultimately it's angle, height and zoom that make up the camera and that's one part of it. The regular camera options are a little different to the 'replay' options. This angle is that particular position of the camera.this package has really many heights and angles, but they are all characterized by this '' bug '' that '' distorts '' the circle when passing through the midfield, if a solution could be found to make this camera normal, many new cameras would be unlocked. I don't know if I made myself clear, sorry for that, it's not a question of height or zoom but it's a camera bug. In a normal camera when the ball passes through the midfield the image should remain stable (like in the 1st pic) and not tend to the left or right
Oh I understand. I thought there might be some option to take that effect off. this camera seems to me to correspond to the old `` beauty pan '' that did not give the possibility to follow the ball, so I was trying to make it as good as possibleYeah I hear you man. So each of these cameras are based on a replay camera, and they all have different behaviour. I think that this particular camera just has this type of behaviour (with that particular angle). Similar to how some broadcast camera's zoom out on the closer wing, and some zoom in. I know you're not saying it's height or zoom, but ultimately it's angle, height and zoom that make up the camera and that's one part of it. The regular camera options are a little different to the 'replay' options. This angle is that particular position of the camera.
Yeah 16 camera modding is so strange. In some ways we have many, many options - and in others it's so restrictive! We still can't really adjust the height of a particular camera with much meaning. A couple of cameras have more impact with height in game, but it's just something I've never been able to to figure out..Oh I understand. I thought there might be some option to take that effect off. this camera seems to me to correspond to the old `` beauty pan '' that did not give the possibility to follow the ball, so I was trying to make it as good as possible
I'd like to be able to adjust the height of the broadcast cameras. This way we could recreate a lot of different looks. I'd also like to have more control of the dynamic zoom for the broadcast cameras.for example? what camera would you like to figure out?
i have a method to get a more elastic height of the standard broadcast camera, but unfortunately i use paps stadium server, i remember that you didn't use it...I'd like to be able to adjust the height of the broadcast cameras. This way we could recreate a lot of different looks. I'd also like to have more control of the dynamic zoom for the broadcast cameras.
I have Pap's server installed now, what's the method man?i have a method to get a more elastic height of the standard broadcast camera, but unfortunately i use paps stadium server, i remember that you didn't use it...
ok. if you noticed the ''king abdullah sport city'' stadium is one of the more strechy in terms of height. It has id 345, so if you put 345 on the string ''stadium assignment'' in db master to all the teams that you want, you will have that strechy height on the stadium of that team, so for example if you load stamford bridge for chelsea and it has ''king abdullah sport city'' as the default stadium assignment, the stadium of the server will be load the same but with the parameters of ''king adbullah sport city'' so more chance of height. But the lower height of that stadium is a medium/medium-low (e.g. san siro), so if you want an even more lower height i suggest you to do the same work but with the bournemouth stadium (i cant remember the name) that has id ''348''I have Pap's server installed now, what's the method man?
In regards to Stadium Package 3, I guess it could be possible, but from my understanding I think that's just the position of the gameplay aspect of that camera
Oh sorry of course! I did that a couple of years ago with Bournemouth's stadium. It works well - takes a bit of time. The only issue is commentary and the bench etc can end up on the opposite side. I wish we could just adjust in game height and angle easily like on the Frostbite engine.ok. if you noticed the ''king abdullah sport city'' stadium is one of the more strechy in terms of height. It has id 345, so if you put 345 on the string ''stadium assignment'' in db master to all the teams that you want, you will have that strechy height on the stadium of that team, so for example if you load stamford bridge for chelsea and it has ''king abdullah sport city'' as the default stadium assignment, the stadium of the server will be load the same but with the parameters of ''king adbullah sport city'' so more chance of height. But the lower height of that stadium is a medium/medium-low (e.g. san siro), so if you want an even more lower height i suggest you to do the same work but with the bournemouth stadium (i cant remember the name) that has id ''348''
I imagined that you had already experienced it, but when in doubt I said it anyway! however I agree with you on wanting to have more room for maneuver, right now I'm trying to find a way to change the angle, I think if I could make broadcast package 3 '' standard '', it would solve 90% problems on the cameras because it contains really many angles and heights!Oh sorry of course! I did that a couple of years ago with Bournemouth's stadium. It works well - takes a bit of time. The only issue is commentary and the bench etc can end up on the opposite side. I wish we could just adjust in game height and angle easily like on the Frostbite engine.
In saying that, Broadcast Package 1 does allow for a greater degree of in-game change with the height and zoom modifiers. It has a much bigger impact than the other camera options, but I'd like a bit more!
I'll have another look for you and see if I can have any success.I imagined that you had already experienced it, but when in doubt I said it anyway! however I agree with you on wanting to have more room for maneuver, right now I'm trying to find a way to change the angle, I think if I could make broadcast package 3 '' standard '', it would solve 90% problems on the cameras because it contains really many angles and heights!
