FIFA 16 AttribDB Editor v2.2.0

citizenkidd

League 2
Joined
28 August 2021

FIFA 16 AttribDB Editor v2.2.0

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Offline browser editor for FIFA 16 attribdb and attribdbgameplay.
No installation or online uploads — editing happens locally on your PC.

DOWNLOAD


Features
  • Presets for AttribDB and AttribDB Gameplay.
  • The navigator searches files and fields, filters modified or evidence-status rows, shows modification counts, remembers folder expansion and sidebar width, and supports keyboard tree navigation.
  • The dedicated Changes workspace shows original-to-current summaries, exact field navigation, and complete-field revert.
  • Standardized scalar, Boolean, vector, matrix, array, curve, and read-only controls provide original context, validation, deviation badges, and exact revert behavior.
  • Edit numbers, switches, arrays, vectors, matrices and float curves with rejection of malformed, blank, non-finite, and unsafe values plus communicated integer clamping.
  • Float32 editing preserves signed zero, infinity, and NaN payload bits.
  • Research Mode opens in the integrated editor side pane with fact and edit views, local evidence records, and JSON or Sheet-compatible CSV exchange.
  • JSON imports are transactional, and folder JSON ZIP export is generated locally for offline use.
  • Validation blocks wrong, damaged or mismatched BIN/VLT pairs.
  • Export Mod Files exports the preset-derived pair without overwriting imported files.

Original files

Original FIFA 16 BIN/VLT files are required and are not included.
The editor verifies them locally before editing.

Chrome/Edge: You can remember a folder with this structure:
Code:
root/
├── attribdb/
│   ├── attribdb.bin
│   └── attribdb.vlt
└── attribdbgameplay/
    ├── attribdb.bin
    └── attribdb.vlt
Firefox/other browsers: Select the matching original BIN/VLT pair when choosing a preset.

Quick start
  1. Download and extract the ZIP; keep all included files together.
  2. Open attribdb_editor_final_v2.html.
  3. Choose a preset and provide its matching original pair.
  4. Optional: use Load Existing Mod after the original is verified.
  5. Edit values, then use Export Mod Files.
  6. Back up your game files before installing the exported pair.


Current behavior: JSON imports validate before changing working data. A current-file import is all-or-nothing, folder imports are atomic per JSON file, and folder JSON ZIP export is generated locally without an internet connection.

License: PolyForm Noncommercial 1.0.0 — noncommercial use, modification and redistribution are allowed; selling or monetising the tool or derivatives is not.

Credits: Based on the original editor by vivianroberto. v2 improvements by CaptainKidd and Codex 5.

Support: Report bugs on GitHub or reply in this thread.
 
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FIFA 16 AttribDB Editor v2.0.0-beta.1 — Pre-release
Released: 2026-07-31

Changes
Initial preview release of the automated public distribution.
  • Automatic AttribDB and AttribDB Gameplay presets
  • Bundled offline schemas with verification of user-supplied originals
  • Optional remembered originals folder with manual-selection fallback
  • Compatibility validation for imported BIN/VLT pairs
  • Editing, comparison, revert, and Save All workflows
  • Deterministic release package with a SHA-256 checksum
Users must provide the matching original attribdb.bin and attribdb.vlt
files. FIFA database contents are not included in the download.

Known limitations
  • Modified JSON export is not reliable in this preview. The main BIN/VLT editing
    and Save All workflow is separate from that feature.
Download FIFA 16 AttribDB Editor v2.0.0-beta.1
 
FIFA 16 AttribDB Editor v2.1.0 — Update
Changes
  • Added compact, evidence-status field descriptions and the Research Mode editor for recording tested notes.
  • Added local JSON/Sheet CSV research exchange.
  • Added signed original-value change badges; the Research panel can now be dragged and resized.
Known limitation: Modified JSON export is still unreliable; BIN/VLT editing and Save All are unaffected.
Download v2.1.0
 
Yo, bro, are you back? AMAZING! I am in touch with vivianroberto in case you guys want to partner up. We could set a discord group together to share theories.
 
Yo, bro, are you back? AMAZING! I am in touch with vivianroberto in case you guys want to partner up. We could set a discord group together to share theories.
Hello it's been awhile Hels! I'm just intrigued by FIFA 16 and would give it a try in modding the gameplay, but first we need a decent enough editor for that.
 
Hello it's been awhile Hels! I'm just intrigued by FIFA 16 and would give it a try in modding the gameplay, but first we need a decent enough editor for that.
Well... Do you remember that I wanted to get a 90 min gameplay with logical playing by the COM, and a realistic match tempo? Let's say I am close to getting it but I need a bit more of difference in precision between difficult and easy passes/shots (though I kinda already managed this) and a better selection of shootings and when to run defenisvely and when to stay back in a more relaxed way and doing stamina management. So like the game is too one-sided in terms of flow and need more variety depending on context, but in general terms, I managed to slow down tempo until realistic levels, with a combination of attribdb, cl.ini, rna.ini, product.ini, etc. and the use of Cheat Engine with anth's ball physics.
 
