wipsnadepoo
League 2
- 2 October 2010
Good timing
Currently giving your new sliders a go and really enjoying the footy! Great work again mate and thanks for sharing
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Good timing
Going to give Paul's sliders a try next FIFA bash, not sure about the low keeper stats but intrigued to see how they pan out!...
Is there anyone who plays on default sliders? I didn't touch them yet, because I found no reason to do so yet.
I must be mental haha .
I've been playing with them for a while now and honestly I'm not sure I can even tell the difference! It's amazing that such a dramatic change can have so little effect.
what I don't think has changed much are goals scored
i thought i should roll back to this comment.Yeah, something doesn't seem right when you're having 15 shots a game with maybe one goal and the CPU shoots twice and score both. I've had too many of these types of games on WC and above and it's been like this in FIFA for a while.
I took Placebo's sliders, boosted the CPU marking up to 60, also increased the line width by quite a lot, which made it a lot harder to just run unchallenged down the wing. Also, playing on slow with sprint and accelleration for both CPU and human increased by 1 each. Plays really well, in my opinion. Much more of a midfield battle. Oh yeah, and decreased the pass speed a lot, set it to about 40, which makes the passes seem a lot less like lazer beams.
i confirm increased width makes it harder to run down the wing unchallenged. on the other hand, it clears the midfield a bit and makes it easier to exchange passes there. both effects are much desirable imo. it mimics real life positioning better too.I took Placebo's sliders, boosted the CPU marking up to 60, also increased the line width by quite a lot, which made it a lot harder to just run unchallenged down the wing.
Gonira why 53 in pass speed? Ball is already quick on 50. Faster passes are not more realistic. Am i wrong? I play on 40 pass speed...
Seems that's an unfortunate side effect of lowering the acceleration, we discussed it a little in the general thread recently.
Also, it looks like 'acceleration' is the main slider controlling how fast the game feels.
I ran a test using placebo's sliders.
I put game speed on slow and put 'speed' and 'acceleration' back up to 50, and the game was playing like all the players were on methamphetamines again (relatively). On game speed slow.
So I put 'speed' down to 43 and acceleration at 49. I wanted acceleration to stay up near 50 so players will fatigue normally. Putting the speed down helped a bit, but probably not as much as just putting 'acceleration' from 50->49 did.
Players are getting fatigued and the number of shots/goals is pretty much the same as with game speed normal and placebo's sliders.
Here's the slider set I'm testing:
Half Length: 10 minutes
Difficulty Level: World Class
Game Speed: Slow
Handballs: On
Full Manual controls
Tactical Defending
Sliders (User/CPU)
Sprint Speed - 43/43
Acceleration - 49/49
Shot Error: 56/57
Pass Error: 57/61
Shot Speed: 50/50
Pass Speed: 60/70
Injury Frequency: 96/99
Injury Severity: 40/45
Goalkeeper Ability: 20/20
Positioning, Marking: 85/47
Positioning, Run Frequency: 55/55
Positioning, Line Height: 45/45
Positioning, Line Length: 40/40
Positioning, Line Width: 50/55
Positioning, Fullback Positioning: 85/80
Power Bar: 50
First Touch Control Error: 70/82
The main thing I'm going for is to tone down the frantic-ness of the default sliders but keep players fatiguing normally.
Great work mate, have noticed more injuries? I have been trailing something similar as I really want to have fatigue & injuries actually occurs in my CM (the only mode I play).
personal preference. default pass speed on slow feels a bit sluggish imo, too often the ball keeps rolling and rolling with the receiver just waiting, i feel it kills some momentum. but for me anything over 54 pass speed feels overkill.What are your other sliders set at? With acceleration and speed below 50 I have found it to work fine with pass speed 60+ or 70+, but a lot of people would think it's too fast probably.
Think about a pass in a real game, it typically goes faster than the players around it, and often faster than a human can run. So I think fast passes are realistic, but maybe only for the top leagues in the world?
I'm a long time PES player who's decided to give FIFA a go this year. Is there a set of sliders that is considered to be the the best at improving the game? I appreciate people tweak it to suit what they like. I've played a bit and am enjoying it so far with the defaults but don't want to miss out if it can be improved further. Thanks.