Thank you very much my friendI'll have another look for you and see if I can have any success.
Hey mate, any news about the straight package 3? I'm still looking around finalbig but nothing foundI'll have another look for you and see if I can have any success.
Sorry man, no luckHey mate, any news about the straight package 3? I'm still looking around finalbig but nothing found
hello my friend. how are you? I hope everything goes well. modding in these days I have returned to the movement of the camera when a goal is scored. I think the fact that the camera continues to follow the ball is annoying, so I'm trying to eliminate this behavior by finding a way to keep it fixed. So I saw some old messages relating to fiddling with final big and between one discussion and another I saw that the key to keeping the camera fixed is ''fixed_position'' and actually if it is used for general gameplay it leaves the camera fixed. However if I try to use it for ''packages/goal'' it doesn't work. Do you happen to know if there is any specific script that must be added to make ''fixed_position'' work? I simply askSorry man, no luck
Hey man, I'm good. How are you? I also find the behaviour of the camera annoying! It follows every little movement of the ball to keep it always at centre frame. I couldn't figure out a way of getting fixed ball to follow the ball. The closest I got was to attach it to the ref but then it broke down fairly quickly and didn't workhello my friend. how are you? I hope everything goes well. modding in these days I have returned to the movement of the camera when a goal is scored. I think the fact that the camera continues to follow the ball is annoying, so I'm trying to eliminate this behavior by finding a way to keep it fixed. So I saw some old messages relating to fiddling with final big and between one discussion and another I saw that the key to keeping the camera fixed is ''fixed_position'' and actually if it is used for general gameplay it leaves the camera fixed. However if I try to use it for ''packages/goal'' it doesn't work. Do you happen to know if there is any specific script that must be added to make ''fixed_position'' work? I simply ask
Did you used "package/goal" modifying "ActiveBall" in "Referee" to attach it to the ref? Becz it seems that the first 1-2 goal packagings don't work with "enum...etc." modification. I cant understand why its possible to fix the gameplay camera but is not to fix it in the goal packaging. I remember that @papinho81 gave you a file with some scripts to add in order to attach the camera to various stuff, but i found it too difficult to understandHey man, I'm good. How are you? I also find the behaviour of the camera annoying! It follows every little movement of the ball to keep it always at centre frame. I couldn't figure out a way of getting fixed ball to follow the ball. The closest I got was to attach it to the ref but then it broke down fairly quickly and didn't work
Hi, I just found this thread after searching for a while. I am new to modding and I'm trying to create a camera that is very zoomed out, almost to where you can see the whole pitch, like a tactical camera. I downloaded FinalBig and I can unpack the musedata-match.big file, but there are many files in it and I have no idea what to look for to achieve what I want. Also, when I try to open some of the XML files, they don't look right, they have a lot of weird characters. Can you help me ?Did you used "package/goal" modifying "ActiveBall" in "Referee" to attach it to the ref? Becz it seems that the first 1-2 goal packagings don't work with "enum...etc." modification. I cant understand why its possible to fix the gameplay camera but is not to fix it in the goal packaging. I remember that @papinho81 gave you a file with some scripts to add in order to attach the camera to various stuff, but i found it too difficult to understand
Just download the package you prefer from this thread https://evoweb.uk/threads/anth’s-fifa-16-mods.87908/ and replace musedata-match into muse folderHi, I just found this thread after searching for a while. I am new to modding and I'm trying to create a camera that is very zoomed out, almost to where you can see the whole pitch, like a tactical camera. I downloaded FinalBig and I can unpack the musedata-match.big file, but there are many files in it and I have no idea what to look for to achieve what I want. Also, when I try to open some of the XML files, they don't look right, they have a lot of weird characters. Can you help me ?
I did but I'm trying to mod that camera to a be more zoomed outJust download the package you prefer from this thread https://evoweb.uk/threads/anth’s-fifa-16-mods.87908/ and replace musedata-match into muse folder
Did you figure out a way to make the camera not follow the ball all the time ? I'm trying to make it like this for the gameplay cameraHey man, I'm good. How are you? I also find the behaviour of the camera annoying! It follows every little movement of the ball to keep it always at centre frame. I couldn't figure out a way of getting fixed ball to follow the ball. The closest I got was to attach it to the ref but then it broke down fairly quickly and didn't work
Looks great, I would also like to know if someone has it
Thats tottenham camera pack + id 112 stadium
Great work, Papinho!
You are a man who made a lot of changes in the way to play FIFA 16 and keep the game alive.
You already worked with stadiums, faces, scoreboard and cameras. Almost everything in the game hahaa.
I'd like to know if you have interest or did you already try to make changes in goalnets?
Goalnets is in my opinion, one of the greatest aspect in the FIFA 16 that the editors forgot or don't pay attention.