Well... Do you remember that I wanted to get a 90 min gameplay with logical playing by the COM, and a realistic match tempo? Let's say I am close to getting it but I need a bit more of difference in precision between difficult and easy passes/shots (though I kinda already managed this) and a better selection of shootings and when to run defenisvely and when to stay back in a more relaxed way and doing stamina management. So like the game is too one-sided in terms of flow and need more variety depending on context, but in general terms, I managed to slow down tempo until realistic levels, with a combination of attribdb, cl.ini, rna.ini, product.ini, etc. and the use of Cheat Engine with anth's ball physics.
Yea I still remember that, good to hear you found what you're looking for!
As for the gameplay files I am trying to not touch the .ini files and will try only changing the gameplay via attribdb & attribdbgameplay only.
 
FIFA 16 AttribDB Editor v2.2.0 — Update

Released: 2026-08-02

Changes
  • Added the guided project setup, original-pair verification, persistent project state, and Export Mod Files workflow.
  • Added navigator search and filters plus a dedicated Changes workspace with exact field navigation and complete-field revert.
  • Standardized field controls and validation, including exact original context and safer compound array and curve editing.
  • Integrated Research Mode beside the editor and repaired expanded-curve layout overflow at desktop widths.
  • Added transactional JSON imports and offline folder ZIP export.

Known limitations: No new known limitations.

Download v2.2.0
 
Awesome tool mate. Do you know if real time editing is possible? Because right now, after modification, you will need to regenerate the files right to see the changes?
 
Awesome tool mate. Do you know if real time editing is possible? Because right now, after modification, you will need to regenerate the files right to see the changes?
I will try my hands on real time editing, probably via cheat engine table, seen it here on Evo-Web years ago actually, will have to learn from tools like LiveEditor to copy how it works. I'm still positive it can be done as some of the lines in .ini file can be edited while the game is running.
 
Awesome tool mate. Do you know if real time editing is possible? Because right now, after modification, you will need to regenerate the files right to see the changes?
Once you regenerate the modified files, you don't need to regenerate them again, unless you remove them entirely!

By the way, I've done a minimal modification months ago on the GP files:

- attribdb:
* Player LOD Maxed Out (lod_gameplay)
* Better Camera Tracking system based on my FIFA 17 mod (gameplay_camera_settings, broadcast_pos)
* Ported a few runtimes from FIFA 17 Default (cam_tracking_settings, real_tracking_default)
* Experimental Night Light modifications for clean/normal weather presets - night_1, night_2, night_3 (post_fx_values, post_fx_controls, lightmap_light1, pbr_lightrig, tonemapping, flatshadow, pitchcommon)

- attribdb gameplay:
* Passing (kick_pass - Some values are from FIFA 17 + Reduced Driven Pass speed)
* CPUAI Freekick (more jumping probability and wall charge while facing freekicks)
* CPUAI Marker (reduced reaction times a bit for min/max worst/best defender runtimes - for legendary difficulty)

- Camera Tweaks (bcdata/camera):
* A bit zoomed out view from the default broadcast camera

These changes are very useful and helped achieving:
1. Better Level of Details in the gameplay
2. Smooth Gameplay Camera Tracking System
3. Better Night lighting in clean/normal weather condition.
4. Better gameplay in general (you would definitely like the passing system!).

Some of my biggest bug bears have been solved, thanks to Vivian's effort!
 
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Once you regenerate the modified files, you don't need to regenerate them again, unless you remove them entirely!

By the way, I've done a minimal modification months ago on the GP files:

- attribdb:
* Player LOD Maxed Out (lod_gameplay)
* Better Camera Tracking system based on my FIFA 17 mod (gameplay_camera_settings, broadcast_pos)
* Ported a few runtimes from FIFA 17 Default (cam_tracking_settings, real_tracking_default)
* Experimental Night Light modifications for clean/normal weather presets - night_1, night_2, night_3 (post_fx_values, post_fx_controls, lightmap_light1, pbr_lightrig, tonemapping, flatshadow, pitchcommon)

- attribdb gameplay:
* Passing (kick_pass - Some values are from FIFA 17 + Reduced Driven Pass speed)
* CPUAI Freekick (more jumping probability and wall charge while facing freekicks)
* CPUAI Marker (reduced reaction times a bit for min/max worst/best defender runtimes - for legendary difficulty)

- Camera Tweaks (bcdata/camera):
* A bit zoomed out view from the default broadcast camera

These changes are very useful and helped achieving:
1. Better Level of Details in the gameplay
2. Smooth Gameplay Camera Tracking System
3. Better Night lighting in clean/normal weather condition.
4. Better gameplay in general (you would definitely like the passing system!).

Some of my biggest bug bears have been solved, thanks to Vivian's effort!
Reduced Driven Pass speed makes so much sense!
 
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Sure! I got it from vivianroberto thread on soccergaming, it's in the original attribdb-editor-pro zip file.

Inside below .zip are the gameplayattribdb.big (found it on this forum shared by @DevPlays) and VivTool to merge changes of attribdb gameplay.

fifa 16 attribdb modding files needed.zip
Mind you, all the files I shared related to attribdb and attribdbgameplay are from FIFA 16 v1.00 (Release Version), not the latest version, as it is way better compared to the latest one. So, even if you just use the default ones that I shared, you would find much better experience, almost close to the release version (of course you won't get the full experience without the exe file).
 
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